Commit graph

98 commits

Author SHA1 Message Date
treeform 47891e35d2 Add mat3.determinant and use it in inverse(). 2021-10-04 12:44:27 -07:00
Andre von Houck fa66fc6538 Small change. 2021-09-26 21:46:49 -07:00
Ryan Oldenburg 7b55ea0b12 1.0.11 Mat3 bycopy 2021-09-05 12:23:07 -05:00
treeform 522bbf3bc0 Depricate lerp use mix, add mod and zmod. 2021-07-15 22:28:16 -07:00
treeform f711a5ff6d
Add Swizzle to all Vecs. (#39)
* Add swizzle based on macro.
* More constructors.
* Make it work with shady.
* Morepretty.
* Add ray tracer output.
* Better typePrefix that works with all vector layouts.
2021-07-12 20:07:40 -07:00
treeform 9196bbfe81 Fix minor issues with Apple M1. 2021-07-11 06:25:13 -07:00
treeform 0a29d51639 Add mat3 * vec3. 2021-07-06 08:50:39 -07:00
treeform 9b9f8f525e Add some more matrix * vector operatoins. 2021-07-05 09:54:23 -07:00
treeform d0aace4c93 Add min/max functions for vectors. 2021-06-11 08:02:30 -07:00
Ryan Oldenburg 7f4545b241 faster == and != 2021-06-05 00:31:19 -05:00
treeform 43f9875df8 Change readme. Allow toRad/deg take integers. 2021-05-29 11:24:48 -07:00
treeform 693002bacd 1.0.8: Fix and bench isNan. 2021-05-29 10:55:46 -07:00
treeform b355ff2a28 Merge branch 'master' of github.com:treeform/vmath 2021-05-29 09:29:39 -07:00
treeform a2c0da6255 1.0.7 - Add $ to everything, add isNaN. 2021-05-29 09:29:36 -07:00
Elliot Waite 31d1e05d98
Fix error message (#35) 2021-05-28 23:08:39 -07:00
treeform feca07ded9 Fix #34: ortho(), add tests. 2021-05-08 11:09:22 -07:00
treeform 2acbf2a3c3 Fix issue with rotate matrixes. 2021-05-08 11:01:17 -07:00
treeform 6db149a2be
Add 3 different vector/matrix representations. (#32)
* Add -d:vmathArrayBased to go to array vectors (slow).
* Add -d:vmathObjBased to go to object vectors (faster).
* Add default or just add -d:vmathObjArrayBased to go to object-array vectors (fastest).

Current speed test (using pixie, your results may vary):
```
nim c -r -d:release -d:vmathArrayBased .\tests\benchmark_svg.nim
svg decode ........................ 31.543 ms     38.110 ms    ±5.531  x1000

nim c -r -d:release -d:vmathObjBased .\tests\benchmark_svg.nim
svg decode ........................ 25.620 ms     33.569 ms    ±6.328  x1000

nim c -r -d:release .\tests\benchmark_svg.nim
svg decode ........................ 25.746 ms     33.059 ms    ±5.666  x1000
```
2021-05-08 11:00:29 -07:00
Ryan Oldenburg 322c4f6a98 1.0.4 mat3.pos= 2021-04-27 20:26:39 -05:00
treeform 19eb9dd330 1.0.3: Add fractional, speed up lerp. 2021-04-18 16:50:48 -07:00
treeform 9cdf152ec7 1.0.2: Fix default generic params. 2021-03-26 15:33:36 -07:00
treeform a4662ebf0a Fix bug with perspective and add back nlerp. 2021-03-26 15:16:36 -07:00
treeform 0f80873e58
vmath 1.0.0 - Breaking Changes. (#29)
# Added a bunch of new types:

Type  | Constructor | Description
------|-------------| ---------------------------------------------------
BVec# | bvec#       | a vector of booleans
IVec# | ivec#       | a vector of signed integers
UVec# | uvec#       | a vector of unsigned integers
Vec#  | vec#        | a vector of single-precision floating-point numbers
DVec# | dvec#       | a vector of double-precision floating-point numbers

