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2 commits

Author SHA1 Message Date
Raxki a27892488a Make some tweaks 2024-10-27 15:53:34 -04:00
Raxki 27ed388501 Fix projectile shots facing backward vertically 2024-10-27 15:52:07 -04:00
5 changed files with 17 additions and 15 deletions

View file

@ -41,8 +41,8 @@ message = &"show_reed"
script = ExtResource("6_aee84")
target_character = NodePath("../ReedAI")
target_type = "Vector"
use_character_speed = true
speed = 300.0
use_character_speed = false
speed = 70.0
animation_state = "cut_walk"
target_vector = Vector2(0, 50)
target_node = NodePath("..")
@ -100,6 +100,11 @@ time = 1.21667
script = ExtResource("1_wfaj3")
message = &"scene_2"
[sub_resource type="Resource" id="Resource_tjwhc"]
script = ExtResource("4_joqmj")
music = ExtResource("9_ee6cr")
crossfade = true
[sub_resource type="Resource" id="Resource_t0ilw"]
script = ExtResource("1_wfaj3")
message = &"fade_in"
@ -200,13 +205,8 @@ portrait_emotion = "normal"
messages = Array[String](["Go!!"])
textbox_direction = 0
[sub_resource type="Resource" id="Resource_tjwhc"]
script = ExtResource("4_joqmj")
music = ExtResource("9_ee6cr")
crossfade = true
[resource]
resource_name = "prototype_clone_defeated"
script = ExtResource("1_75ljw")
commands = Array[Resource("res://Scripts/Cutscenes/Commands/base.gd")]([SubResource("Resource_jm5v6"), SubResource("Resource_as31p"), SubResource("Resource_xcdd6"), SubResource("Resource_bagm4"), SubResource("Resource_v16hg"), SubResource("Resource_vu1m2"), SubResource("Resource_4u6io"), SubResource("Resource_ork8h"), SubResource("Resource_5axwh"), SubResource("Resource_jdwa3"), SubResource("Resource_wsgt4"), SubResource("Resource_p2wwu"), SubResource("Resource_ben6d"), SubResource("Resource_5fw3k"), SubResource("Resource_t0ilw"), SubResource("Resource_3k148"), SubResource("Resource_f6433"), SubResource("Resource_o6ly6"), SubResource("Resource_pu4kf"), SubResource("Resource_wtu3y"), SubResource("Resource_hs1wh"), SubResource("Resource_apw73"), SubResource("Resource_yt0uq"), SubResource("Resource_lafmq"), SubResource("Resource_v7db0"), SubResource("Resource_p8wvt"), SubResource("Resource_tjwhc")])
commands = Array[Resource("res://Scripts/Cutscenes/Commands/base.gd")]([SubResource("Resource_jm5v6"), SubResource("Resource_as31p"), SubResource("Resource_xcdd6"), SubResource("Resource_bagm4"), SubResource("Resource_v16hg"), SubResource("Resource_vu1m2"), SubResource("Resource_4u6io"), SubResource("Resource_ork8h"), SubResource("Resource_5axwh"), SubResource("Resource_jdwa3"), SubResource("Resource_wsgt4"), SubResource("Resource_p2wwu"), SubResource("Resource_ben6d"), SubResource("Resource_5fw3k"), SubResource("Resource_tjwhc"), SubResource("Resource_t0ilw"), SubResource("Resource_3k148"), SubResource("Resource_f6433"), SubResource("Resource_o6ly6"), SubResource("Resource_pu4kf"), SubResource("Resource_wtu3y"), SubResource("Resource_hs1wh"), SubResource("Resource_apw73"), SubResource("Resource_yt0uq"), SubResource("Resource_lafmq"), SubResource("Resource_v7db0"), SubResource("Resource_p8wvt")])
auto_start_on_load = true

BIN
Hiro/Hiro Walk Sprite Cycle Line Up.png (Stored with Git LFS)

Binary file not shown.

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@ -12,7 +12,7 @@ signal collided_with_area(other: Area2D, power: int, direction: Vector2)
func _ready():
flip_h = sign(direction.x) < 0
flip_v = sign(direction.y) < 0
flip_v = sign(direction.y) > 0
if abs(direction.dot(Vector2.RIGHT)) == 0.0:
# Vertical
self.play(&"vertical")

View file

@ -49,7 +49,7 @@ texture_progress = ExtResource("4_vjleo")
[node name="Spacer" type="Control" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
size_flags_stretch_ratio = 3.5
[node name="EnemyBar" type="TextureProgressBar" parent="MarginContainer/HBoxContainer"]
texture_filter = 1

View file

@ -6,7 +6,7 @@
[ext_resource type="FontFile" uid="uid://bgqotudi6bifk" path="res://UI/Gundam 00 font gaufont.ttf" id="2_64thh"]
[ext_resource type="Script" path="res://Scripts/UI/pause_menu.gd" id="2_nw73f"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_o5str"]
[ext_resource type="Resource" uid="uid://ck75kipijh0fn" path="res://Cutscenes/prototype_clone_victory.tres" id="3_f8ahk"]
[ext_resource type="Resource" uid="uid://bj3rm1r1ouq0r" path="res://Cutscenes/prototype_start.tres" id="3_s1wqq"]
[ext_resource type="Texture2D" uid="uid://b40la2vyf4rn6" path="res://world/Fighting Dojo BG.png" id="4_elb6q"]
[ext_resource type="AudioStream" uid="uid://b72f2jvv2283j" path="res://Audio/SFX/dialog_page.wav" id="6_vecai"]
[ext_resource type="AudioStream" uid="uid://drossx2nhgeue" path="res://Audio/SFX/dialog_open.wav" id="7_lglyc"]
@ -137,7 +137,7 @@ script = ExtResource("1_y634h")
[node name="CutsceneManager" type="Node" parent="."]
script = ExtResource("19_5yvrq")
cutscene = ExtResource("3_f8ahk")
cutscene = ExtResource("3_s1wqq")
[node name="MusicManager" parent="." instance=ExtResource("24_03wyf")]
@ -264,6 +264,7 @@ offset_right = 81.24
offset_bottom = 155.0
scale = Vector2(0.75, 0.75)
size_flags_horizontal = 0
enabled = false
initial_node_to_watch = NodePath("../../../ReedAI")
[node name="MapElements" type="Node2D" parent="."]
@ -351,7 +352,7 @@ attack_power = 10
position = Vector2(-55, 283)
player_character = NodePath("../HiroPlayer")
KNOCKBACK_REPOSITION_POWER = 90
MELEE_RADIUS = 105
MELEE_RADIUS = 80
reduce_recoil_time_threshold = 0.75
max_health = 400
health = 400
@ -475,6 +476,7 @@ polygon = PackedVector2Array(-84, -31, -76, -57, -43, -71, -84, -71)
[connection signal="defeated" from="ShadowClone" to="." method="_on_shadow_clone_defeated"]
[connection signal="got_hurt" from="ShadowClone" to="SoundManager" method="_on_character_got_hurt"]
[connection signal="got_hurt" from="ShadowClone" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
[connection signal="attack_did_hit" from="ReedAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]
[connection signal="attacked" from="ReedAI" to="SoundManager" method="_on_humanoid_character_attacked"]
[connection signal="defeated" from="ReedAI" to="." method="_on_reed_ai_defeated" flags=7]
[connection signal="got_hurt" from="ReedAI" to="SoundManager" method="_on_character_got_hurt"]