Compare commits
2 commits
c5e3b7f027
...
6ddab73ba5
Author | SHA1 | Date | |
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Raxki | 6ddab73ba5 | ||
Raxki | 565eab0b75 |
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@ -188,6 +188,71 @@ tracks/4/keys = {
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"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_gj0my"]
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resource_name = "ai_defeated_end"
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length = 5.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("7_ya3jl")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [2]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 4.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [0, 1]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite2D:material:shader_parameter/FlashColor")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_d06fy"]
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resource_name = "ai_defeated_start"
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length = 0.50005
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@ -2097,71 +2162,6 @@ tracks/3/keys = {
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"values": [16, 17, 18, 19]
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}
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[sub_resource type="Animation" id="Animation_gj0my"]
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resource_name = "ai_defeated_end"
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length = 5.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("7_ya3jl")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [2]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 4.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [0, 1]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite2D:material:shader_parameter/FlashColor")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0, 0, 0)]
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}
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[resource]
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_data = {
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"RESET": SubResource("Animation_04piu"),
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@ -606,16 +606,18 @@ script = ExtResource("7_jc1pg")
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[node name="Victory" type="Node" parent="StateMachine/Root"]
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script = ExtResource("7_jc1pg")
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[node name="BlastSpawnerEast" type="Marker2D" parent="."]
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[node name="RangeSpawners" type="Node2D" parent="."]
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[node name="East" type="Marker2D" parent="RangeSpawners"]
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position = Vector2(19, -14)
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[node name="BlastSpawnerWest" type="Marker2D" parent="."]
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[node name="West" type="Marker2D" parent="RangeSpawners"]
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position = Vector2(-21, -15)
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[node name="BlastSpawnerSouth" type="Marker2D" parent="."]
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[node name="South" type="Marker2D" parent="RangeSpawners"]
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position = Vector2(-2, 15)
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[node name="BlastSpawnerNorth" type="Marker2D" parent="."]
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[node name="North" type="Marker2D" parent="RangeSpawners"]
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position = Vector2(-4, -40)
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[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]
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@ -61,7 +61,7 @@ func _on_attackbox_area_entered(area: Area2D):
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func _on_cutscene_issued_command(command: CutsceneCommand, manager: CutsceneManager):
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if command is MoveCharacterCommand:
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var target_character = manager.root.get_node(command.target_character)
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var target_character = manager.get_node(command.target_character)
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if target_character != self:
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return
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movement_scripted_target = command.target_vector if command.target_type == "Vector" else manager.get_node(command.target_node).global_position
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@ -26,12 +26,7 @@ signal range_attack_initiated(by: CharacterBase)
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@onready var melee_hitbox = $Meleebox
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@onready var melee_hitbox_collider = $Meleebox/DetectionArea
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@onready var spawners = {
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Vector2(1,0): $BlastSpawnerEast,
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Vector2(-1,0): $BlastSpawnerWest,
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Vector2(0,1): $BlastSpawnerSouth,
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Vector2(0,-1): $BlastSpawnerNorth
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}
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@onready var spawners: Dictionary
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var timer = 0
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@ -46,6 +41,13 @@ var wants_to_melee = false
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func _ready():
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state_machine.set_expression_property("melee_stage", 0)
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if has_node("RangeSpawners"):
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spawners = {
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Vector2(1,0): $RangeSpawners/East,
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Vector2(-1,0): $RangeSpawners/West,
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Vector2(0,1): $RangeSpawners/South,
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Vector2(0,-1): $RangeSpawners/North
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}
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func set_animation_direction(facing_direction: Vector2):
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anim_tree.set("parameters/idle/blend_position", facing_direction)
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