From 03e822a8330748b1288797d981ad131c489d917d Mon Sep 17 00:00:00 2001 From: Raxki Date: Thu, 6 Mar 2025 17:32:06 -0500 Subject: [PATCH] Prevent pausing when ending pictures are visible --- Scripts/Levels/arena_level.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Scripts/Levels/arena_level.gd b/Scripts/Levels/arena_level.gd index ba17740..a8d2fb8 100644 --- a/Scripts/Levels/arena_level.gd +++ b/Scripts/Levels/arena_level.gd @@ -75,6 +75,7 @@ func _on_cutscene_finished(cutscene_name: String): gameover_image.texture = load("res://Hiro/hiro_game_over_screen_nsfw.png") gameover_screen_player.play("fade_in") player.in_cutscene = true + game_state.can_pause = false elif cutscene_name == "talking_to_nem": nem_npc.interaction_cutscene = null hiro_ai.set_ai_enabled(true) @@ -88,6 +89,7 @@ func _on_cutscene_finished(cutscene_name: String): credits.visible = true credits.reveal(player.health == player.max_health) player.in_cutscene = true + game_state.can_pause = false func _on_credits_requested_reward(): reward_nsfw.visible = Globals.nsfw