## And these types:

NIM     | GLSL   | 2     | 3     | 4     | 9     | 16    | 4     |
--------|--------|-------|-------|-------|-------|-------|-------|
bool    | bool   | BVec2 | BVec3 | BVec4 |       |       |       |
int32   | int    | IVec2 | IVec3 | IVec4 |       |       |       |
uint32  | uint   | UVec2 | UVec3 | UVec4 |       |       |       |
float32 | float  | Vec2  | Vec3  | Vec4  | Mat3  | Mat4  | Quat  |
float64 | double | DVec2 | DVec3 | DVec4 | DMat3 | DMat4 | DQuat |

# 0.x.x to 1.0.0 vmath breaking changes:

* `vec3(v)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `vec3(v, 0)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `2 * v` no longer works due to more vec types please use `v * 2` instead.
* `m[15]` no longer works because matrices are now m[x, y].
* Concept of 3x3 rotation 3d matrix was removed.
* `angleBetween` got renamed to `angle(a, b)`
* `scaleMat` got renamed to `scale(v)`
* `rotationMat3` got renamed to `rotate(x)`
2021-03-26 13:58:21 -07:00
treeform 4cb11b87b0 Make sure every type has a hash. 2021-02-28 11:02:59 -08:00
treeform 437f3cc604 0.5.0 - remove inRect, add ~=, change tests. 2021-02-27 21:49:31 -08:00
treeform f01e2bfb54 Add mat3.pos. 2021-02-25 16:43:00 -08:00
treeform 23e88bb951
Merge pull request #26 from elliotwaite/patch-1
Fix zx proc
2021-01-06 19:09:22 -08:00
Ryan Oldenburg e8b53ab066 0.4.1 add missing floor, ceil, round 2021-01-06 19:55:45 -06:00
treeform 747262f4e3 Change from template to proc. 2021-01-01 20:14:29 -08:00
Elliot Waite 4a07ed16f3
Fix zx proc 2020-12-17 14:42:35 -08:00
treeform 21dbb2b908 Convert [] from template to inline. 2020-12-15 00:07:36 -08:00
Ryan Oldenburg 0cc7672076 remove rect 2020-12-10 17:14:35 -06:00
Ryan Oldenburg 1254cefe34 let 2020-11-30 12:29:53 -06:00
Ryan Oldenburg 68d2c6a585 fix 2020-11-30 12:28:25 -06:00
Ryan Oldenburg b50b570447 shorter 2020-11-30 01:35:10 -06:00
Ryan Oldenburg 3c02a64729 formatting 2020-11-30 01:30:17 -06:00
Ryan Oldenburg f83eb0b7b2 more clear 2020-11-30 01:07:08 -06:00
Ryan Oldenburg 19c9ef1b0b add missing 2020-11-30 00:50:07 -06:00
Ryan Oldenburg a307f89589 quat 2020-11-30 00:22:10 -06:00
Ryan Oldenburg 7a9bca4236 more 2020-11-29 23:52:10 -06:00
Ryan Oldenburg d8582e6bdd more mat3 2020-11-29 23:45:57 -06:00
Ryan Oldenburg 1fe7cc09de some mat4 2020-11-29 23:37:25 -06:00
Ryan Oldenburg 39e6fce823 mat3 stuff 2020-11-29 23:26:43 -06:00
Ryan Oldenburg 21a4ac8ebf inline more 2020-11-29 22:29:21 -06:00
Ryan Oldenburg 2ddcdc4dc6 better 2020-11-29 22:23:00 -06:00
Ryan Oldenburg 35c99e641f fix 2020-11-29 22:10:43 -06:00
Ryan Oldenburg 1a5fbe202a mostly inlines + rand 2020-11-29 19:21:58 -06:00
Ryan Oldenburg 80a2b4dade rand param 2020-11-29 18:58:47 -06:00
Ryan Oldenburg dfa3e2199f vec2 2020-11-29 18:55:54 -06:00
Ryan Oldenburg 9951eb0d0a formatting 2020-11-29 17:05:37 -06:00