Tweak pillar collisions
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@ -25,5 +25,6 @@ collision_mask = 17
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[node name="CollisionShape2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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texture_filter = 1
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position = Vector2(0, 10)
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polygon = PackedVector2Array(-4, 10, -2, 12, 2, 12, 4, 10, 4, -5, 2, -8, -2, -8, -4, -5)
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position = Vector2(0.5, 4.4375)
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scale = Vector2(1.32813, 1.53125)
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polygon = PackedVector2Array(-4, 10, -2, 12, 2, 12, 4, 10, 4, -5, 0.376471, -8.12245, -0.376471, -8.12245, -4, -5)
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