Make conditional NSFW defeated animation
This commit is contained in:
parent
d2d471472a
commit
2dd0679631
7 changed files with 221 additions and 192 deletions
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@ -7,7 +7,8 @@
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[ext_resource type="Texture2D" uid="uid://byc7mqu65fb4a" path="res://Hiro/Hiro Defeated Nude Sprites Line.png" id="5_0f03l"]
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[sub_resource type="Animation" id="Animation_04piu"]
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length = 0.001
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length = 0.40001
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -105,6 +106,136 @@ tracks/7/keys = {
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"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_ry0wg"]
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resource_name = "ai_defeated"
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length = 1.00003
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step = 0.25
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("5_0f03l")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [1, 2, 3, 4, 0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite2D:material:shader_parameter/FlashColor")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_d06fy"]
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resource_name = "ai_defeated_start"
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length = 0.50005
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("5_0f03l")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite2D:material:shader_parameter/FlashColor")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_kvnht"]
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resource_name = "hurt_east"
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length = 0.500013
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@ -929,6 +1060,59 @@ tracks/6/keys = {
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"values": [Vector2(0, -11), Vector2(-6, -11), Vector2(-6, -11), Vector2(-0.00060463, -11)]
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}
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[sub_resource type="Animation" id="Animation_g1svr"]
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resource_name = "player_defeated"
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length = 0.83335
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step = 0.166667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("4_fugxd")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.333333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [1, 2, 3, 4]
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}
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[sub_resource type="Animation" id="Animation_o0diw"]
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resource_name = "punch_east_left"
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length = 0.266673
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@ -1857,189 +2041,6 @@ tracks/3/keys = {
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"values": [ExtResource("1_hc7kj")]
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}
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[sub_resource type="Animation" id="Animation_g1svr"]
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resource_name = "player_defeated"
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length = 0.83335
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step = 0.166667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("4_fugxd")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.333333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [1, 2, 3, 4]
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}
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[sub_resource type="Animation" id="Animation_ry0wg"]
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resource_name = "ai_defeated"
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length = 1.00003
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step = 0.25
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("5_0f03l")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [1, 2, 3, 4, 0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite2D:material:shader_parameter/FlashColor")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_d06fy"]
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resource_name = "ai_defeated_start"
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length = 0.571443
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step = 0.142857
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("5_0f03l")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite2D:material:shader_parameter/FlashColor")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0, 0, 0)]
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}
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[resource]
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_data = {
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"RESET": SubResource("Animation_04piu"),
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@ -1,4 +1,4 @@
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[gd_scene load_steps=49 format=3 uid="uid://di21xheryhp0k"]
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[gd_scene load_steps=53 format=3 uid="uid://di21xheryhp0k"]
