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@ -10,7 +10,7 @@ Your one stop shop for vector math routines for 2d and 3d graphics.
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* Pure Nim with no dependencies.
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* Very similar to GLSL Shader Language with extra stuff.
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* Extensively [benchmarked](tests\bench_raytracer.nim).
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* Extensively [benchmarked](tests/bench_raytracer.nim).
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* Docs: https://nimdocs.com/treeform/vmath
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## Has vector functions for GLSL types:
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