Implement ranging attacks
This commit is contained in:
parent
894f0f16e5
commit
8401e8646a
BIN
Audio/SFX/particle_projectile.wav
(Stored with Git LFS)
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BIN
Audio/SFX/particle_projectile.wav
(Stored with Git LFS)
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Audio/SFX/particle_projectile.wav.import
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Audio/SFX/particle_projectile.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://sgk7qu1ue4by"
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path="res://.godot/imported/particle_projectile.wav-7a415af33fae2a0d6c0a326ab78f8ff1.sample"
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[deps]
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source_file="res://Audio/SFX/particle_projectile.wav"
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dest_files=["res://.godot/imported/particle_projectile.wav-7a415af33fae2a0d6c0a326ab78f8ff1.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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edit/trim=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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152
Effects/energy_blast.tscn
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152
Effects/energy_blast.tscn
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[gd_scene load_steps=20 format=3 uid="uid://dexgmkojd8tpt"]
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[ext_resource type="Texture2D" uid="uid://dewjqad2imuiv" path="res://Effects/energy_shot.png" id="1_j2aai"]
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[ext_resource type="Script" path="res://Scripts/linear_projectile.gd" id="2_0d2ts"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_v8ncq"]
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atlas = ExtResource("1_j2aai")
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region = Rect2(126, 0, 21, 20)
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[sub_resource type="SpriteFrames" id="SpriteFrames_xmbcy"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_v8ncq")
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}],
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"loop": true,
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"name": &"hit",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i2n43")
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"duration": 1.0,
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"duration": 1.0,
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ymq7v")
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}],
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"loop": true,
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"name": &"horizontal",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8lpkm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tme2m")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rakex")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4eg3n")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_re3wt")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_buoc1")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_v78jm")
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}],
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"loop": true,
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"name": &"vertical",
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"speed": 10.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_oiegt"]
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[node name="EnergyBlast" type="AnimatedSprite2D"]
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texture_filter = 1
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sprite_frames = SubResource("SpriteFrames_xmbcy")
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animation = &"vertical"
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script = ExtResource("2_0d2ts")
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[node name="Collision" type="Area2D" parent="."]
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collision_layer = 8
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collision_mask = 34
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision"]
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shape = SubResource("CircleShape2D_oiegt")
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debug_color = Color(0.952941, 0.729412, 0, 0.419608)
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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autostart = true
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[connection signal="area_entered" from="Collision" to="." method="_on_collision_area_entered"]
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[connection signal="body_entered" from="Collision" to="." method="_on_collision_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_timeout"]
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BIN
Effects/energy_shot.png
(Stored with Git LFS)
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BIN
Effects/energy_shot.png
(Stored with Git LFS)
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34
Effects/energy_shot.png.import
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Effects/energy_shot.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dewjqad2imuiv"
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path="res://.godot/imported/energy_shot.png-d2e28fe1a4e7f6a74d2dd99c8d7635d1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Effects/energy_shot.png"
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dest_files=["res://.godot/imported/energy_shot.png-d2e28fe1a4e7f6a74d2dd99c8d7635d1.ctex"]
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[params]
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||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,6 +1,7 @@
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[gd_scene load_steps=70 format=3 uid="uid://bwrwh5of0jw4a"]
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[gd_scene load_steps=71 format=3 uid="uid://bwrwh5of0jw4a"]
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[ext_resource type="Script" path="res://Scripts/hiro_ai.gd" id="1_yavbv"]
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[ext_resource type="PackedScene" uid="uid://dexgmkojd8tpt" path="res://Effects/energy_blast.tscn" id="2_xodg4"]
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[ext_resource type="Shader" uid="uid://bcnip762rd6yj" path="res://Shaders/character.tres" id="2_y6nd7"]
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[ext_resource type="Texture2D" uid="uid://pittqsk5eskq" path="res://Reed/Reed Walk Sprite Cycle Line Up.png" id="3_2rpco"]
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[ext_resource type="AnimationLibrary" uid="uid://bhg3cnhjeq85r" path="res://Reed/reed_animation.tres" id="4_nk4o6"]
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@ -269,7 +270,7 @@ states/range_attack/position = Vector2(424, 226)
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states/walk/node = SubResource("AnimationNodeBlendSpace2D_vunsg")
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states/walk/position = Vector2(519, 108)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc"), "defeated", "defeated_loop", SubResource("AnimationNodeStateMachineTransition_l5ng5"), "range_attack", "idle", SubResource("AnimationNodeStateMachineTransition_ufuqv"), "idle", "range_attack", SubResource("AnimationNodeStateMachineTransition_w4gie")]
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graph_offset = Vector2(-86, 54)
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graph_offset = Vector2(-92, 35)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vm050"]