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[ext_resource type="Script" path="res://Scripts/hiro_player.gd" id="1_dtymi"]
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[ext_resource type="Texture2D" uid="uid://cm7tgomrcvq30" path="res://Hiro/Hiro Walk Sprite Cycle Line Up.png" id="1_ukwcc"]
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@ -137,6 +137,12 @@ blend_point_2/node = SubResource("AnimationNodeBlendSpace2D_mr7t3")
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blend_point_2/pos = 1.0
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ulfn1"]
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animation = &"ai_defeated"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sudhw"]
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animation = &"ai_defeated_start"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_17wsb"]
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animation = &"walking_north"
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@ -187,21 +193,34 @@ advance_mode = 2
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_aa2bq"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxker"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_b2867"]
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allow_transition_to_self = true
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states/End/position = Vector2(928, 102)
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states/Start/position = Vector2(197, 108)
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states/defeated/node = SubResource("AnimationNodeAnimation_luptt")
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states/defeated/position = Vector2(748, 100)
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states/defeated/position = Vector2(691, 97)
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states/hurt/node = SubResource("AnimationNodeBlendSpace2D_h2vkc")
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states/hurt/position = Vector2(329, -13)
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states/idle/node = SubResource("AnimationNodeBlendSpace2D_bd8j1")
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states/idle/position = Vector2(329, 108)
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states/melee/node = SubResource("AnimationNodeBlendSpace1D_dc3kp")
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states/melee/position = Vector2(329, 224)
|
||||
states/nsfw_defeated/node = SubResource("AnimationNodeAnimation_ulfn1")
|
||||
states/nsfw_defeated/position = Vector2(823, 176.354)
|
||||
states/nsfw_defeated_start/node = SubResource("AnimationNodeAnimation_sudhw")
|
||||
states/nsfw_defeated_start/position = Vector2(646, 176.354)
|
||||
states/walk/node = SubResource("AnimationNodeBlendSpace2D_vunsg")
|
||||
states/walk/position = Vector2(520, 108)
|
||||
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc"), "defeated", "End", SubResource("AnimationNodeStateMachineTransition_ouche")]
|
||||
graph_offset = Vector2(-164, -94)
|
||||
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc"), "defeated", "End", SubResource("AnimationNodeStateMachineTransition_ouche"), "nsfw_defeated_start", "nsfw_defeated", SubResource("AnimationNodeStateMachineTransition_aa2bq"), "nsfw_defeated", "End", SubResource("AnimationNodeStateMachineTransition_vxker")]
|
||||
graph_offset = Vector2(12, 21.3541)
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vm050"]
|
||||
radius = 8.0
|
||||
|
|
3
Scripts/globals.gd
Normal file
3
Scripts/globals.gd
Normal file
|
@ -0,0 +1,3 @@
|
|||
extends Node
|
||||
|
||||
var nsfw = true
|
|
@ -4,7 +4,6 @@ extends CharacterBody2D
|
|||
@export var player_character: PlayableCharacter
|
||||
@export var health = 100
|
||||
@export var attack_power = 30
|
||||
@export var nsfw = true
|
||||
@export var KNOCKBACK_POWER = 40
|
||||
@export var KNOCKBACK_REPOSITION_POWER = 75
|
||||
@export var KNOCKBACK_RANDOMNESS = 50
|
||||
|
@ -143,7 +142,7 @@ func _on_animation_tree_animation_finished(anim_name):
|
|||
state_machine.send_event("melee_complete")
|
||||
|
||||
func _on_defeat_state_entered():
|
||||
if nsfw:
|
||||
if Globals.nsfw:
|
||||
anim_playback.travel("naked_start")
|
||||
else:
|
||||
anim_playback.travel("defeated")
|
||||
|
|
|
@ -84,7 +84,10 @@ func _on_enemy_attack_did_hit(other, power, attack_direction):
|
|||
health = health - power
|
||||
can_move = false
|
||||
if health <= 0:
|
||||
animation_playback.travel("defeated")
|
||||
if Globals.nsfw:
|
||||
animation_playback.travel("nsfw_defeated_start")
|
||||
else:
|
||||
animation_playback.travel("defeated")
|
||||
defeated.emit()
|
||||
velocity = Vector2.ZERO
|
||||
else:
|
||||
|
|
|
@ -42,7 +42,6 @@ void fragment() {
|
|||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(-122.937, -65.8182)
|
||||
mode = 1
|
||||
flags/light_only = false
|
||||
nodes/fragment/0/position = Vector2(600, -60)
|
||||
|
|
|
@ -15,6 +15,10 @@ run/main_scene="res://world/world.tscn"
|
|||
config/features=PackedStringArray("4.2", "Mobile")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Globals="*res://Scripts/globals.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/stretch/scale=2.5
|
||||
|
@ -95,6 +99,7 @@ melee={
|
|||
2d_physics/layer_2="Hitboxes"
|
||||
2d_physics/layer_3="Triggers"
|
||||
2d_physics/layer_4="Attacks"
|
||||
2d_physics/layer_5="World Movement"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
Loading…
Reference in a new issue