Add portrait support for cutscene dialogues and show character's name

This commit is contained in:
Raxki 2024-10-09 11:39:56 -04:00
parent c759e49e61
commit ba5e14a858
16 changed files with 252 additions and 70 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="Cutscene" load_steps=6 format=3 uid="uid://cwfayxsvfvfp3"]
[gd_resource type="Resource" script_class="Cutscene" load_steps=7 format=3 uid="uid://cwfayxsvfvfp3"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/cutscene.gd" id="1_5oimi"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/wait.gd" id="1_b7jis"]
@ -11,9 +11,19 @@ time = 2.01667
[sub_resource type="Resource" id="Resource_eeatu"]
script = ExtResource("1_m28bn")
character = 0
messages = Array[String](["Ha! I won! Told you I kill you!"])
portrait_set = "naked"
portrait_emotion = "embarrased"
messages = Array[String](["AAH! What happened!?", "You ripped my clothes off!!"])
textbox_direction = 0
[sub_resource type="Resource" id="Resource_cw5jl"]
script = ExtResource("1_m28bn")
character = 1
portrait_set = "default"
portrait_emotion = "normal"
messages = Array[String](["Heh, told you I'd kill you!", "Of embarrasment!!"])
textbox_direction = 1
[resource]
script = ExtResource("1_5oimi")
commands = Array[Resource("res://Scripts/Cutscenes/Commands/base.gd")]([SubResource("Resource_j0qrl"), SubResource("Resource_eeatu")])
commands = Array[Resource("res://Scripts/Cutscenes/Commands/base.gd")]([SubResource("Resource_j0qrl"), SubResource("Resource_eeatu"), SubResource("Resource_cw5jl")])

View file

@ -1,13 +1,10 @@
[gd_resource type="Resource" script_class="Cutscene" load_steps=18 format=3 uid="uid://bj3rm1r1ouq0r"]
[gd_resource type="Resource" script_class="Cutscene" load_steps=12 format=3 uid="uid://bj3rm1r1ouq0r"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/cutscene.gd" id="1_ejncn"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/wait.gd" id="1_mrqg0"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/show_dialogue.gd" id="1_r5tuj"]
[ext_resource type="AudioStream" uid="uid://osasql3x1b8q" path="res://Audio/BGM/olympus_overworld.mp3" id="1_wnm4j"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/turn_character.gd" id="2_eqfp1"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/cue_bgm.gd" id="2_fbljl"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/move_character.gd" id="3_rxd5p"]
[ext_resource type="Script" path="res://Scripts/Cutscenes/Commands/lookat_character.gd" id="4_dcsx8"]
[ext_resource type="AudioStream" uid="uid://jlr3b1nye15g" path="res://Audio/BGM/olympus_combat.mp3" id="8_o2rwe"]
[sub_resource type="Resource" id="Resource_xw6ah"]
@ -15,28 +12,11 @@ script = ExtResource("2_fbljl")
music = ExtResource("1_wnm4j")
crossfade = false
[sub_resource type="Resource" id="Resource_h6w6u"]
script = ExtResource("1_mrqg0")
time = 1.0
[sub_resource type="Resource" id="Resource_22owj"]
script = ExtResource("3_rxd5p")
target_character = NodePath("../HiroAI")
target_type = "Node"
use_character_speed = false
speed = 75.0
animation_state = "cut_walk"
target_vector = Vector2(0, 0)
target_node = NodePath("../PositionMarkers/Marker1")
[sub_resource type="Resource" id="Resource_rtvbh"]
script = ExtResource("4_dcsx8")
character = NodePath("../HiroAI")
lookat_target = NodePath("../HiroPlayer")
[sub_resource type="Resource" id="Resource_r2p8t"]
script = ExtResource("1_r5tuj")
character = 0
character = 1
portrait_set = "default"
portrait_emotion = "normal"
messages = Array[String](["This is a test for the cutscene!", "Now I'm going to kill you!"])
textbox_direction = 1
@ -48,6 +28,8 @@ facing_direction = 3
[sub_resource type="Resource" id="Resource_x3xc6"]
script = ExtResource("1_r5tuj")
character = 0
portrait_set = "default"
portrait_emotion = "normal"
messages = Array[String](["Whaaat? Who are you!?", "You have no chance against me!!"])
textbox_direction = 0
@ -59,4 +41,4 @@ crossfade = true
[resource]
resource_name = "prototype_start"
script = ExtResource("1_ejncn")
commands = Array[Resource("res://Scripts/Cutscenes/Commands/base.gd")]([SubResource("Resource_xw6ah"), SubResource("Resource_h6w6u"), SubResource("Resource_22owj"), SubResource("Resource_rtvbh"), SubResource("Resource_r2p8t"), SubResource("Resource_fuu2y"), SubResource("Resource_x3xc6"), SubResource("Resource_1sjaa")])
commands = Array[Resource("res://Scripts/Cutscenes/Commands/base.gd")]([SubResource("Resource_xw6ah"), SubResource("Resource_r2p8t"), SubResource("Resource_fuu2y"), SubResource("Resource_x3xc6"), SubResource("Resource_1sjaa")])