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radius = 9.0
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@ -298,6 +299,7 @@ y_sort_enabled = true
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collision_layer = 5
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motion_mode = 1
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script = ExtResource("1_yavbv")
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projectile = ExtResource("2_xodg4")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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@ -316,7 +318,7 @@ parameters/conditions/melee = false
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parameters/conditions/range = false
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parameters/cut_walk/blend_position = Vector2(0.116751, -1.05556)
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parameters/hurt/blend_position = Vector2(0, -0.873016)
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parameters/idle/blend_position = Vector2(-0.0152672, 0.85022)
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parameters/idle/blend_position = Vector2(-0.183445, 0.227513)
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parameters/melee/blend_position = 0.0
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parameters/melee/0/blend_position = Vector2(0.000877976, 0.862434)
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parameters/melee/1/blend_position = Vector2(-0.218698, 0.0434783)
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@ -325,7 +327,6 @@ parameters/range_attack/blend_position = Vector2(0.910305, -0.026455)
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parameters/walk/blend_position = Vector2(-0.30916, 0.693122)
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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position = Vector2(0, 1)
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collision_layer = 2
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collision_mask = 10
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@ -341,7 +342,6 @@ position = Vector2(-0.5, -1)
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shape = SubResource("RectangleShape2D_bdqvd")
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[node name="Attackbox" type="Area2D" parent="."]
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visible = false
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position = Vector2(0, 1)
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collision_layer = 8
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collision_mask = 2
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@ -354,7 +354,6 @@ disabled = true
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debug_color = Color(0.745098, 0.462745, 0, 0.419608)
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[node name="Meleebox" type="Area2D" parent="."]
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visible = false
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collision_layer = 4
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[node name="DetectionArea" type="CollisionShape2D" parent="Meleebox"]
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@ -1991,6 +1991,20 @@ tracks/8/keys = {
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"update": 1,
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"values": [SubResource("CapsuleShape2D_m3ug4")]
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}
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tracks/9/type = "method"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath(".")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [Vector2(1, 0)],
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"method": &"spawn_projectile"
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}]
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}
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[sub_resource type="Animation" id="Animation_i76f3"]
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resource_name = "range_north"
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@ -2103,6 +2117,20 @@ tracks/8/keys = {
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"update": 1,
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"values": [SubResource("CapsuleShape2D_m3ug4")]
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}
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tracks/9/type = "method"
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tracks/9/imported = false
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tracks/9/enabled = true
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||||
tracks/9/path = NodePath(".")
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||||
tracks/9/interp = 1
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tracks/9/loop_wrap = true
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||||
tracks/9/keys = {
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||||
"times": PackedFloat32Array(0.2),
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||||
"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [Vector2(0, -1)],
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"method": &"spawn_projectile"
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}]
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}
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[sub_resource type="Animation" id="Animation_00yeq"]
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resource_name = "range_south"
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@ -2215,6 +2243,20 @@ tracks/8/keys = {
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"update": 1,
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"values": [SubResource("CapsuleShape2D_m3ug4")]
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}
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tracks/9/type = "method"
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tracks/9/imported = false
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tracks/9/enabled = true
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||||
tracks/9/path = NodePath(".")
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||||
tracks/9/interp = 1
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||||
tracks/9/loop_wrap = true
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||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0.2),
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||||
"transitions": PackedFloat32Array(1),
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||||
"values": [{
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"args": [Vector2(0, 1)],
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"method": &"spawn_projectile"
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}]
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}
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[sub_resource type="Animation" id="Animation_8ftbb"]
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resource_name = "range_west"
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@ -2327,6 +2369,20 @@ tracks/8/keys = {
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"update": 1,
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"values": [SubResource("CapsuleShape2D_m3ug4")]
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}
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||||
tracks/9/type = "method"
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tracks/9/imported = false
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||||
tracks/9/enabled = true
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||||
tracks/9/path = NodePath(".")
