Prevent pausing when ending pictures are visible
This commit is contained in:
parent
694a12d165
commit
03e822a833
1 changed files with 2 additions and 0 deletions
|
@ -75,6 +75,7 @@ func _on_cutscene_finished(cutscene_name: String):
|
|||
gameover_image.texture = load("res://Hiro/hiro_game_over_screen_nsfw.png")
|
||||
gameover_screen_player.play("fade_in")
|
||||
player.in_cutscene = true
|
||||
game_state.can_pause = false
|
||||
elif cutscene_name == "talking_to_nem":
|
||||
nem_npc.interaction_cutscene = null
|
||||
hiro_ai.set_ai_enabled(true)
|
||||
|
@ -88,6 +89,7 @@ func _on_cutscene_finished(cutscene_name: String):
|
|||
credits.visible = true
|
||||
credits.reveal(player.health == player.max_health)
|
||||
player.in_cutscene = true
|
||||
game_state.can_pause = false
|
||||
|
||||
func _on_credits_requested_reward():
|
||||
reward_nsfw.visible = Globals.nsfw
|
||||
|
|
Loading…
Reference in a new issue