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@ -0,0 +1,34 @@
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metadata={
"vram_texture": false
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[deps]
source_file="res://Portraits/hiro_default_normal.png"
dest_files=["res://.godot/imported/hiro_default_normal.png-578cd4ef955936832fc2508f7d1803f7.ctex"]
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compress/lossy_quality=0.7
compress/hdr_compression=1
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
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[deps]
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roughness/src_normal=""
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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
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metadata={
"vram_texture": false
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[deps]
source_file="res://Hiro/Portraits/hiro_normal_normal.png"
dest_files=["res://.godot/imported/hiro_normal_normal.png-bf7814a8691e38a8d33d42cf2e1b491e.ctex"]
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@ -0,0 +1,34 @@
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@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
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View file

@ -7,5 +7,7 @@ enum TextboxDirection {
}
@export var character: Util.CastCharacter
@export var portrait_set: String = "default"
@export var portrait_emotion: String = "normal"
@export var messages: Array[String] = []
@export var textbox_direction = TextboxDirection.LEFT

View file

@ -1,9 +1,10 @@
extends Node2D
@onready var game_state = $GameState
@onready var explosion_generator = $ExplosionGenerator
@onready var battle_ui = $CanvasLayer/BattleUI
@onready var player = $HiroPlayer
@onready var ai = $HiroAI
@onready var ai = $ReedAI
@onready var cutscene_manager = $CutsceneManager
@onready var sound_manager = $SoundManager
@ -11,7 +12,7 @@ func _ready():
battle_ui.initialize(player.health, ai.health)
battle_ui.set_player_health(player.health)
battle_ui.set_enemy_health(ai.health)
# cutscene_manager.step()
cutscene_manager.step()
func _on_player_defeated():
if Globals.nsfw == true:
@ -22,19 +23,17 @@ func _on_player_defeated():
cutscene_manager.step()
func _on_cutscene_started(cutscene_name):
$HiroPlayer.can_move = false
$GameState.can_pause = false
player.can_move = false
game_state.can_pause = false
if cutscene_name == "prototype_start":
$HiroAI.set_ai_enabled(false)
$ReedAI.set_ai_enabled(false)
ai.set_ai_enabled(false)
func _on_cutscene_finished(cutscene_name: String):
print("Cutscene " + cutscene_name + " finished")
$HiroPlayer.can_move = true
$GameState.can_pause = true
player.can_move = true
game_state.can_pause = true
if cutscene_name == "prototype_start":
$HiroAI.set_ai_enabled(true)
$ReedAI.set_ai_enabled(true)
ai.set_ai_enabled(true)
func _on_cutscene_manager_issued_command(command: CutsceneCommand, manager: CutsceneManager):

View file

@ -22,6 +22,18 @@ enum TextboxDirection {
$RightTextbox/ChatboxContainer/Chatbox/PlacementContainer/NextIndicator
]
const CAST_PORTRAITS = [
"hiro",
"reed",
"nem"
]
const CAST_NAMES = [
"HIRO",
"REED",
"NEM"
]
signal dialogue_started
signal dialogue_opened
signal display_completed
@ -67,12 +79,15 @@ func _input(event):
get_viewport().set_input_as_handled()
dialogue_continued.emit()
func _dialogue_start(_who: Util.CastCharacter, dialogue: Array[String], direction: TextboxDirection):
func _dialogue_start(who: Util.CastCharacter, portrait_set: String, portrait_emotion: String, dialogue: Array[String], direction: TextboxDirection):
_next = 0
_direction = direction
_dialogue = dialogue
_text = _dialogue[_next]
_text = "{name}: {text}".format({"name": CAST_NAMES[who], "text": _dialogue[_next]})
_display_text = ""
var portrait_texture = load("res://Portraits/{0}_{1}_{2}.png".format([CAST_PORTRAITS[who], portrait_set, portrait_emotion]))
for portrait in _portraits:
portrait.texture = portrait_texture
animation_player.play("show_" + _directions[_direction])
dialogue_started.emit()
@ -101,4 +116,4 @@ func _on_animation_finished(anim_name: StringName):
func _on_cutscene_command_issued(command: CutsceneCommand, _manager: CutsceneManager):
if command is ShowDialogueCommand:
_dialogue_start(command.character, command.messages, command.textbox_direction)
_dialogue_start(command.character, command.portrait_set, command.portrait_emotion, command.messages, command.textbox_direction)

