Commit graph

124 commits

Author SHA1 Message Date
treeform
6078b51561 fract not frac! 2023-03-05 11:41:13 -08:00
treeform
f84453543a undo fixed point stuff, its not working 2023-03-04 17:18:17 -08:00
treeform
e4364449e8 Fix warnings. 2023-03-04 14:19:42 -08:00
treeform
2688769103 Right-hand z-forward coordinate system 2023-03-04 12:57:17 -08:00
treeform
5c347516ba fix 2023-02-27 12:59:43 -08:00
treeform
cd6fd9cfca expose gen*Constructor for users to add their own types. 2023-02-27 12:58:31 -08:00
treeform
da54243231 Fix for lookAt: https://github.com/treeform/vmath/issues/63 2023-02-27 11:57:22 -08:00
treeform
005a6235ef More work on swizzle. 2022-08-08 11:03:41 -07:00
Andre von Houck
da90d35282
Merge pull request #52 from levovix0/master
fix getters and template -> func for setters in swizzle
2022-08-08 10:33:27 -07:00
silent-observer
8ae21a7a4e
Fix documentation errors when importing vmath 2022-07-18 17:49:53 +03:00
treeform
a5697855f4 Fix to work around --mm:arc bug. 2022-07-08 16:50:35 -07:00
Ryan Oldenburg
1938d04cf8 simpler quantize + test 2022-06-10 14:32:24 -05:00
levovix0
3be5d965e2 fix setters in swizzle 2022-06-05 17:09:16 +03:00
levovix0
8b85bef504 fix getters and template -> func for setters in swizzle 2022-06-05 13:48:09 +03:00
treeform
3c138bb23d Add inversesqrt, vec boolean, and mix functions from glsl. 2022-04-01 10:11:45 -07:00
treeform
cba483c057 Fix #51 - Better doc generation. 2022-03-18 14:36:06 -07:00
treeform
4a9f5fa397 Fix mat4.pos. 2022-01-28 20:45:04 -08:00
Ryan Oldenburg
3e78d218a5 trunc instead of floor 2021-12-03 14:18:03 -06:00
Ryan Oldenburg
0e33227e90 not needed 2021-11-23 16:28:15 -06:00
treeform
98f8485ff0 Fix https://github.com/treeform/vmath/issues/44 2021-11-20 22:14:44 -08:00
treeform
b11891e6ec func -> template 2021-11-20 22:14:33 -08:00
treeform
666abd8c83
Merge pull request #46 from treeform/swizzle2
Add template based swizzle
2021-11-20 22:09:50 -08:00
treeform
c15614ec2c Add tempalte based swizzle to work around https://github.com/nim-lang/Nim/issues/13063 2021-11-20 09:55:10 -08:00
treeform
87325778b7 Merge branch 'master' of github.com:treeform/vmath 2021-10-26 08:36:22 -07:00
treeform
f9f41a5bb2 Add pos setter and getter to mat4. 2021-10-26 08:36:19 -07:00
Ryan Oldenburg
81041ac712 add some vector conversions 2021-10-11 20:45:10 -05:00
treeform
47891e35d2 Add mat3.determinant and use it in inverse(). 2021-10-04 12:44:27 -07:00
Andre von Houck
fa66fc6538 Small change. 2021-09-26 21:46:49 -07:00
Ryan Oldenburg
7b55ea0b12 1.0.11 Mat3 bycopy 2021-09-05 12:23:07 -05:00
treeform
522bbf3bc0 Depricate lerp use mix, add mod and zmod. 2021-07-15 22:28:16 -07:00
treeform
f711a5ff6d
Add Swizzle to all Vecs. (#39)
* Add swizzle based on macro.
* More constructors.
* Make it work with shady.
* Morepretty.
* Add ray tracer output.
* Better typePrefix that works with all vector layouts.
2021-07-12 20:07:40 -07:00
treeform
9196bbfe81 Fix minor issues with Apple M1. 2021-07-11 06:25:13 -07:00
treeform
0a29d51639 Add mat3 * vec3. 2021-07-06 08:50:39 -07:00
treeform
9b9f8f525e Add some more matrix * vector operatoins. 2021-07-05 09:54:23 -07:00
treeform
d0aace4c93 Add min/max functions for vectors. 2021-06-11 08:02:30 -07:00
Ryan Oldenburg
7f4545b241 faster == and != 2021-06-05 00:31:19 -05:00
treeform
43f9875df8 Change readme. Allow toRad/deg take integers. 2021-05-29 11:24:48 -07:00
treeform
693002bacd 1.0.8: Fix and bench isNan. 2021-05-29 10:55:46 -07:00
treeform
b355ff2a28 Merge branch 'master' of github.com:treeform/vmath 2021-05-29 09:29:39 -07:00
treeform
a2c0da6255 1.0.7 - Add $ to everything, add isNaN. 2021-05-29 09:29:36 -07:00
Elliot Waite
31d1e05d98
Fix error message (#35) 2021-05-28 23:08:39 -07:00
treeform
feca07ded9 Fix #34: ortho(), add tests. 2021-05-08 11:09:22 -07:00
treeform
2acbf2a3c3 Fix issue with rotate matrixes. 2021-05-08 11:01:17 -07:00
treeform
6db149a2be
Add 3 different vector/matrix representations. (#32)
* Add -d:vmathArrayBased to go to array vectors (slow).
* Add -d:vmathObjBased to go to object vectors (faster).
* Add default or just add -d:vmathObjArrayBased to go to object-array vectors (fastest).

