45cc6dac00
Animation & blend file: Preliminary support for actions.
2024-12-16 21:34:55 +01:00
fc39a93a94
Blend file: Use alpha blending flag, add alpha in principled & teximage nodes.
2024-12-16 21:30:37 +01:00
11ef0fbd41
Generic platform: Add procs for reading assets and for key/character events.
2024-12-16 21:27:26 +01:00
b4c7061fc9
Shader library: Fix SH9 not working with some devices because of buggy vec3.
2024-12-16 21:24:42 +01:00
6d6c807ff2
Material: Add -d:myouStoreGLSL
and setOverrideXXCode()
to live edit shaders.
2024-12-16 21:21:18 +01:00
8155c53314
Blend loader: Add texture cache.
2024-12-16 21:17:43 +01:00
67307032da
Textures: Add several defines and constructor options for compression, cache.
...
* Add defines `myouForceAstc`, `myouMinTextureChannels`,
`myouLoadUncompressedTextures` and `myouAllCacheFilesExist`.
* Suppress warning messages about emulation for `myouForceAstc`.
* Add argument `use_compression` to `newTexture` (default `true`)
2024-12-16 21:05:21 +01:00
0192db3f67
Implement shape keys, vertex modifier support. Fix related bugs.
2024-12-16 21:02:13 +01:00
12940dad1d
Android: Add APK reading, closing app. Fix JNI env not attached to thread.
2024-12-04 13:32:01 +01:00
e0b02d2708
Screen: Add frame_inset
and display_scale
, and implement them in Android.
2024-12-04 13:11:09 +01:00
bb4f8e1c00
Change new_scenes
to new_del_scenes
to avoid issues when deleting a scene.
2024-11-30 00:53:26 +01:00
2caf78c88a
Mesh: Fix vertex_count
, vertex_array
in newMesh. Fix add_polygonal_line()
2024-11-30 00:48:43 +01:00
893208f4c2
Add docstrings to gameobject, mesh, light, camera, scene, screen, attributes.
2024-11-30 00:17:06 +01:00
080d9bcc67
Loadable: add registerLogUriHandler() to get a log of loaded URIs.
2024-11-29 13:32:46 +01:00
6212b816f0
Loadable: Add registerCustomProtocol() for e.g. reading assets in mobile.
2024-11-29 13:30:32 +01:00
6794b35978
Add a forgotten conditional in simple_shadow.nim
2024-09-21 02:27:10 +02:00
29e4735626
Util: Remove unused JS functions, add min/max(vec), improve remove, add docs.
2024-09-21 02:21:25 +02:00
40b70003ec
GameObject: Document many of its functions.
...
Also rename `get_dimensions` to `get_local_dimensions`, add
`get_world_dimensions` for consistency, and add `children_recursive_and_self`.
2024-09-21 02:19:44 +02:00
f71ae37821
GameObject: Fix rotation in get_local_matrix
.
2024-09-21 02:16:39 +02:00
f03d1929cb
Blend format: fix crash when trying to load a data block of missing type.
2024-09-21 02:15:26 +02:00
1abd60e48f
Blend format: load some custom properties in objects.
2024-09-21 02:14:24 +02:00
61c1986c92
Screen: add get_pixels_at_depth
.
2024-09-21 02:13:26 +02:00
55d0c859ab
Add rudimentary error management to loader callbacks.
2024-09-21 02:10:53 +02:00
dca0123f13
Fix many issues related to shadows.
2024-09-21 02:09:22 +02:00
1640040f93
Fix some textures not being destroyed when it should.
2024-09-21 02:06:32 +02:00
01229cc2b5
Enable shadow samplers by default.
2024-09-13 18:43:18 +02:00
c1291c0412
Destroy cubemaps with the scene.
2024-09-13 18:43:01 +02:00
7efd3bb160
Add condition for compilation without threads in gl.nim
.
2024-09-13 18:39:47 +02:00
6180767bf2
Add break_current_callbacks
to block other callbacks in the same frame.
2024-09-13 02:42:11 +02:00
8075edf619
Prevent mem leaks with destructors for all GPU objects and other measures.
2024-09-13 02:37:02 +02:00
52a4c00ffe
Fix shadows not compiling without myouDebugShadows
.
2024-09-13 02:31:47 +02:00
60a896f513
Workaround for images with less channels than the supposed texture format.
2024-09-13 02:18:37 +02:00
5b588fddf1
Allow compilation with threads off.
2024-09-13 02:15:32 +02:00
c77187fa9f
Revamp shadow map system into a working state. Fix related bugs.
...
* `light.configure_shadow` has been added. It can either use a camera frustum or
calculate the bounds for a static shadow that doesn't need to be updated every
frame.
* `Light` and `newLight` have `use_shadow`, however it's not used automatically
at the moment. Instead you should call `configure_shadow`.
* Added `updateShadowStorage` which at the moment has to be called manually
after using `configure_shadow`.
* All shadows now share a single texture array per scene, so they can be
accessed by index in the shader and take less shader locations and draw calls.
* Shadow map resolution is also global per scene.
* Add `set_texture_shadow` and `unset_texture_shadow` to configure a texture as
shadow sampler.
* Bias has been removed as an option, it's calculated automatically instead.
* Bias now moves along the normal of the mesh instead of towards the light,
allowing very small biases.
2024-09-11 20:49:00 +02:00
c8f9beaff9
Add all missing files in the packages
directory.
2024-09-11 12:10:54 +02:00
b60c837c47
Create quickhull.nim
with quickhull
and quickhull_points
functions.
2024-09-11 12:10:54 +02:00
7b54183f31
Fix some mysterious warnings when using enqueue
.
2024-09-11 12:10:54 +02:00
67f009c157
Framebuffer: allow usage of texture arrays and changing type of depth texture.
2024-09-11 12:10:54 +02:00
17d6ccc32d
Fix missing tex_type
in one of newTexture
. Prevent nil access in destroy
.
2024-09-10 00:57:16 +02:00
90abbac26b
SliceMem: change newSliceMem(ptr, len...)
to match an example, add another.
2024-09-10 00:52:39 +02:00
dd75d19399
Use quality settings for BCn formats in texture_optimize
.
2024-09-10 00:50:33 +02:00
f7108225bd
Add some documentation and fix fixdocs.nim
.
2024-09-06 01:16:06 +02:00
45dc99b483
Add CacheSettings
for automatically saving and loading compressed textures.
2024-09-06 01:14:35 +02:00
a8a0b35297
SliceMem: Add serialize
, deserialize
, toString
, copy
and documentation.
2024-09-06 01:08:58 +02:00
83011ea344
Add use_threads
option to loadUri
.
2024-09-05 16:48:35 +02:00
41c7c7092a
Fix typo in align
in utils.
2024-09-05 16:47:33 +02:00
82be9ea1db
Fix issue when trying to load another .blend with same loader after it failed.
2024-09-05 00:24:08 +02:00
7f0ebc122a
Add support for BCn texture compression formats (except BC2, BC6) with BC7enc.
2024-09-05 00:22:05 +02:00
e4b918b384
Call gladLoadGLES2
in mobile to properly detect supported extensions.
2024-09-04 02:44:26 +02:00
d9778546b5
Fix GLAD bug where it wasn't reading OpenGL ES version correctly.
2024-09-04 02:43:22 +02:00