Add placeholder UI and NPCs
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commit
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text lockable
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NPCs/npc2.png
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NPCs/npc3.png
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NPCs/npc3.png
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NPCs/npc3.png.import
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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NPCs/npc4.png
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NPCs/npc4.png
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NPCs/npc4.png.import
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importer="texture"
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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NPCs/npc5.png
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NPCs/npc5.png
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NPCs/npc5.png.import
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importer="texture"
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type="CompressedTexture2D"
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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NPCs/npc6.png
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NPCs/npc6.png
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NPCs/npc6.png.import
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,9 +1,15 @@
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extends Node2D
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@onready var explosion_generator = $ExplosionGenerator
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@onready var battle_ui = $CanvasLayer/BattleUI
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@onready var player = $HiroPlayer
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@onready var ai = $HiroAI
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func _ready():
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battle_ui.initialize(player.health, ai.health)
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battle_ui.set_player_health(player.health)
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battle_ui.set_enemy_health(ai.health)
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func _on_player_defeated():
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if Globals.nsfw == true:
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explosion_generator.spawn(player.position)
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@ -23,7 +23,7 @@ var attack_counter_limit = 0
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var wants_to_melee = false
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signal _got_hurt(damage: int, attack_direction: Vector2)
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signal got_hurt(new_health: int)
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signal attack_did_hit(other: Area2D, power: int, attack_direction: Vector2)
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signal defeated
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@ -49,7 +49,6 @@ func _physics_process(_delta):
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func _on_player_attack_did_hit(other, attack_power: int, attack_direction: Vector2):
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if other.get_parent().get_instance_id() == get_instance_id() :
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_on_ai_got_hurt(attack_power, attack_direction)
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_got_hurt.emit(attack_power, attack_direction)
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func _on_ai_got_hurt(attack_power: int, attack_direction: Vector2):
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attacked_from = attack_direction
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@ -82,7 +81,7 @@ func _on_hurt_state_entered():
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var facing_direction = attacked_from * -1
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health = health - received_damage
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hit_counter = hit_counter + 1
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got_hurt.emit(health)
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# 1. If hit_counter variable >= 4, then you need to make the state_machine
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# # 1.1 send an event "will_reposition"
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@ -13,6 +13,7 @@ var can_move = true
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@onready var animation_playback: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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signal attack_did_hit(other: Area2D, power: int, attack_direction: Vector2)
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signal got_hurt(new_health: int)
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signal defeated
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func _unhandled_input(event):
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@ -97,6 +98,7 @@ func _on_enemy_attack_did_hit(other, power, attack_direction):
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velocity = KNOCKBACK_POWER * knockback_direction.normalized()
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animation_playback.travel("hurt")
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$AnimationTree.set("parameters/conditions/melee", false)
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got_hurt.emit(health)
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func _on_animation_tree_animation_finished(anim_name):
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if anim_name.contains("hurt") or anim_name.contains("kick") or anim_name.contains("punch"):