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://Scripts/UI/textbox.gd" id="1_nbji8"]
[ext_resource type="FontFile" uid="uid://bgqotudi6bifk" path="res://UI/Gundam 00 font gaufont.ttf" id="1_p6ypw"]
[ext_resource type="Texture2D" uid="uid://b7opep16uyb5r" path="res://Hiro/testportrait.png" id="2_6wmjm"]
[ext_resource type="Texture2D" uid="uid://du2iwu36y3l5p" path="res://Portraits/hiro_default_normal.png" id="3_cbor4"]
[sub_resource type="LabelSettings" id="LabelSettings_ydgvr"]
font = ExtResource("1_p6ypw")
@ -184,9 +184,10 @@ anchors_preset = -1
anchor_right = 0.286
anchor_bottom = 1.0
grow_vertical = 0
texture = ExtResource("2_6wmjm")
texture = ExtResource("3_cbor4")
expand_mode = 1
stretch_mode = 5
flip_h = true
[node name="RightTextbox" type="Control" parent="."]
layout_mode = 3
@ -268,7 +269,7 @@ anchor_left = 0.65
anchor_right = 1.0
anchor_bottom = 1.0
grow_vertical = 0
texture = ExtResource("2_6wmjm")
texture = ExtResource("3_cbor4")
expand_mode = 1
stretch_mode = 5

