Add Swizzle to all Vecs. (#39)

* Add swizzle based on macro.
* More constructors.
* Make it work with shady.
* Morepretty.
* Add ray tracer output.
* Better typePrefix that works with all vector layouts.
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treeform 2021-07-12 20:07:40 -07:00 committed by GitHub
parent 9196bbfe81
commit f711a5ff6d
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5 changed files with 204 additions and 46 deletions

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@ -4,7 +4,7 @@
## default: ObjArray based ## default: ObjArray based
## ##
import math, strutils import macros, math, strutils
export math except isNan export math except isNan
{.push inline.} {.push inline.}
@ -230,13 +230,13 @@ elif true or defined(vmathObjArrayBased):
GVec234[T] = GVec2[T] | GVec3[T] | GVec4[T] GVec234[T] = GVec2[T] | GVec3[T] | GVec4[T]
template gvec2*[T](x, y: T): GVec2[T] = template gvec2*[T](x, y: T): GVec2[T] =
GVec2[T](arr:[T(x), T(y)]) GVec2[T](arr: [T(x), T(y)])
template gvec3*[T](x, y, z: T): GVec3[T] = template gvec3*[T](x, y, z: T): GVec3[T] =
GVec3[T](arr:[T(x), T(y), T(z)]) GVec3[T](arr: [T(x), T(y), T(z)])
template gvec4*[T](x, y, z, w: T): GVec4[T] = template gvec4*[T](x, y, z, w: T): GVec4[T] =
GVec4[T](arr:[T(x), T(y), T(z), T(w)]) GVec4[T](arr: [T(x), T(y), T(z), T(w)])
template x*[T](a: var GVec2[T]): var T = a.arr[0] template x*[T](a: var GVec2[T]): var T = a.arr[0]
template y*[T](a: var GVec2[T]): var T = a.arr[1] template y*[T](a: var GVec2[T]): var T = a.arr[1]
@ -436,6 +436,9 @@ proc isNan*(x: SomeFloat): bool =
## Returns true if number is a NaN. ## Returns true if number is a NaN.
x != 0.0 and (x != x or x * 0.5 == x) x != 0.0 and (x != x or x * 0.5 == x)
template lowerType(a: typed): string =
($type(a)).toLowerAscii()
template genConstructor(lower, upper, typ: untyped) = template genConstructor(lower, upper, typ: untyped) =
proc `lower 2`*(): `upper 2` = gvec2[typ](typ(0), typ(0)) proc `lower 2`*(): `upper 2` = gvec2[typ](typ(0), typ(0))
@ -457,17 +460,20 @@ template genConstructor(lower, upper, typ: untyped) =
proc `lower 4`*[T](x: GVec4[T]): `upper 4` = proc `lower 4`*[T](x: GVec4[T]): `upper 4` =
gvec4[typ](typ(x[0]), typ(x[1]), typ(x[2]), typ(x[3])) gvec4[typ](typ(x[0]), typ(x[1]), typ(x[2]), typ(x[3]))
proc `lower 3`*[T](x: GVec2[T]): `upper 3` = proc `lower 3`*[T](x: GVec2[T], z: T = 0): `upper 3` =
gvec3[typ](typ(x[0]), typ(x[1]), 0) gvec3[typ](typ(x[0]), typ(x[1]), z)
proc `lower 4`*[T](x: GVec3[T]): `upper 4` = proc `lower 4`*[T](x: GVec3[T], w: T = 0): `upper 4` =
gvec4[typ](typ(x[0]), typ(x[1]), typ(x[2]), 0) gvec4[typ](typ(x[0]), typ(x[1]), typ(x[2]), w)
proc `lower 4`*[T](a, b: GVec2[T]): `upper 4` =
gvec4[typ](typ(a[0]), typ(a[1]), typ(b[0]), typ(b[1]))
proc `$`*(a: `upper 2`): string = proc `$`*(a: `upper 2`): string =
($type(a)).toLowerAscii() & "(" & $a.x & ", " & $a.y & ")" lowerType(a) & "(" & $a.x & ", " & $a.y & ")"
proc `$`*(a: `upper 3`): string = proc `$`*(a: `upper 3`): string =
($type(a)).toLowerAscii() & "(" & $a.x & ", " & $a.y & ", " & $a.z & ")" lowerType(a) & "(" & $a.x & ", " & $a.y & ", " & $a.z & ")"
proc `$`*(a: `upper 4`): string = proc `$`*(a: `upper 4`): string =
($type(a)).toLowerAscii() & "(" & $a.x & ", " & $a.y & ", " & $a.z & ", " & $a.w & ")" lowerType(a) & "(" & $a.x & ", " & $a.y & ", " & $a.z & ", " & $a.w & ")"
genConstructor(bvec, BVec, bool) genConstructor(bvec, BVec, bool)
genConstructor(ivec, IVec, int32) genConstructor(ivec, IVec, int32)
@ -475,40 +481,124 @@ genConstructor(uvec, UVec, uint32)
genConstructor(vec, Vec, float32) genConstructor(vec, Vec, float32)
genConstructor(dvec, DVec, float64) genConstructor(dvec, DVec, float64)
proc xy*[T](a: GVec234[T]): GVec2[T] = gvec2[T](a.x, a.y) {.experimental: "dotOperators".}
proc xz*[T](a: GVec234[T]): GVec2[T] = gvec2[T](a.x, a.z) proc num(letter: char, fields: NimNode): int =
proc yx*[T](a: GVec234[T]): GVec2[T] = gvec2[T](a.y, a.x) ## Given a swizzle character gives back the location number.