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Scripts/ui.gd
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extends Control
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@onready var player_health_bar: ProgressBar = $MarginContainer/HBoxContainer/HealthBar
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@onready var enemy_health_bar: ProgressBar = $MarginContainer/HBoxContainer/EnemyBar
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func initialize(player_max_health: int, enemy_max_health: int):
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player_health_bar.max_value = player_max_health
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enemy_health_bar.max_value = enemy_max_health
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func set_player_health(value: int):
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player_health_bar.value = value
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func set_enemy_health(value: int):
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enemy_health_bar.value = value
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func _on_player_got_hurt(new_health: int):
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set_player_health(new_health)
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func _on_enemy_got_hurt(new_health: int):
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set_enemy_health(new_health)
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BIN
UI/Gundam 00 font gaufont.ttf
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UI/Gundam 00 font gaufont.ttf
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UI/Gundam 00 font gaufont.ttf.import
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UI/Gundam 00 font gaufont.ttf.import
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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hinting=1
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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56
UI/battle_ui.tscn
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UI/battle_ui.tscn
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[gd_scene load_steps=4 format=3 uid="uid://ce2tjyxwaar01"]
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[ext_resource type="Script" path="res://Scripts/ui.gd" id="1_pbo7d"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3rm2j"]
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bg_color = Color(0.12549, 0.72549, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_688ss"]
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bg_color = Color(1, 0.25098, 0.262745, 1)
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[node name="UI" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_pbo7d")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 32.0
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grow_horizontal = 2
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theme_override_constants/margin_left = 16
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theme_override_constants/margin_top = 16
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theme_override_constants/margin_right = 16
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
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custom_minimum_size = Vector2(0, 16)
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layout_mode = 2
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[node name="HealthBar" type="ProgressBar" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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size_flags_stretch_ratio = 2.0
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theme_override_styles/fill = SubResource("StyleBoxFlat_3rm2j")
|
||||
step = 1.0
|
||||
value = 50.0
|
||||
show_percentage = false
|
||||
|
||||
[node name="Spacer" type="Control" parent="MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="EnemyBar" type="ProgressBar" parent="MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
size_flags_stretch_ratio = 2.0
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_688ss")
|
||||
step = 1.0
|
||||
value = 13.0
|
||||
show_percentage = false
|
83
UI/textbox_ui.tscn
Normal file
83
UI/textbox_ui.tscn
Normal file
|
@ -0,0 +1,83 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://7oi3hcf5q4o7"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://bgqotudi6bifk" path="res://UI/Gundam 00 font gaufont.ttf" id="1_p6ypw"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7opep16uyb5r" path="res://Hiro/testportrait.png" id="2_6wmjm"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_ydgvr"]
|
||||
font = ExtResource("1_p6ypw")
|
||||
font_size = 18
|
||||
|
||||
[node name="TextboxUI" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="ChatboxContainer" type="Control" parent="."]
|
||||
layout_mode = 1
|
||||
anchor_top = 0.55
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.95
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="Chatbox" type="PanelContainer" parent="ChatboxContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_top = 0.358
|
||||
anchor_right = 0.9
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PlacementContainer" type="Control" parent="ChatboxContainer/Chatbox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="NextIndicator" type="Label" parent="ChatboxContainer/Chatbox/PlacementContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_right = -16.0
|
||||
offset_bottom = -16.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = ">"
|
||||
label_settings = SubResource("LabelSettings_ydgvr")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="ChatboxContainer/Chatbox/PlacementContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.269
|
||||
anchor_right = 0.919
|
||||
anchor_bottom = 1.0
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 0
|
||||
theme_override_constants/margin_left = 16
|
||||