View file

@ -36,6 +36,14 @@ enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [null, null]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://bxuxjqxxqy7ce"]
[gd_scene load_steps=28 format=3 uid="uid://bxuxjqxxqy7ce"]
[ext_resource type="PackedScene" uid="uid://di21xheryhp0k" path="res://Hiro/hiro_player.tscn" id="1_c1gpq"]
[ext_resource type="PackedScene" uid="uid://b8sfype1vx5ad" path="res://Nem/nem_npc.tscn" id="1_sqt7d"]
@ -7,8 +7,6 @@
[ext_resource type="Script" path="res://Scripts/UI/pause_menu.gd" id="2_nw73f"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_o5str"]
[ext_resource type="Texture2D" uid="uid://b40la2vyf4rn6" path="res://world/Fighting Dojo BG.png" id="4_elb6q"]
[ext_resource type="PackedScene" uid="uid://dd2km6qhpdicx" path="res://Hiro/hiro_ai.tscn" id="5_r7nw4"]
[ext_resource type="PackedScene" uid="uid://bakb5a7xe4qby" path="res://Reed/reed_player.tscn" id="6_cn8e2"]
[ext_resource type="Texture2D" uid="uid://dc12iaho4b8yl" path="res://world/walls.png" id="7_pp5dn"]
[ext_resource type="PackedScene" uid="uid://c503u0i421w34" path="res://world/pillar.tscn" id="8_mxq55"]
[ext_resource type="Script" path="res://Scripts/explosion_generator.gd" id="9_df2wo"]
@ -99,7 +97,6 @@ offset_bottom = 155.0
scale = Vector2(0.75, 0.75)
size_flags_horizontal = 0
enabled = false
initial_node_to_watch = NodePath("../../../HiroAI")
[node name="MapElements" type="Node2D" parent="."]
y_sort_enabled = true
@ -165,9 +162,6 @@ zoom = Vector2(2, 2)
position_smoothing_enabled = true
position_smoothing_speed = 3.0
[node name="ReedPlayer" parent="." instance=ExtResource("6_cn8e2")]
position = Vector2(40, -12)
[node name="NemNPC" parent="." instance=ExtResource("1_sqt7d")]
position = Vector2(2, -78)
@ -182,14 +176,6 @@ position = Vector2(-1341, -243)
scale = Vector2(8.83789, 4.22585)
polygon = PackedVector2Array(158.522, 76.9076, 161.916, 75.961, 172.213, 75.961, 175.834, 76.671, 177.757, 78.5641, 179.341, 82.8236, 180.134, 85.8999, 180.134, 93.9456, 180.134, 114.06, 179.341, 117.373, 177.871, 119.739, 174.929, 120.922, 169.497, 120.922, 169.497, 123.525, 164.745, 123.525, 164.632, 120.922, 159.201, 120.922, 156.372, 120.213, 154.901, 117.373, 154.109, 113.587, 154.109, 94.1822, 154.109, 86.1365, 152.186, 83.0602, 152.412, 80.9304, 146.181, 70.3743, 139.513, 85.4266, 135.779, 90.8692, 147.66, 124.945, 187.367, 125.038, 195.514, 91.4351, 192.232, 66.1148, 173.676, 53.3363, 157.382, 53.8096, 152.404, 63.2751, 153.317, 81.6403, 154.109, 85.8999, 154.901, 83.2969, 156.485, 78.5641)
[node name="HiroAI" parent="." node_paths=PackedStringArray("player_character") instance=ExtResource("5_r7nw4")]
position = Vector2(-1, 67)
player_character = NodePath("../HiroPlayer")
KNOCKBACK_REPOSITION_POWER = 90
MELEE_RADIUS = 300
health = 400
attack_power = 10
[node name="ExplosionGenerator" type="Node" parent="."]
script = ExtResource("9_df2wo")
@ -235,14 +221,20 @@ script = ExtResource("19_5yvrq")
cutscene = ExtResource("20_elypl")
[node name="ReedAI" parent="." node_paths=PackedStringArray("player_character") instance=ExtResource("21_dioix")]
process_mode = 4
position = Vector2(64, -16)
position = Vector2(44, -12)
player_character = NodePath("../HiroPlayer")
KNOCKBACK_REPOSITION_POWER = 90
MELEE_RADIUS = 300
chase_speed = 65
approach_speed = 40
min_recoil_time = 0.05
max_recoil_time = 1.0
reduce_recoil_time_threshold = 0.75
max_health = 400
health = 400
attack_power = 10
KNOCKBACK_POWER = 40.0
KNOCKBACK_RANDOMNESS = 50.0
[node name="MusicManager" parent="." instance=ExtResource("24_03wyf")]
@ -256,28 +248,22 @@ script = ExtResource("24_6ypry")
[connection signal="dialogue_completed" from="TextboxUI" to="CutsceneManager" method="_on_ui_dialogue_completed"]
[connection signal="dialogue_continued" from="TextboxUI" to="SoundManager" method="_on_ui_dialogue_continued"]
[connection signal="dialogue_opened" from="TextboxUI" to="SoundManager" method="_on_ui_dialogue_opened"]
[connection signal="attack_did_hit" from="HiroPlayer" to="HiroAI" method="_on_player_attack_did_hit"]
[connection signal="attack_did_hit" from="HiroPlayer" to="ReedAI" method="_on_player_attack_did_hit"]
[connection signal="attacked" from="HiroPlayer" to="SoundManager" method="_on_humanoid_character_attacked"]
[connection signal="defeated" from="HiroPlayer" to="." method="_on_player_defeated"]
[connection signal="defeated" from="HiroPlayer" to="HiroAI" method="_on_player_been_defeated"]
[connection signal="defeated" from="HiroPlayer" to="ReedAI" method="_on_player_been_defeated"]
[connection signal="got_hurt" from="HiroPlayer" to="CanvasLayer/BattleUI" method="_on_player_got_hurt"]
[connection signal="got_hurt" from="HiroPlayer" to="SoundManager" method="_on_character_got_hurt"]
[connection signal="attack_did_hit" from="HiroAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]
[connection signal="attacked" from="HiroAI" to="SoundManager" method="_on_humanoid_character_attacked"]
[connection signal="defeated" from="HiroAI" to="." method="_on_ai_defeated"]
[connection signal="got_hurt" from="HiroAI" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
[connection signal="got_hurt" from="HiroAI" to="SoundManager" method="_on_character_got_hurt"]
[connection signal="finished" from="CutsceneManager" to="." method="_on_cutscene_finished"]
[connection signal="issued_command" from="CutsceneManager" to="." method="_on_cutscene_manager_issued_command"]
[connection signal="issued_command" from="CutsceneManager" to="TextboxUI" method="_on_cutscene_command_issued"]
[connection signal="issued_command" from="CutsceneManager" to="HiroAI" method="_on_cutscene_issued_command"]
[connection signal="issued_command" from="CutsceneManager" to="CutsceneManager" method="_on_issued_command"]
[connection signal="issued_command" from="CutsceneManager" to="MusicManager" method="_on_cutscene_issued_command"]
[connection signal="started" from="CutsceneManager" to="." method="_on_cutscene_started"]
[connection signal="attack_did_hit" from="ReedAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]
[connection signal="defeated" from="ReedAI" to="." method="_on_ai_defeated"]
[connection signal="attacked" from="ReedAI" to="SoundManager" method="_on_humanoid_character_attacked"]
[connection signal="got_hurt" from="ReedAI" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
[connection signal="got_hurt" from="ReedAI" to="SoundManager" method="_on_character_got_hurt"]
[connection signal="game_pause_toggled" from="GameState" to="PauseMenu" method="_on_game_pause_toggled"]
[connection signal="game_pause_toggled" from="GameState" to="MusicManager" method="_on_game_pause_toggled"]
[connection signal="game_pause_toggled" from="GameState" to="SoundManager" method="_on_game_pause_toggled"]