Properly connect pause menu to pause commands

This commit is contained in:
Mario Martínez 2024-10-09 13:09:44 +02:00
parent 26089afdbb
commit 6a547258d3
2 changed files with 6 additions and 4 deletions

View file

@ -20,7 +20,8 @@ func _process(delta):
blink_time = 0.0
label.visible = !label.visible
func _on_game_paused():
visible = true
label.visible = true
blink_time = 0
func _on_game_pause_toggled(paused: bool):
if paused:
visible = true
label.visible = true
blink_time = 0

View file

@ -278,4 +278,5 @@ script = ExtResource("24_6ypry")
[connection signal="attack_did_hit" from="ReedAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]
[connection signal="defeated" from="ReedAI" to="." method="_on_ai_defeated"]
[connection signal="got_hurt" from="ReedAI" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
[connection signal="game_pause_toggled" from="GameState" to="PauseMenu" method="_on_game_pause_toggled"]
[connection signal="game_pause_toggled" from="GameState" to="SoundManager" method="_on_game_pause_toggled"]