Current speed test (using pixie, your results may vary):
```
nim c -r -d:release -d:vmathArrayBased .\tests\benchmark_svg.nim
svg decode ........................ 31.543 ms     38.110 ms    ±5.531  x1000

nim c -r -d:release -d:vmathObjBased .\tests\benchmark_svg.nim
svg decode ........................ 25.620 ms     33.569 ms    ±6.328  x1000

nim c -r -d:release .\tests\benchmark_svg.nim
svg decode ........................ 25.746 ms     33.059 ms    ±5.666  x1000
```
2021-05-08 11:00:29 -07:00
Ryan Oldenburg
322c4f6a98 1.0.4 mat3.pos= 2021-04-27 20:26:39 -05:00
treeform
19eb9dd330 1.0.3: Add fractional, speed up lerp. 2021-04-18 16:50:48 -07:00
treeform
9cdf152ec7 1.0.2: Fix default generic params. 2021-03-26 15:33:36 -07:00
treeform
a4662ebf0a Fix bug with perspective and add back nlerp. 2021-03-26 15:16:36 -07:00
treeform
0f80873e58
vmath 1.0.0 - Breaking Changes. (#29)
# Added a bunch of new types:

Type  | Constructor | Description
------|-------------| ---------------------------------------------------
BVec# | bvec#       | a vector of booleans
IVec# | ivec#       | a vector of signed integers
UVec# | uvec#       | a vector of unsigned integers
Vec#  | vec#        | a vector of single-precision floating-point numbers
DVec# | dvec#       | a vector of double-precision floating-point numbers

## And these types:

NIM     | GLSL   | 2     | 3     | 4     | 9     | 16    | 4     |
--------|--------|-------|-------|-------|-------|-------|-------|
bool    | bool   | BVec2 | BVec3 | BVec4 |       |       |       |
int32   | int    | IVec2 | IVec3 | IVec4 |       |       |       |
uint32  | uint   | UVec2 | UVec3 | UVec4 |       |       |       |
float32 | float  | Vec2  | Vec3  | Vec4  | Mat3  | Mat4  | Quat  |
float64 | double | DVec2 | DVec3 | DVec4 | DMat3 | DMat4 | DQuat |

# 0.x.x to 1.0.0 vmath breaking changes:

* `vec3(v)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `vec3(v, 0)` no longer works please use `vec3(v.x, v.y, 0)` instead.
* `2 * v` no longer works due to more vec types please use `v * 2` instead.
* `m[15]` no longer works because matrices are now m[x, y].
* Concept of 3x3 rotation 3d matrix was removed.
* `angleBetween` got renamed to `angle(a, b)`
* `scaleMat` got renamed to `scale(v)`
* `rotationMat3` got renamed to `rotate(x)`
2021-03-26 13:58:21 -07:00
treeform
4cb11b87b0 Make sure every type has a hash. 2021-02-28 11:02:59 -08:00