Fix animations for Hiro and Reed
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5b653bcb36
commit
25d21ceb9e
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@ -571,50 +571,50 @@ length = 0.3
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite2D:hframes")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [10]
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"values": [20]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/path = NodePath("Sprite2D:vframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [20]
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"values": [1]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/path = NodePath("Sprite2D:texture")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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"values": [ExtResource("1_hc7kj")]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:texture")
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("1_hc7kj")]
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"values": [10]
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}
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[sub_resource type="Animation" id="Animation_x2yda"]
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@ -245,7 +245,7 @@ states/nsfw_defeated_start/position = Vector2(646, 176.354)
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states/walk/node = SubResource("AnimationNodeBlendSpace2D_vunsg")
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states/walk/position = Vector2(520, 108)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc"), "defeated", "End", SubResource("AnimationNodeStateMachineTransition_ouche"), "nsfw_defeated_start", "nsfw_defeated", SubResource("AnimationNodeStateMachineTransition_aa2bq"), "nsfw_defeated", "End", SubResource("AnimationNodeStateMachineTransition_vxker")]
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graph_offset = Vector2(-53, -43.6459)
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graph_offset = Vector2(-63, 40.3541)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vm050"]
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radius = 9.0
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@ -280,7 +280,7 @@ parameters/conditions/is_moving = false
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parameters/conditions/melee = false
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parameters/cut_walk/blend_position = Vector2(-0.770558, 0.612335)
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parameters/hurt/blend_position = Vector2(0.000877976, -0.756614)
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parameters/idle/blend_position = Vector2(0.00263393, -0.830688)
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parameters/idle/blend_position = Vector2(0.0153847, -0.481481)
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parameters/melee/blend_position = 0.0
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parameters/melee/0/blend_position = Vector2(0.66778, -0.765217)
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parameters/melee/1/blend_position = Vector2(-0.218698, 0.0434783)
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@ -236,7 +236,7 @@ states/melee/position = Vector2(329, 224)
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states/walk/node = SubResource("AnimationNodeBlendSpace2D_vunsg")
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states/walk/position = Vector2(519, 108)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc"), "defeated", "defeated_loop", SubResource("AnimationNodeStateMachineTransition_l5ng5")]
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graph_offset = Vector2(-82, 74)
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graph_offset = Vector2(-62, -29)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vm050"]
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radius = 9.0
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@ -281,13 +281,13 @@ tree_root = SubResource("AnimationNodeStateMachine_b0avg")
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parameters/conditions/is_moving = false
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parameters/conditions/melee = false
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parameters/cut_walk/blend_position = Vector2(0.116751, -1.05556)
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parameters/hurt/blend_position = Vector2(-0.0114135, 0.915344)
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parameters/idle/blend_position = Vector2(0.0201931, 0.968254)
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parameters/hurt/blend_position = Vector2(0, -0.873016)
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parameters/idle/blend_position = Vector2(-0.0197802, 0.62963)
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parameters/melee/blend_position = 0.0
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parameters/melee/0/blend_position = Vector2(0.000877976, 0.862434)
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parameters/melee/1/blend_position = Vector2(-0.218698, 0.0434783)
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parameters/melee/2/blend_position = Vector2(0, 0)
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parameters/walk/blend_position = Vector2(-0.00790167, 0.78836)
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parameters/walk/blend_position = Vector2(-0.0021978, 0.78836)
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[node name="Hitbox" type="Area2D" parent="."]
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position = Vector2(0, 1)
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@ -1941,50 +1941,50 @@ step = 0.125
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite2D:hframes")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.125, 0.25, 0.375),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [11, 12, 13, 14]
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"values": [20]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/path = NodePath("Sprite2D:vframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [20]
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"values": [1]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:vframes")
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tracks/2/path = NodePath("Sprite2D:texture")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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"values": [ExtResource("1_4xts1")]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:texture")
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tracks/3/path = NodePath("Sprite2D:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"times": PackedFloat32Array(0, 0.125, 0.25, 0.375),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [ExtResource("1_4xts1")]
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"values": [11, 12, 13, 14]
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}
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[sub_resource type="Animation" id="Animation_sroq6"]
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