Remove unnecessary files

This commit is contained in:
Mario Martínez 2024-10-15 15:37:15 +02:00
parent 97863dc3fd
commit f4e2193219
4 changed files with 2 additions and 67 deletions

3
.gitignore vendored
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@ -3,4 +3,5 @@
*.tmp
*.zip
dist/
build/
build/
~*.*

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@ -1,15 +0,0 @@
shader_type canvas_item;
render_mode blend_mix;
uniform vec3 tint_color : source_color = vec3(1.0, 0.0, 0.0);
uniform float intensity : hint_range(0, 1) = 1.0;
void fragment() {
COLOR = vec4(mix(COLOR.rgb, tint_color, intensity), COLOR.a);
}
// bleh, we prolly don't need this
//void light() {
//vec4 color = COLOR;
//LIGHT = vec4(color.rgb * LIGHT_COLOR.rgb * LIGHT_ENERGY, LIGHT_COLOR.a * (1.0 - intensity));
//}

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@ -1,51 +0,0 @@
[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://dmoh1f7aoriyv"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_jknad"]
expanded_output_ports = [0]
input_name = "color"
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bpbi7"]
expanded_output_ports = [0]
parameter_name = "Tint_Color"
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_rbqa7"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(1, 1, 1), 2, Vector3(0.5, 0.5, 0.5)]
op_type = 3
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform vec4 Tint_Color : source_color;
void fragment() {
// Input:2
vec4 n_out2p0 = COLOR;
// ColorParameter:3
vec4 n_out3p0 = Tint_Color;
float n_out3p4 = n_out3p0.a;
// Mix:4
vec3 n_out4p0 = mix(vec3(n_out2p0.xyz), vec3(n_out3p0.xyz), vec3(n_out3p4));
// Output:0
COLOR.rgb = n_out4p0;
}
"
mode = 1
flags/light_only = false
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_jknad")
nodes/fragment/2/position = Vector2(-340, 60)
nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_bpbi7")
nodes/fragment/3/position = Vector2(-280, 260)
nodes/fragment/4/node = SubResource("VisualShaderNodeMix_rbqa7")
nodes/fragment/4/position = Vector2(140, 100)
nodes/fragment/connections = PackedInt32Array(2, 0, 4, 0, 3, 0, 4, 1, 3, 4, 4, 2, 4, 0, 0, 0)