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||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
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||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0.2),
|
||||
"transitions": PackedFloat32Array(1),
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||||
"values": [{
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||||
"args": [Vector2(-1, 0)],
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"method": &"spawn_projectile"
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}]
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||||
}
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[sub_resource type="Animation" id="Animation_de3xn"]
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resource_name = "walking_east"
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@ -37,3 +37,6 @@ func _on_character_got_hurt(_new_health: int):
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func _on_humanoid_character_attacked():
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play_sound("melee")
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func _on_reed_ai_range_attack_initiated(by):
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play_sound("energy_blast")
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@ -1,6 +1,8 @@
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class_name AICharacter
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extends CharacterBase
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signal range_attack_initiated(by: CharacterBase)
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@export_group("Combat")
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@export var player_character: PlayableCharacter
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@export var KNOCKBACK_REPOSITION_POWER = 75
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@ -11,7 +13,9 @@ extends CharacterBase
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@export var min_recoil_time = 3.0/60.0
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@export var max_recoil_time = 1.0
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@export var reduce_recoil_time_threshold = 58.0/60.0
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@export var projectile: PackedScene
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@export var PROJECTILE_SPEED = 100.0
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@export var PROJECTILE_POWER = 15
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# Node components
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@onready var hitbox = $Hitbox
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@ -61,7 +65,7 @@ func align_with_player(speed: float):
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if dist <= 0:
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# Aligned
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state_machine.send_event("will_range")
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set_animation_direction(vector_to_player.normalized())
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set_animation_direction(Vector2(sign(vector_to_player.x), 0.0))
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return
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else:
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movement_direction = Vector2.DOWN if vector_to_player.y > 0.0 else Vector2.UP
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@ -71,13 +75,23 @@ func align_with_player(speed: float):
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if dist <= 0:
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# Aligned
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state_machine.send_event("will_range")
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set_animation_direction(vector_to_player.normalized())
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set_animation_direction(Vector2(0.0, sign(vector_to_player.y)))
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return
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else:
|
||||
movement_direction = Vector2.RIGHT if vector_to_player.x > 0.0 else Vector2.LEFT
|
||||
velocity = movement_direction * speed
|
||||
set_animation_direction(movement_direction)
|
||||
|
||||
func spawn_projectile(direction: Vector2):
|
||||
var instance = projectile.instantiate()
|
||||
instance.direction = anim_tree.get("parameters/range_attack/blend_position")
|
||||
instance.speed = PROJECTILE_SPEED
|
||||
instance.position = global_position + instance.direction * 30.0
|
||||
instance.power = PROJECTILE_POWER
|
||||
get_parent().add_child(instance)
|
||||
instance.collided_with_area.connect(player_character._on_enemy_attack_did_hit)
|
||||
range_attack_initiated.emit(self)
|
||||
|
||||
func _physics_process(delta: float):
|
||||
super._physics_process(delta)
|
||||
|
||||
|
|
40
Scripts/linear_projectile.gd
Normal file
40
Scripts/linear_projectile.gd
Normal file
|
@ -0,0 +1,40 @@
|
|||
extends AnimatedSprite2D
|
||||
|
||||
var direction: Vector2
|
||||
var speed: float
|
||||
var power: int
|
||||
|
||||
@onready var collider = $Collision
|
||||
@onready var collision = $Collision/CollisionShape2D
|
||||
@onready var timer = $Timer
|
||||
|
||||
signal collided_with_area(other: Area2D, power: int, direction: Vector2)
|
||||
|
||||