theme_override_constants/margin_top = 16
|
||||
theme_override_constants/margin_right = 16
|
||||
theme_override_constants/margin_bottom = 16
|
||||
|
||||
[node name="Text" type="Label" parent="ChatboxContainer/Chatbox/PlacementContainer/MarginContainer"]
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 1
|
||||
text = "Hello my name is Hiro Toyama, you destroyed my gunpla. Now I'm going to kill you."
|
||||
label_settings = SubResource("LabelSettings_ydgvr")
|
||||
autowrap_mode = 2
|
||||
text_overrun_behavior = 3
|
||||
|
||||
[node name="Portrait" type="TextureRect" parent="ChatboxContainer"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_right = 0.286
|
||||
anchor_bottom = 1.0
|
||||
grow_vertical = 0
|
||||
texture = ExtResource("2_6wmjm")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
|
@ -21,6 +21,8 @@ Globals="*res://Scripts/globals.gd"
|
|||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=720
|
||||
window/size/viewport_height=480
|
||||
window/stretch/mode="viewport"
|
||||
|
||||
[editor]
|
||||
|
@ -104,3 +106,4 @@ melee={
|
|||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
2d/snap/snap_2d_transforms_to_pixel=true
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://bxuxjqxxqy7ce"]
|
||||
[gd_scene load_steps=21 format=3 uid="uid://bxuxjqxxqy7ce"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://di21xheryhp0k" path="res://Hiro/hiro_player.tscn" id="1_c1gpq"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8sfype1vx5ad" path="res://Nem/nem_npc.tscn" id="1_sqt7d"]
|
||||
|
@ -10,6 +10,14 @@
|
|||
[ext_resource type="Texture2D" uid="uid://dc12iaho4b8yl" path="res://world/walls.png" id="7_pp5dn"]
|
||||
[ext_resource type="PackedScene" uid="uid://c503u0i421w34" path="res://world/pillar.tscn" id="8_mxq55"]
|
||||
[ext_resource type="Script" path="res://Scripts/explosion_generator.gd" id="9_df2wo"]
|
||||
[ext_resource type="PackedScene" uid="uid://ce2tjyxwaar01" path="res://UI/battle_ui.tscn" id="10_hxn8m"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7l1k8j3ie4qi" path="res://NPCs/npc1.png" id="11_p77ah"]
|
||||
[ext_resource type="PackedScene" uid="uid://7oi3hcf5q4o7" path="res://UI/textbox_ui.tscn" id="12_8pgvx"]
|
||||
[ext_resource type="Texture2D" uid="uid://dym70eidamyel" path="res://NPCs/npc2.png" id="12_mlj32"]
|
||||
[ext_resource type="Texture2D" uid="uid://y31qyw51y7hb" path="res://NPCs/npc3.png" id="13_6g4gt"]
|
||||
[ext_resource type="Texture2D" uid="uid://jnub86bpiebw" path="res://NPCs/npc4.png" id="14_46hs3"]
|
||||
[ext_resource type="Texture2D" uid="uid://baw6gijyxv1fv" path="res://NPCs/npc5.png" id="15_ppm1i"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcvxfjlg8mmjr" path="res://NPCs/npc6.png" id="16_cgyrp"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_3ox2i"]
|
||||
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1)
|
||||
|
@ -27,10 +35,9 @@ position = Vector2(-136, -190)
|
|||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="MapElements"]
|
||||
z_index = -12
|
||||
position = Vector2(85.5, 165.625)
|
||||
position = Vector2(147, 432)
|
||||
scale = Vector2(3.89453, 652.75)
|
||||
texture = SubResource("GradientTexture1D_4uhai")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="FightingDojoBg" type="Sprite2D" parent="MapElements"]
|
||||
z_index = -5
|
||||
|
@ -78,12 +85,13 @@ texture = ExtResource("7_pp5dn")
|
|||
|
||||
[node name="HiroPlayer" parent="." instance=ExtResource("1_c1gpq")]
|
||||
position = Vector2(-44, -12)
|
||||
speed = 80
|
||||
speed = 70
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="HiroPlayer"]
|
||||
texture_filter = 1
|
||||
offset = Vector2(0, -12)
|
||||
zoom = Vector2(3, 3)
|
||||
zoom = Vector2(2, 2)
|
||||
position_smoothing_enabled = true
|
||||
position_smoothing_speed = 3.0
|
||||
|
||||
[node name="ReedPlayer" parent="." instance=ExtResource("6_cn8e2")]
|
||||
|
@ -101,20 +109,26 @@ collision_mask = 17
|
|||
[node name="Floor Collission" type="CollisionPolygon2D" parent="BG Collissions"]
|
||||
position = Vector2(-1341, -243)
|
||||
scale = Vector2(8.83789, 4.22585)
|
||||
polygon = PackedVector2Array(157.843, 76.9076, 161.464, 75.961, 172.213, 75.7244, 176.513, 76.9076, 179.22, 82.4429, 180.012, 85.7558, 180.36, 93.9456, 180.247, 114.06, 179.341, 117.373, 177.871, 119.739, 174.929, 120.922, 169.497, 120.922, 169.497, 123.525, 164.745, 123.525, 164.632, 120.922, 159.201, 120.922, 156.372, 120.213, 154.901, 117.373, 154.109, 114.533, 153.883, 94.4189, 153.883, 84.0068, 152.186, 83.0602, 152.412, 80.9304, 146.181, 70.3743, 139.513, 85.4266, 135.779, 90.8692, 147.66, 124.945, 187.367, 125.038, 195.514, 91.4351, 192.232, 66.1148, 173.676, 53.3363, 157.382, 53.8096, 152.404, 63.2751, 153.317, 81.6403, 153.883, 84.0068, 155.92, 79.9839)
|
||||
polygon = PackedVector2Array(158.522, 76.9076, 161.916, 75.961, 172.213, 75.961, 175.834, 76.671, 177.757, 78.5641, 179.341, 82.8236, 180.134, 85.8999, 180.134, 93.9456, 180.134, 114.06, 179.341, 117.373, 177.871, 119.739, 174.929, 120.922, 169.497, 120.922, 169.497, 123.525, 164.745, 123.525, 164.632, 120.922, 159.201, 120.922, 156.372, 120.213, 154.901, 117.373, 154.109, 113.587, 154.109, 94.1822, 154.109, 86.1365, 152.186, 83.0602, 152.412, 80.9304, 146.181, 70.3743, 139.513, 85.4266, 135.779, 90.8692, 147.66, 124.945, 187.367, 125.038, 195.514, 91.4351, 192.232, 66.1148, 173.676, 53.3363, 157.382, 53.8096, 152.404, 63.2751, 153.317, 81.6403, 154.109, 85.8999, 154.901, 83.2969, 156.485, 78.5641)
|
||||
|
||||
[node name="HiroAI" parent="." node_paths=PackedStringArray("player_character") instance=ExtResource("5_r7nw4")]
|
||||
position = Vector2(-1, 25)
|
||||
player_character = NodePath("../HiroPlayer")
|
||||
health = 250
|
||||
health = 400
|
||||
attack_power = 10
|
||||
KNOCKBACK_POWER = 60
|
||||
KNOCKBACK_REPOSITION_POWER = 90
|
||||
MELEE_RADIUS = 300
|
||||
|
||||
[node name="ExplosionGenerator" type="Node" parent="."]
