treeform
47891e35d2
Add mat3.determinant and use it in inverse().
2021-10-04 12:44:27 -07:00
treeform
ec9940810d
Merge branch 'master' of github.com:treeform/vmath
2021-10-04 12:41:02 -07:00
treeform
5f8e087818
Add GLM benchmark.
2021-10-04 12:40:39 -07:00
treeform
3cda6de7b8
Update readme.
2021-09-30 17:29:54 -07:00
Andre von Houck
fa66fc6538
Small change.
2021-09-26 21:46:49 -07:00
treeform
0910ea5c0a
Merge pull request #41 from guzba/master
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1.0.11 Mats bycopy
2021-09-05 10:24:33 -07:00
Ryan Oldenburg
7b55ea0b12
1.0.11 Mat3 bycopy
2021-09-05 12:23:07 -05:00
treeform
a8a6f69ec4
Merge pull request #40 from xflywind/patch-1
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fix links
2021-07-22 22:09:12 -07:00
flywind
8817578a2d
fix links
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Before it is `https://github.com/treeform/vmath/blob/master/tests%5Cbench_raytracer.nim `
2021-07-20 12:16:00 +08:00
treeform
522bbf3bc0
Depricate lerp use mix, add mod and zmod.
2021-07-15 22:28:16 -07:00
treeform
1448f8860a
1.0.10
2021-07-12 20:08:57 -07:00
treeform
f711a5ff6d
Add Swizzle to all Vecs. ( #39 )
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* Add swizzle based on macro.
* More constructors.
* Make it work with shady.
* Morepretty.
* Add ray tracer output.
* Better typePrefix that works with all vector layouts.
2021-07-12 20:07:40 -07:00
treeform
9196bbfe81
Fix minor issues with Apple M1.
2021-07-11 06:25:13 -07:00
treeform
0a29d51639
Add mat3 * vec3.
2021-07-06 08:50:39 -07:00
treeform
9b9f8f525e
Add some more matrix * vector operatoins.
2021-07-05 09:54:23 -07:00
treeform
b2877a9cde
1.0.9
2021-06-18 18:35:01 -07:00
treeform
d0aace4c93
Add min/max functions for vectors.
2021-06-11 08:02:30 -07:00
treeform
698d47ddff
Merge pull request #38 from guzba/master
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faster == and !=
2021-06-05 23:34:51 -07:00
Ryan Oldenburg
6fcea77557
test
2021-06-06 01:01:47 -05:00
Ryan Oldenburg
7f4545b241
faster == and !=
2021-06-05 00:31:19 -05:00
treeform
0f9d7e0768
Fix readme.
2021-06-02 08:16:50 -07:00
treeform
cdc47d4d75
Merge pull request #37 from treeform/tests
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Add more tests and fix JS mode.
2021-06-02 08:15:48 -07:00
treeform
8ad38bafb0
Add more tests and fix JS mode.
2021-06-02 08:13:39 -07:00
treeform
4441978b31
Merge pull request #36 from guzba/master
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readme and github actions suggestions
2021-06-01 08:00:26 -07:00
Ryan Oldenburg
2a35ab402c
updated github actions
2021-05-31 15:46:16 -05:00
Ryan Oldenburg
49ae58523c
readme suggestions
2021-05-31 15:46:15 -05:00
treeform
b711575b68
Update readme.
2021-05-29 16:33:03 -07:00
treeform
15c2e7b687
Add 3d tray trace benchmark.
2021-05-29 11:48:14 -07:00
treeform
6e7ab443af
Add svg benchmark to readme.
2021-05-29 11:46:49 -07:00
treeform
7916ec12c7
Add ray trace benchmark.
2021-05-29 11:42:46 -07:00
treeform
43f9875df8
Change readme. Allow toRad/deg take integers.
2021-05-29 11:24:48 -07:00
treeform
693002bacd
1.0.8: Fix and bench isNan.
2021-05-29 10:55:46 -07:00
treeform
b355ff2a28
Merge branch 'master' of github.com:treeform/vmath
2021-05-29 09:29:39 -07:00
treeform
a2c0da6255
1.0.7 - Add $ to everything, add isNaN.