func _ready():
|
||||
flip_h = sign(direction.x) < 0
|
||||
flip_v = sign(direction.y) < 0
|
||||
if abs(direction.dot(Vector2.RIGHT)) == 0.0:
|
||||
# Vertical
|
||||
self.play(&"vertical")
|
||||
else:
|
||||
self.play(&"horizontal")
|
||||
|
||||
func _physics_process(delta: float):
|
||||
position += direction * speed * delta
|
||||
|
||||
func _on_collision_area_entered(area):
|
||||
_boom()
|
||||
collided_with_area.emit(area, power, direction)
|
||||
|
||||
func _on_timeout():
|
||||
queue_free()
|
||||
|
||||
func _boom():
|
||||
timer.wait_time = 1.0
|
||||
play(&"hit")
|
||||
speed = 0.0
|
||||
z_index = 1
|
||||
collision.set_deferred("disabled", true)
|
||||
|
||||
func _on_collision_body_entered(body):
|
||||
_boom()
|
|
@ -117,6 +117,7 @@ pause={
|
|||
2d_physics/layer_3="Triggers"
|
||||
2d_physics/layer_4="Attacks"
|
||||
2d_physics/layer_5="World Movement"
|
||||
2d_physics/layer_6="World Projectiles"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ size = Vector2(8, 24)
|
|||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -22)
|
||||
collision_layer = 17
|
||||
collision_layer = 49
|
||||
collision_mask = 17
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=42 format=3 uid="uid://bxuxjqxxqy7ce"]
|
||||
[gd_scene load_steps=51 format=3 uid="uid://bxuxjqxxqy7ce"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://di21xheryhp0k" path="res://Hiro/hiro_player.tscn" id="1_c1gpq"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8sfype1vx5ad" path="res://Nem/nem_npc.tscn" id="1_sqt7d"]
|
||||
|
@ -8,19 +8,28 @@
|
|||
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_o5str"]
|
||||
[ext_resource type="Resource" uid="uid://ck75kipijh0fn" path="res://Cutscenes/prototype_clone_victory.tres" id="3_f8ahk"]
|
||||
[ext_resource type="Texture2D" uid="uid://b40la2vyf4rn6" path="res://world/Fighting Dojo BG.png" id="4_elb6q"]
|
||||
[ext_resource type="AudioStream" uid="uid://b72f2jvv2283j" path="res://Audio/SFX/dialog_page.wav" id="6_vecai"]
|
||||
[ext_resource type="AudioStream" uid="uid://drossx2nhgeue" path="res://Audio/SFX/dialog_open.wav" id="7_lglyc"]
|
||||
[ext_resource type="Texture2D" uid="uid://dc12iaho4b8yl" path="res://world/walls.png" id="7_pp5dn"]
|
||||
[ext_resource type="PackedScene" uid="uid://c503u0i421w34" path="res://world/pillar.tscn" id="8_mxq55"]
|
||||
[ext_resource type="AudioStream" uid="uid://darxacm0j1djh" path="res://Audio/SFX/door_open.wav" id="8_yj1fi"]
|
||||
[ext_resource type="Script" path="res://Scripts/explosion_generator.gd" id="9_df2wo"]
|
||||
[ext_resource type="AudioStream" uid="uid://cvkvgyxqnksir" path="res://Audio/SFX/puff_smoke.wav" id="9_t7juh"]
|
||||
[ext_resource type="PackedScene" uid="uid://ce2tjyxwaar01" path="res://UI/battle_ui.tscn" id="10_hxn8m"]
|
||||
[ext_resource type="AudioStream" uid="uid://di3fpfsl2vcyi" path="res://Audio/SFX/melee.tres" id="10_i31ta"]
|
||||
[ext_resource type="Texture2D" uid="uid://e7g3ylmbymwi" path="res://world/prototype_reward.png" id="10_qggmb"]
|
||||
[ext_resource type="PackedScene" uid="uid://6kq1081phjj8" path="res://UI/prototype_credits.tscn" id="11_2tmmx"]
|
||||
[ext_resource type="AudioStream" uid="uid://dmpd83t5hrd81" path="res://Audio/SFX/melee_hit.tres" id="11_bh83s"]
|
||||
[ext_resource type="Texture2D" uid="uid://dbiqq00uaaev" path="res://world/prototype_reward_sfw.png" id="11_ni26m"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7l1k8j3ie4qi" path="res://NPCs/npc1.png" id="11_p77ah"]
|
||||
[ext_resource type="PackedScene" uid="uid://7oi3hcf5q4o7" path="res://UI/textbox_ui.tscn" id="12_8pgvx"]
|
||||
[ext_resource type="Resource" uid="uid://ck0ry5vxaj8a7" path="res://Cutscenes/prototype_talk_to_nem.tres" id="12_cb4j5"]
|
||||
[ext_resource type="Texture2D" uid="uid://dym70eidamyel" path="res://NPCs/npc2.png" id="12_mlj32"]
|
||||
[ext_resource type="AudioStream" uid="uid://bp70snfsk40vy" path="res://Audio/SFX/pause.wav" id="12_yh4x4"]
|
||||
[ext_resource type="AudioStream" uid="uid://01sdb5n7snib" path="res://Audio/SFX/accept.wav" id="13_5hi8p"]
|
||||
[ext_resource type="Texture2D" uid="uid://y31qyw51y7hb" path="res://NPCs/npc3.png" id="13_6g4gt"]
|
||||
[ext_resource type="Texture2D" uid="uid://jnub86bpiebw" path="res://NPCs/npc4.png" id="14_46hs3"]
|
||||
[ext_resource type="AudioStream" uid="uid://sgk7qu1ue4by" path="res://Audio/SFX/particle_projectile.wav" id="14_drye7"]
|
||||
[ext_resource type="Texture2D" uid="uid://baw6gijyxv1fv" path="res://NPCs/npc5.png" id="15_ppm1i"]
|
||||
[ext_resource type="Script" path="res://Scripts/lerping_camera.gd" id="16_6jycw"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcvxfjlg8mmjr" path="res://NPCs/npc6.png" id="16_cgyrp"]
|
||||
|
@ -133,6 +142,17 @@ cutscene = ExtResource("3_f8ahk")
|
|||
[node name="MusicManager" parent="." instance=ExtResource("24_03wyf")]
|
||||
|
||||
[node name="SoundManager" parent="." instance=ExtResource("25_hm8b0")]
|
||||
sounds = {
|
||||
"dialogue_continue": ExtResource("6_vecai"),
|
||||
"dialogue_open": ExtResource("7_lglyc"),
|
||||
"door_open": ExtResource("8_yj1fi"),
|
||||
"effect_smoke": ExtResource("9_t7juh"),
|
||||
"energy_blast": ExtResource("14_drye7"),
|
||||
"melee": ExtResource("10_i31ta"),
|
||||
"melee_hit": ExtResource("11_bh83s"),
|
||||
"pause": ExtResource("12_yh4x4"),
|
||||
"unpause": ExtResource("13_5hi8p")
|
||||
}
|
||||
|
||||
[node name="GameState" type="Node" parent="."]
