2024-08-20 11:08:19 +00:00
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===================================
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Myou Engine API reference
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===================================
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.. default-role:: code
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.. contents::
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Structural and uncategorized modules
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------------------------------------
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* `Myou Engine <myou_engine.html>`_
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* `Scene <scene.html>`_
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* `Screen <screen.html>`_
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* `Input <input.html>`_
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* `Quat <quat.html>`_
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* `Util <util.html>`_
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* `Attributes <attributes.html>`_
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Objects
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-------
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* `Gameobject <objects/gameobject.html>`_
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* `Camera <objects/camera.html>`_
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* `Light <objects/light.html>`_
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* `Mesh <objects/mesh.html>`_
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* `Cubemap Probe <objects/cubemap_probe.html>`_
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Graphics modules
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----------------
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2024-09-05 23:16:06 +00:00
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Anything that touches the graphics API (MeshData should be moved here)
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2024-08-20 11:08:19 +00:00
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* `Render <graphics/render.html>`_
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* `Material <graphics/material.html>`_
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* `Texture <graphics/texture.html>`_
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* `Framebuffer <graphics/framebuffer.html>`_
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* `Ubo <graphics/ubo.html>`_
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2024-09-05 23:16:06 +00:00
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GPU formats
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-----------
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Modules that handle mesh and texture formats and optimize them for the GPU while
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being completely agnostic to the graphics API.
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* `Texture decode <gpu_formats/texture_decode.html>`_
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* `Texture optimize <gpu_formats/texture_decode.html>`_
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2024-08-20 11:08:19 +00:00
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Effect system
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-------------
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* `Effect Shaders <postprocessing/effect_shaders.html>`_
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Shadows
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-------
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* `SimpleShadow <shadows/simple_shadow.html>`_
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Loaders
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-------
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* `Loader Base <loaders/loader_base.html>`_
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* `Blend <loaders/blend.html>`_
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Math utils
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----------
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* `G3 <math_utils/g3.html>`_
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* `Bezier <math_utils/bezier.html>`_
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Libraries
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---------
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* `ArrRef <_._/libs/arr_ref/arr_ref.html>`_
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2024-09-05 23:16:06 +00:00
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* `SliceMem <_._/libs/arr_ref/slice_mem.html>`_
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2024-08-20 11:08:19 +00:00
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* `Loadable <_._/libs/loadable/loadable.html>`_
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* `DdxKtx <_._/libs/ddx_ktx/ddx_ktx.html>`_
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* `Float16 <_._/libs/float16/float16.html>`_
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