1.0.4 mat3.pos=
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@ -499,7 +499,11 @@ proc `~=`*[T](a, b: GMat4[T]): bool =
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a[0] ~= b[0] and a[1] ~= b[1] and a[2] ~= b[2] and a[3] ~= b[3]
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proc pos*[T](a: GMat3[T]): GVec2[T] =
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return [a[2][2], a[2][1]]
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[a[2][0], a[2][1]]
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proc `pos=`*[T](a: var GMat3[T], pos: GVec2[T]) =
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a[2][0] = pos.x
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a[2][1] = pos.y
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proc `*`*[T](a, b: GMat3[T]): GMat3[T] =
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result[0, 0] = b[0, 0] * a[0, 0] + b[0, 1] * a[1, 0] + b[0, 2] * a[2, 0]
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@ -355,6 +355,12 @@ block:
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[0.0, 0.0, 0.0, 1.0]
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]
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doAssert translate(vec2(1, 2)).pos == vec2(1, 2)
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var translation = translate(vec2(1, 2))
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translation.pos = vec2(3, 4)
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doAssert translation.pos == vec2(3, 4)
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block:
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# Test basic vector mat4 and quat.
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var m1 = mat4(
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@ -1,4 +1,4 @@
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version = "1.0.3"
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version = "1.0.4"
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author = "treeform"
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description = "Your single stop for vector math routines for 2d and 3d graphics."
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license = "MIT"
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