|
||||
process_mode = 3
|
||||
|
@ -306,7 +326,7 @@ has_nsfw_animations = false
|
|||
|
||||
[node name="Camera2D" type="Camera2D" parent="HiroPlayer"]
|
||||
texture_filter = 1
|
||||
zoom = Vector2(2, 2)
|
||||
zoom = Vector2(3, 3)
|
||||
position_smoothing_enabled = true
|
||||
position_smoothing_speed = 3.0
|
||||
script = ExtResource("16_6jycw")
|
||||
|
@ -340,11 +360,10 @@ attack_power = 10
|
|||
[node name="BG Collissions" type="StaticBody2D" parent="."]
|
||||
z_index = 2
|
||||
position = Vector2(-136, -190)
|
||||
collision_layer = 17
|
||||
collision_mask = 17
|
||||
collision_layer = 49
|
||||
collision_mask = 25
|
||||
|
||||
[node name="Floor Collission" type="CollisionPolygon2D" parent="BG Collissions"]
|
||||
visible = false
|
||||
position = Vector2(-1341, -243)
|
||||
scale = Vector2(8.83789, 4.22585)
|
||||
polygon = PackedVector2Array(158.522, 76.9076, 161.916, 75.961, 172.213, 75.961, 175.834, 76.671, 177.757, 78.5641, 179.341, 82.8236, 180.134, 85.8999, 180.134, 93.9456, 180.134, 114.06, 179.341, 117.373, 177.871, 119.739, 174.929, 120.922, 169.497, 120.922, 169.497, 123.525, 164.745, 123.525, 164.632, 120.922, 159.201, 120.922, 156.372, 120.213, 154.901, 117.373, 154.109, 113.587, 154.109, 94.1822, 154.109, 86.1365, 152.186, 83.0602, 152.412, 80.9304, 146.181, 70.3743, 139.513, 85.4266, 135.779, 90.8692, 147.66, 124.945, 187.367, 125.038, 195.514, 91.4351, 192.232, 66.1148, 173.676, 53.3363, 157.382, 53.8096, 152.404, 63.2751, 153.317, 81.6403, 154.109, 85.8999, 154.901, 83.2969, 156.485, 78.5641)
|
||||
|
@ -456,8 +475,8 @@ polygon = PackedVector2Array(-84, -31, -76, -57, -43, -71, -84, -71)
|
|||
[connection signal="defeated" from="ShadowClone" to="." method="_on_shadow_clone_defeated"]
|
||||
[connection signal="got_hurt" from="ShadowClone" to="SoundManager" method="_on_character_got_hurt"]
|
||||
[connection signal="got_hurt" from="ShadowClone" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
|
||||
[connection signal="attack_did_hit" from="ReedAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]
|
||||
[connection signal="attacked" from="ReedAI" to="SoundManager" method="_on_humanoid_character_attacked"]
|
||||
[connection signal="defeated" from="ReedAI" to="." method="_on_reed_ai_defeated" flags=7]
|
||||
[connection signal="got_hurt" from="ReedAI" to="SoundManager" method="_on_character_got_hurt"]
|
||||
[connection signal="got_hurt" from="ReedAI" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
|
||||
[connection signal="range_attack_initiated" from="ReedAI" to="SoundManager" method="_on_reed_ai_range_attack_initiated"]
|
||||
|
|
Loading…
Reference in a new issue