Tune up postprocessing shaders

This commit is contained in:
Raxki 2024-11-24 14:09:23 -05:00
parent 9df204b5ca
commit d899e1197f

View file

@ -58,7 +58,7 @@ shader_parameter/scale = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0sjj2"]
shader = ExtResource("20_u7jh7")
shader_parameter/line_opacity = 0.25
shader_parameter/line_opacity = 0.1
shader_parameter/spacing = 3
shader_parameter/scale = 1.0
@ -234,7 +234,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
color = Color(0.247059, 0.247059, 0.247059, 1)
[node name="LCDDisplay" type="ColorRect" parent="Fades/Control"]
texture_filter = 1
@ -245,7 +245,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
color = Color(0.180392, 0.180392, 0.180392, 1)
[node name="NSFWReward" type="TextureRect" parent="Fades/Control"]
visible = false