|
||||
script = ExtResource("9_df2wo")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Container" type="Control" parent="CanvasLayer"]
|
||||
[node name="BattleUI" parent="CanvasLayer" instance=ExtResource("10_hxn8m")]
|
||||
|
||||
[node name="Debug" type="Control" parent="CanvasLayer"]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchor_left = 0.667
|
||||
anchor_right = 1.0
|
||||
|
@ -122,13 +136,51 @@ anchor_bottom = 1.0
|
|||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="StateChartDebugger" parent="CanvasLayer/Container" instance=ExtResource("2_o5str")]
|
||||
[node name="StateChartDebugger" parent="CanvasLayer/Debug" instance=ExtResource("2_o5str")]
|
||||
layout_mode = 1
|
||||
size_flags_horizontal = 0
|
||||
enabled = false
|
||||
initial_node_to_watch = NodePath("../../../HiroAI")
|
||||
|
||||
[node name="TextboxUI" parent="CanvasLayer" instance=ExtResource("12_8pgvx")]
|
||||
|
||||
[node name="NPCs" type="Node2D" parent="."]
|
||||
visible = false
|
||||
|
||||
[node name="Npc1" type="Sprite2D" parent="NPCs"]
|
||||
texture_filter = 1
|
||||
position = Vector2(231, -83)
|
||||
texture = ExtResource("11_p77ah")
|
||||
|
||||
[node name="Npc2" type="Sprite2D" parent="NPCs"]
|
||||
texture_filter = 1
|
||||
position = Vector2(251, -101)
|
||||
texture = ExtResource("12_mlj32")
|
||||
|
||||
[node name="Npc3" type="Sprite2D" parent="NPCs"]
|
||||
texture_filter = 1
|
||||
position = Vector2(360, -87)
|
||||
texture = ExtResource("13_6g4gt")
|
||||
|
||||
[node name="Npc4" type="Sprite2D" parent="NPCs"]
|
||||
texture_filter = 1
|
||||
position = Vector2(379, -92)
|
||||
texture = ExtResource("14_46hs3")
|
||||
|
||||
[node name="Npc5" type="Sprite2D" parent="NPCs"]
|
||||
texture_filter = 1
|
||||
position = Vector2(328, -95)
|
||||
texture = ExtResource("15_ppm1i")
|
||||
|
||||
[node name="Npc6" type="Sprite2D" parent="NPCs"]
|
||||
texture_filter = 1
|
||||
position = Vector2(285, -102)
|
||||
texture = ExtResource("16_cgyrp")
|
||||
|
||||
[connection signal="attack_did_hit" from="HiroPlayer" to="HiroAI" method="_on_player_attack_did_hit"]
|
||||
[connection signal="defeated" from="HiroPlayer" to="." method="_on_player_defeated"]
|
||||
[connection signal="defeated" from="HiroPlayer" to="HiroAI" method="_on_player_been_defeated"]
|
||||
[connection signal="got_hurt" from="HiroPlayer" to="CanvasLayer/BattleUI" method="_on_player_got_hurt"]
|
||||
[connection signal="attack_did_hit" from="HiroAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]
|
||||
[connection signal="defeated" from="HiroAI" to="." method="_on_ai_defeated"]
|
||||
[connection signal="got_hurt" from="HiroAI" to="CanvasLayer/BattleUI" method="_on_enemy_got_hurt"]
|
||||
|
|
Loading…
Reference in a new issue