Tweak pillar collisions

This commit is contained in:
Raxki 2024-11-01 16:53:42 -04:00
parent c20060b9ce
commit 17df7a1c01

View file

@ -25,5 +25,6 @@ collision_mask = 17
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="StaticBody2D"]
texture_filter = 1
position = Vector2(0, 10)
polygon = PackedVector2Array(-4, 10, -2, 12, 2, 12, 4, 10, 4, -5, 2, -8, -2, -8, -4, -5)
position = Vector2(0.5, 4.4375)
scale = Vector2(1.32813, 1.53125)
polygon = PackedVector2Array(-4, 10, -2, 12, 2, 12, 4, 10, 4, -5, 0.376471, -8.12245, -0.376471, -8.12245, -4, -5)