addons
|
Remove unnecessary files
|
2024-10-15 15:37:15 +02:00 |
Audio
|
Implement ranging attacks
|
2024-10-27 20:12:48 +01:00 |
Cutscenes
|
Finish cutscene dialogues
|
2024-11-01 16:50:35 -04:00 |
Effects
|
Implement ranging attacks
|
2024-10-27 20:12:48 +01:00 |
godot_state_charts_examples
|
Add finite state machine for Hiro AI
|
2024-09-08 15:51:42 -04:00 |
Hiro
|
Fix NSFW defeated blinking animation???
|
2024-10-29 12:07:49 -04:00 |
Nem
|
Finalize cutscene system (for now)
|
2024-10-14 13:29:39 +02:00 |
NPCs
|
Add placeholder UI and NPCs
|
2024-09-23 20:39:50 -04:00 |
Portraits
|
Finalize cutscene system (for now)
|
2024-10-14 13:29:39 +02:00 |
Reed
|
Fix Reed not blinking when defeated and facing west
|
2024-11-01 16:51:57 -04:00 |
Scripts
|
Deferredly disable colliders for AI characters (as a precaution)
|
2024-11-01 16:51:17 -04:00 |
Shaders
|
Add postprocessing shaders
|
2024-11-02 01:24:04 +01:00 |
UI
|
Finalize HP bars
|
2024-10-28 18:45:18 -04:00 |
world
|
Add postprocessing shaders
|
2024-11-02 01:24:04 +01:00 |
.gitattributes
|
Add audio system
|
2024-10-09 12:36:14 +02:00 |
.gitignore
|
Remove unnecessary files
|
2024-10-15 15:37:15 +02:00 |
default_bus_layout.tres
|
Add audio system
|
2024-10-09 12:36:14 +02:00 |
icon.svg
|
starting comment
|
2024-08-27 12:20:40 -04:00 |
icon.svg.import
|
starting comment
|
2024-08-27 12:20:40 -04:00 |
project.godot
|
Add postprocessing shaders
|
2024-11-02 01:24:04 +01:00 |