Fix credits hiding when hitting continue more than once

This commit is contained in:
Mario Martínez 2024-10-29 01:00:53 +01:00
parent a9c81643b2
commit a008250735
2 changed files with 4 additions and 4 deletions

View file

@ -31,13 +31,12 @@ func reveal(reward_applicable: bool):
t = 0.0
opacity_to = 1.0
func give_way():
func _on_given_way():
opacity_from = 1.0
opacity_to = 0.0
t = 0.0
func _input(event: InputEvent):
if event.is_action_pressed("ui_accept") and t >= 1.0:
give_way()
given_way.emit()
get_viewport().set_input_as_handled()

View file

@ -458,8 +458,9 @@ polygon = PackedVector2Array(-84, -31, -76, -57, -43, -71, -84, -71)
[connection signal="dialogue_completed" from="TextboxUI" to="CutsceneManager" method="_on_ui_dialogue_completed"]
[connection signal="dialogue_continued" from="TextboxUI" to="SoundManager" method="_on_ui_dialogue_continued"]
[connection signal="dialogue_opened" from="TextboxUI" to="SoundManager" method="_on_ui_dialogue_opened"]
[connection signal="given_way" from="Fades/Control/Credits" to="SoundManager" method="_on_game_pause_toggled" binds= [false]]
[connection signal="reward_requested" from="Fades/Control/Credits" to="." method="_on_credits_requested_reward"]
[connection signal="given_way" from="Fades/Control/Credits" to="Fades/Control/Credits" method="_on_given_way" flags=6]
[connection signal="given_way" from="Fades/Control/Credits" to="SoundManager" method="_on_game_pause_toggled" flags=6 binds= [false]]
[connection signal="reward_requested" from="Fades/Control/Credits" to="." method="_on_credits_requested_reward" flags=6]
[connection signal="attack_did_hit" from="HiroPlayer" to="ShadowClone" method="_on_player_attack_did_hit"]
[connection signal="attack_did_hit" from="HiroPlayer" to="ReedAI" method="_on_player_attack_did_hit"]
[connection signal="attacked" from="HiroPlayer" to="SoundManager" method="_on_humanoid_character_attacked"]