Lower music volume when paused
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6a547258d3
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c2d1a6a127
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@ -16,12 +16,8 @@ func play_music(audio: AudioStream, crossfade = true):
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_tracks[_current].stream = audio
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_tracks[_current].play()
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func _on_game_paused():
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_tracks[_current].volume_db = -10.0
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func _on_game_unpaused():
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_tracks[_current].volume_db = 0.0
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func _on_game_pause_toggled(paused: bool):
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_tracks[_current].volume_db = -10.0 if paused else 0.0
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func _on_cutscene_issued_command(command: CutsceneCommand, manager: CutsceneManager):
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if command is CueBGMCommand:
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@ -279,4 +279,5 @@ script = ExtResource("24_6ypry")
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[connection signal="defeated" from="ReedAI" to="." method="_on_ai_defeated"]
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[connection signal="got_hurt" from="ReedAI" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
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[connection signal="game_pause_toggled" from="GameState" to="PauseMenu" method="_on_game_pause_toggled"]
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[connection signal="game_pause_toggled" from="GameState" to="MusicManager" method="_on_game_pause_toggled"]
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[connection signal="game_pause_toggled" from="GameState" to="SoundManager" method="_on_game_pause_toggled"]
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