Add some documentation and fix fixdocs.nim.

This commit is contained in:
Alberto Torres 2024-09-06 01:16:06 +02:00
parent 45dc99b483
commit f7108225bd
4 changed files with 69 additions and 4 deletions

View file

@ -55,16 +55,18 @@ for f in os.commandLineParams():
var types: seq[string]
var lines = readFile(f).split("\n")
var menu_line = 0
var last_menu_line = 0
var types_line = ""
for i,line in lines:
# if "reference reference-toplevel" in line and line.endswith ">Types</a>":
if line.startswith " title=\"TYPES = ":
types_line = line
menu_line = i - 1
elif types_line != "":
types_line &= line
if "</a>" in types_line:
types = types_line.split({'"','='})[3].split({'|',' '}).filterIt it != ""
menu_line = i - 1
last_menu_line = i
break
if types.len == 0:
continue
@ -76,15 +78,18 @@ for f in os.commandLineParams():
assert menu_line != 0
lines.delete menu_line
lines.delete menu_line
# types_id is usually "TYPES" but for some reason it's "TYPES_2" sometimes,
# so we'll extract the id from the href before we delete it
let types_id = lines[menu_line].rsplit("#",1)[1].split("\"")[0]
for i in menu_line .. last_menu_line:
lines.delete menu_line
for tname in types:
var parts = types_menu[tname].split('"')
parts[5] = parts[5].strip_privates
lines.insert(parts.join("\""), menu_line)
var body_line = lines.find "<div id=\"TYPES\">"
var body_line = lines.find &"<div id=\"{types_id}\">"
while lines[body_line] != "</div>":
lines.delete body_line
lines.delete body_line

View file

@ -28,12 +28,23 @@ Objects
Graphics modules
----------------
Anything that touches the graphics API (MeshData should be moved here)
* `Render <graphics/render.html>`_
* `Material <graphics/material.html>`_
* `Texture <graphics/texture.html>`_
* `Framebuffer <graphics/framebuffer.html>`_
* `Ubo <graphics/ubo.html>`_
GPU formats
-----------
Modules that handle mesh and texture formats and optimize them for the GPU while
being completely agnostic to the graphics API.
* `Texture decode <gpu_formats/texture_decode.html>`_
* `Texture optimize <gpu_formats/texture_decode.html>`_
Effect system
-------------
@ -60,6 +71,7 @@ Libraries
---------
* `ArrRef <_._/libs/arr_ref/arr_ref.html>`_
* `SliceMem <_._/libs/arr_ref/slice_mem.html>`_
* `Loadable <_._/libs/loadable/loadable.html>`_
* `DdxKtx <_._/libs/ddx_ktx/ddx_ktx.html>`_
* `Float16 <_._/libs/float16/float16.html>`_

2
nim.cfg Normal file
View file

@ -0,0 +1,2 @@
path:"./libs/packages"
threads:on

View file

@ -1,3 +1,45 @@
# The contents of this file are subject to the Common Public Attribution License
# Version 1.0 (the “License”); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
# https://myou.dev/licenses/LICENSE-CPAL. The License is based on the Mozilla
# Public License Version 1.1 but Sections 14 and 15 have been added to cover use
# of software over a computer network and provide for limited attribution for
# the Original Developer. In addition, Exhibit A has been modified to be
# consistent with Exhibit B.
#
# Software distributed under the License is distributed on an “AS IS” basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
# the specific language governing rights and limitations under the License.
#
# The Original Code is Myou Engine.
#
# the Original Developer is the Initial Developer.
#
# The Initial Developer of the Original Code is the Myou Engine developers.
# All portions of the code written by the Myou Engine developers are Copyright
# (c) 2024. All Rights Reserved.
#
# Alternatively, the contents of this file may be used under the terms of the
# GNU Affero General Public License version 3 (the [AGPL-3] License), in which
# case the provisions of [AGPL-3] License are applicable instead of those above.
#
# If you wish to allow use of your version of this file only under the terms of
# the [AGPL-3] License and not to allow others to use your version of this file
# under the CPAL, indicate your decision by deleting the provisions above and
# replace them with the notice and other provisions required by the [AGPL-3]
# License. If you do not delete the provisions above, a recipient may use your
# version of this file under either the CPAL or the [AGPL-3] License.
## This module takes textures decoded from JPEG, PNG, etc. and encodes them in
## compressed GPU formats like BCn and ASTC. In order to use it:
##
## * Configure `Engine.CacheSettings`
## * Add one or both of these defines: `myouUseBC7Encoder`, `myouUseAstcEncoder`
##
## The resulting cache can be used in builds without encoders.
import ../types
import ./texture_decode
@ -22,6 +64,10 @@ when defined(myouUseAstcEncoder):
import astc
when defined(myouUseBC7Encoder) or defined(myouUseAstcEncoder):
import zstd/compress
when defined(nimdoc):
type TYPES* = CacheSettings | EncodingSpeed | RgbBcFmt | BlockSize
when defined(android) or defined(ios) or defined(emscripten):
template has_bptc_support: bool = gl.GLAD_GL_EXT_texture_compression_bptc
else: