treeform
|
3cda6de7b8
|
Update readme.
|
2021-09-30 17:29:54 -07:00 |
|
flywind
|
8817578a2d
|
fix links
Before it is `https://github.com/treeform/vmath/blob/master/tests%5Cbench_raytracer.nim`
|
2021-07-20 12:16:00 +08:00 |
|
treeform
|
0f9d7e0768
|
Fix readme.
|
2021-06-02 08:16:50 -07:00 |
|
treeform
|
8ad38bafb0
|
Add more tests and fix JS mode.
|
2021-06-02 08:13:39 -07:00 |
|
Ryan Oldenburg
|
2a35ab402c
|
updated github actions
|
2021-05-31 15:46:16 -05:00 |
|
Ryan Oldenburg
|
49ae58523c
|
readme suggestions
|
2021-05-31 15:46:15 -05:00 |
|
treeform
|
b711575b68
|
Update readme.
|
2021-05-29 16:33:03 -07:00 |
|
treeform
|
6e7ab443af
|
Add svg benchmark to readme.
|
2021-05-29 11:46:49 -07:00 |
|
treeform
|
7916ec12c7
|
Add ray trace benchmark.
|
2021-05-29 11:42:46 -07:00 |
|
treeform
|
43f9875df8
|
Change readme. Allow toRad/deg take integers.
|
2021-05-29 11:24:48 -07:00 |
|
treeform
|
0f80873e58
|
vmath 1.0.0 - Breaking Changes. (#29)
# Added a bunch of new types:
Type | Constructor | Description
------|-------------| ---------------------------------------------------
BVec# | bvec# | a vector of booleans
IVec# | ivec# | a vector of signed integers
UVec# | uvec# | a vector of unsigned integers
Vec# | vec# | a vector of single-precision floating-point numbers
DVec# | dvec# | a vector of double-precision floating-point numbers
## And these types:
NIM | GLSL | 2 | 3 | 4 | 9 | 16 | 4 |
--------|--------|-------|-------|-------|-------|-------|-------|
bool | bool | BVec2 | BVec3 | BVec4 | | | |
int32 | int | IVec2 | IVec3 | IVec4 | | | |
uint32 | uint | UVec2 | UVec3 | UVec4 | | | |
float32 | float | Vec2 | Vec3 | Vec4 | Mat3 | Mat4 | Quat |
float64 | double | DVec2 | DVec3 | DVec4 | DMat3 | DMat4 | DQuat |
# 0.x.x to 1.0.0 vmath breaking changes:
* `vec3(v)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `vec3(v, 0)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `2 * v` no longer works due to more vec types please use `v * 2` instead.
* `m[15]` no longer works because matrices are now m[x, y].
* Concept of 3x3 rotation 3d matrix was removed.
* `angleBetween` got renamed to `angle(a, b)`
* `scaleMat` got renamed to `scale(v)`
* `rotationMat3` got renamed to `rotate(x)`
|
2021-03-26 13:58:21 -07:00 |
|
treeform
|
6fa95402da
|
Update API doc.
|
2021-02-27 21:50:55 -08:00 |
|
Ryan Oldenburg
|
68d2c6a585
|
fix
|
2020-11-30 12:28:25 -06:00 |
|
Ryan Oldenburg
|
75dd88deb3
|
update readme
|
2020-11-30 01:35:46 -06:00 |
|
Ryan Oldenburg
|
8cb1486367
|
func->proc
|
2020-11-29 16:55:52 -06:00 |
|
treeform
|
6890c72cfc
|
Update docs.
|
2020-11-21 20:18:50 -08:00 |
|
Ryan Oldenburg
|
b6e6e452e4
|
updated readme
|
2020-03-17 19:38:39 -05:00 |
|
Ryan Oldenburg
|
a394c4170c
|
Ran mddoc, new procs
|
2020-03-08 22:13:25 -05:00 |
|
guzba
|
c212d3d95b
|
Improve docs and use unix line endings (#2)
* use unix line endings
* improving some docs
* add mddoc dep
|
2020-03-05 17:44:26 -08:00 |
|
treeform
|
c66c1ee9b3
|
Update docs.
|
2019-10-17 07:42:23 -07:00 |
|
treeform
|
965e2b06cc
|
update structure
|
2018-08-12 14:25:42 -07:00 |
|
treeform
|
39999fd006
|
Added readme
|
2018-08-10 08:08:56 -07:00 |
|