2021-05-29 09:29:36 -07:00
Elliot Waite
31d1e05d98
Fix error message ( #35 )
2021-05-28 23:08:39 -07:00
treeform
8debf1f6a1
1.0.6
2021-05-08 11:10:15 -07:00
treeform
feca07ded9
Fix #34 : ortho(), add tests.
2021-05-08 11:09:22 -07:00
treeform
8619b9aea4
1.0.5
2021-05-08 11:02:12 -07:00
treeform
2acbf2a3c3
Fix issue with rotate matrixes.
2021-05-08 11:01:17 -07:00
treeform
6db149a2be
Add 3 different vector/matrix representations. ( #32 )
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* Add -d:vmathArrayBased to go to array vectors (slow).
* Add -d:vmathObjBased to go to object vectors (faster).
* Add default or just add -d:vmathObjArrayBased to go to object-array vectors (fastest).
Current speed test (using pixie, your results may vary):
```
nim c -r -d:release -d:vmathArrayBased .\tests\benchmark_svg.nim
svg decode ........................ 31.543 ms 38.110 ms ±5.531 x1000
nim c -r -d:release -d:vmathObjBased .\tests\benchmark_svg.nim
svg decode ........................ 25.620 ms 33.569 ms ±6.328 x1000
nim c -r -d:release .\tests\benchmark_svg.nim
svg decode ........................ 25.746 ms 33.059 ms ±5.666 x1000
```
2021-05-08 11:00:29 -07:00
treeform
b1722b9fa4
Merge pull request #31 from guzba/master
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1.0.4 mat3.pos=
2021-04-27 21:15:33 -07:00
Ryan Oldenburg
322c4f6a98
1.0.4 mat3.pos=
2021-04-27 20:26:39 -05:00
treeform
19eb9dd330
1.0.3: Add fractional, speed up lerp.
2021-04-18 16:50:48 -07:00
treeform
9cdf152ec7
1.0.2: Fix default generic params.
2021-03-26 15:33:36 -07:00
treeform
a4662ebf0a
Fix bug with perspective and add back nlerp.
2021-03-26 15:16:36 -07:00
treeform
0f80873e58
vmath 1.0.0 - Breaking Changes. ( #29 )
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# Added a bunch of new types:
Type | Constructor | Description
------|-------------| ---------------------------------------------------
BVec# | bvec# | a vector of booleans
IVec# | ivec# | a vector of signed integers
UVec# | uvec# | a vector of unsigned integers
Vec# | vec# | a vector of single-precision floating-point numbers
DVec# | dvec# | a vector of double-precision floating-point numbers
## And these types:
NIM | GLSL | 2 | 3 | 4 | 9 | 16 | 4 |
--------|--------|-------|-------|-------|-------|-------|-------|
bool | bool | BVec2 | BVec3 | BVec4 | | | |
int32 | int | IVec2 | IVec3 | IVec4 | | | |
uint32 | uint | UVec2 | UVec3 | UVec4 | | | |
float32 | float | Vec2 | Vec3 | Vec4 | Mat3 | Mat4 | Quat |
float64 | double | DVec2 | DVec3 | DVec4 | DMat3 | DMat4 | DQuat |
# 0.x.x to 1.0.0 vmath breaking changes:
* `vec3(v)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `vec3(v, 0)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `2 * v` no longer works due to more vec types please use `v * 2` instead.
* `m[15]` no longer works because matrices are now m[x, y].
* Concept of 3x3 rotation 3d matrix was removed.
* `angleBetween` got renamed to `angle(a, b)`
* `scaleMat` got renamed to `scale(v)`
* `rotationMat3` got renamed to `rotate(x)`
2021-03-26 13:58:21 -07:00
treeform
d0525d9576
Merge pull request #28 from guzba/master
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add license
2021-03-02 11:04:39 -08:00
Ryan Oldenburg
5b43e06ed5
add license
2021-03-02 13:03:43 -06:00
treeform
4cb11b87b0
Make sure every type has a hash.
2021-02-28 11:02:59 -08:00
treeform
6160e80b31
Delete old test data.
2021-02-27 21:52:00 -08:00