Fix arena walls
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9eb2b8b0d0
commit
337ff4c1a0
2 changed files with 29 additions and 17 deletions
BIN
world/walls.png
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BIN
world/walls.png
(Stored with Git LFS)
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@ -876,6 +876,12 @@ label_settings = SubResource("LabelSettings_f2g0a")
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layer = 6
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cps = 100.0
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[node name="Walls" type="Sprite2D" parent="."]
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z_index = 1
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texture_filter = 1
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position = Vector2(1, 9)
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texture = ExtResource("7_pp5dn")
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[node name="Fades" type="CanvasLayer" parent="."]
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layer = 5
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@ -949,7 +955,6 @@ libraries = {
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}
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[node name="Credits" parent="Fades/Control" instance=ExtResource("11_2tmmx")]
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visible = false
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layout_mode = 1
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[node name="GameOverScreen" type="Panel" parent="Fades/Control"]
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@ -1026,12 +1031,14 @@ z_index = -12
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position = Vector2(227, 986)
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scale = Vector2(10.4316, 1687)
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texture = SubResource("GradientTexture1D_4uhai")
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metadata/_edit_lock_ = true
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[node name="FightingDojoBg" type="Sprite2D" parent="MapElements"]
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z_index = -5
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texture_filter = 1
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position = Vector2(136, 148)
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texture = ExtResource("4_elb6q")
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metadata/_edit_lock_ = true
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[node name="LongWoodPillar" parent="MapElements" instance=ExtResource("8_mxq55")]
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y_sort_enabled = true
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@ -1075,14 +1082,8 @@ texture_filter = 1
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position = Vector2(159, 57)
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texture = ExtResource("45_25b7g")
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[node name="Walls" type="Sprite2D" parent="MapElements"]
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z_index = 1
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texture_filter = 1
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position = Vector2(138, 199)
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texture = ExtResource("7_pp5dn")
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[node name="HiroPlayer" parent="." instance=ExtResource("1_c1gpq")]
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position = Vector2(0, 80)
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position = Vector2(1, 80)
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has_nsfw_animations = false
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[node name="Camera2D" type="Camera2D" parent="HiroPlayer"]
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@ -1093,14 +1094,14 @@ position_smoothing_speed = 3.0
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script = ExtResource("16_6jycw")
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[node name="NemNPC" parent="." instance=ExtResource("1_sqt7d")]
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position = Vector2(2, -78)
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position = Vector2(1, -78)
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movable = false
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interaction_cutscene = ExtResource("12_cb4j5")
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[node name="ShadowClone" parent="." node_paths=PackedStringArray("player_character") instance=ExtResource("30_le27a")]
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position = Vector2(75, 285)
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player_character = NodePath("../HiroPlayer")
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KNOCKBACK_REPOSITION_POWER = 90
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KNOCKBACK_REPOSITION_POWER = 100
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MELEE_RADIUS = 9999
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max_health = 200
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health = 200
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@ -1111,10 +1112,10 @@ KNOCKBACK_RANDOMNESS = 70.0
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[node name="ReedAI" parent="." node_paths=PackedStringArray("player_character") instance=ExtResource("21_dioix")]
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position = Vector2(-55, 283)
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player_character = NodePath("../HiroPlayer")
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KNOCKBACK_REPOSITION_POWER = 90
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MELEE_RADIUS = 80
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KNOCKBACK_REPOSITION_POWER = 100
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MELEE_RADIUS = 60
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reduce_recoil_time_threshold = 0.75
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PROJECTILE_SPEED = 180.0
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PROJECTILE_SPEED = 240.0
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max_health = 400
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health = 400
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attack_power = 10
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@ -1203,12 +1204,12 @@ collision_layer = 49
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collision_mask = 25
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[node name="CollisionShape2D4" type="CollisionPolygon2D" parent="BattleBarriers/Barrier"]
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polygon = PackedVector2Array(-84, -31, -76, -57, -43, -71, -84, -71)
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polygon = PackedVector2Array(-84, -31, -74, -60, -43, -71, -84, -71)
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[node name="CollisionShape2D5" type="CollisionPolygon2D" parent="BattleBarriers/Barrier"]
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position = Vector2(14, 13)
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rotation = 1.5708
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polygon = PackedVector2Array(-84, -31, -76, -57, -43, -71, -84, -71)
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polygon = PackedVector2Array(-84, -31, -74.0002, -58.9997, -43, -71, -84, -71)
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[node name="CollidableBarrier1" type="StaticBody2D" parent="BattleBarriers"]
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collision_layer = 49
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@ -1229,6 +1230,7 @@ detect_projectile_direction = 1
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="BattleBarriers/CollidableBarrier2"]
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position = Vector2(111, -19)
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shape = SubResource("RectangleShape2D_ledaf")
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metadata/_edit_lock_ = true
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[node name="CollidableBarrier3" type="StaticBody2D" parent="BattleBarriers"]
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collision_layer = 49
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@ -1240,6 +1242,16 @@ detect_projectile_direction = 2
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position = Vector2(-9, -97.5)
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shape = SubResource("RectangleShape2D_hkvwf")
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[node name="CollidableBarrier4" type="StaticBody2D" parent="BattleBarriers"]
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collision_layer = 49
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collision_mask = 25
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script = ExtResource("43_8q2dl")
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detect_projectile_direction = 2
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="BattleBarriers/CollidableBarrier4"]
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position = Vector2(10, 104)
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shape = SubResource("RectangleShape2D_hkvwf")
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[connection signal="finished" from="CutsceneManager" to="." method="_on_cutscene_finished"]
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[connection signal="issued_command" from="CutsceneManager" to="." method="_on_cutscene_manager_issued_command"]
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[connection signal="issued_command" from="CutsceneManager" to="CutsceneManager" method="_on_issued_command"]
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