Fix credits hiding when hitting continue more than once
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a9c81643b2
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a008250735
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@ -31,13 +31,12 @@ func reveal(reward_applicable: bool):
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t = 0.0
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opacity_to = 1.0
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func give_way():
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func _on_given_way():
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opacity_from = 1.0
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opacity_to = 0.0
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t = 0.0
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func _input(event: InputEvent):
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if event.is_action_pressed("ui_accept") and t >= 1.0:
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give_way()
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given_way.emit()
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get_viewport().set_input_as_handled()
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@ -458,8 +458,9 @@ polygon = PackedVector2Array(-84, -31, -76, -57, -43, -71, -84, -71)
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[connection signal="dialogue_completed" from="TextboxUI" to="CutsceneManager" method="_on_ui_dialogue_completed"]
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[connection signal="dialogue_continued" from="TextboxUI" to="SoundManager" method="_on_ui_dialogue_continued"]
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[connection signal="dialogue_opened" from="TextboxUI" to="SoundManager" method="_on_ui_dialogue_opened"]
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[connection signal="given_way" from="Fades/Control/Credits" to="SoundManager" method="_on_game_pause_toggled" binds= [false]]
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[connection signal="reward_requested" from="Fades/Control/Credits" to="." method="_on_credits_requested_reward"]
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[connection signal="given_way" from="Fades/Control/Credits" to="Fades/Control/Credits" method="_on_given_way" flags=6]
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[connection signal="given_way" from="Fades/Control/Credits" to="SoundManager" method="_on_game_pause_toggled" flags=6 binds= [false]]
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[connection signal="reward_requested" from="Fades/Control/Credits" to="." method="_on_credits_requested_reward" flags=6]
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[connection signal="attack_did_hit" from="HiroPlayer" to="ShadowClone" method="_on_player_attack_did_hit"]
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[connection signal="attack_did_hit" from="HiroPlayer" to="ReedAI" method="_on_player_attack_did_hit"]
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[connection signal="attacked" from="HiroPlayer" to="SoundManager" method="_on_humanoid_character_attacked"]
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