Deferredly disable colliders for AI characters (as a precaution)
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@ -117,7 +117,7 @@ func set_ai_enabled(enabled: bool):
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set_ai_process_mode(Node.PROCESS_MODE_INHERIT if enabled else Node.PROCESS_MODE_DISABLED)
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func set_melee_box_enabled(enabled: bool):
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melee_hitbox_collider.disabled = !enabled
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melee_hitbox_collider.set_deferred("disabled", !enabled)
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func _on_ai_got_hurt(attack_power: int, attack_direction: Vector2):
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attacked_from = attack_direction
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