=================================== Myou Engine API reference =================================== .. default-role:: code .. contents:: Structural and uncategorized modules ------------------------------------ * `Myou Engine `_ * `Scene `_ * `Screen `_ * `Input `_ * `Quat `_ * `Util `_ * `Attributes `_ Objects ------- * `Gameobject `_ * `Camera `_ * `Light `_ * `Mesh `_ * `Cubemap Probe `_ Graphics modules ---------------- Anything that touches the graphics API (MeshData should be moved here) * `Render `_ * `Material `_ * `Texture `_ * `Framebuffer `_ * `Ubo `_ GPU formats ----------- Modules that handle mesh and texture formats and optimize them for the GPU while being completely agnostic to the graphics API. * `Texture decode `_ * `Texture optimize `_ Effect system ------------- * `Effect Shaders `_ Shadows ------- * `SimpleShadow `_ Loaders ------- * `Loader Base `_ * `Blend `_ Math utils ---------- * `G3 `_ * `Bezier `_ Libraries --------- * `ArrRef <_._/libs/arr_ref/arr_ref.html>`_ * `SliceMem <_._/libs/arr_ref/slice_mem.html>`_ * `Loadable <_._/libs/loadable/loadable.html>`_ * `DdxKtx <_._/libs/ddx_ktx/ddx_ktx.html>`_ * `Float16 <_._/libs/float16/float16.html>`_