proc yz*[T](a: GVec234[T]): GVec2[T] = gvec2[T](a.y, a.z) case letter:
proc zx*[T](a: GVec234[T]): GVec2[T] = gvec2[T](a.z, a.x) of 'x', 'r', 's': 0
proc zy*[T](a: GVec234[T]): GVec2[T] = gvec2[T](a.z, a.y) of 'y', 'g', 't': 1
of 'z', 'b', 'p': 2
of 'w', 'a', 'q': 3
else:
error "invalid swizzle character: " & letter, fields
quit()
proc xxx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.x, a.x) proc typePrefix(node: NimNode): string =
proc xxy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.x, a.y) ## Given a node of type GVec234 gives its prefix type.
proc xxz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.x, a.z) ## IVec2 -> "i", DVec4 -> "d", Vec3 -> ""
proc xyx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.y, a.x) let typeName =
proc xyy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.y, a.y) when defined(vmathArrayBased):
proc xyz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.y, a.z) node.getType()[2].repr
proc xzx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.z, a.x) elif defined(vmathObjBased):
proc xzy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.z, a.y) node.getType()[2][0].getType().repr
proc xzz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.x, a.z, a.z) elif true or defined(vmathObjArrayBased):
proc yxx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.x, a.x) node.getType()[2][0].getType()[2].repr
proc yxy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.x, a.y) case typeName:
proc yxz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.x, a.z) of "bool": "b"
proc yyx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.y, a.x) of "int32": "i"
proc yyy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.y, a.y) of "uint32": "u"
proc yyz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.y, a.z) of "float32": ""
proc yzx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.z, a.x) of "float", "float64": "d"
proc yzy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.z, a.y) else:
proc yzz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.y, a.z, a.z) error "invalid vector type: " & typeName, node
proc zxx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.x, a.x) quit()
proc zxy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.x, a.y)
proc zxz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.x, a.z) macro `.`*(v: GVec234, fields: untyped): untyped =
proc zyx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.y, a.x) ## Adds support for swizzle getter.
proc zyy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.y, a.y) ## x y z w
proc zyz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.y, a.z) ## r g b a
proc zzx*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.z, a.x) ## s t p q
proc zzy*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.z, a.y) ## v.xyz, v.xxx, v.zyx ...
proc zzz*[T](a: GVec34[T]): GVec3[T] = gvec3[T](a.z, a.z, a.z) ## v.rgb, v.rrr, v.bgr ...
## v.stp, v.sss, v.pts ...
let swizzle = fields.repr
let vec = ident(typePrefix(v) & "vec" & $swizzle.len)
if swizzle.len == 1:
let a = num(swizzle[0], fields)
result = quote do:
`v`[`a`]
elif swizzle.len == 2:
let
a = num(swizzle[0], fields)
b = num(swizzle[1], fields)
result = quote do:
`vec`(`v`[`a`], `v`[`b`])
elif swizzle.len == 3:
let
a = num(swizzle[0], fields)
b = num(swizzle[1], fields)
c = num(swizzle[2], fields)
result = quote do:
`vec`(`v`[`a`], `v`[`b`], `v`[`c`])
elif swizzle.len == 4:
let
a = num(swizzle[0], fields)
b = num(swizzle[1], fields)
c = num(swizzle[2], fields)
d = num(swizzle[3], fields)
result = quote do:
`vec`(`v`[`a`], `v`[`b`], `v`[`c`], `v`[`d`])
else:
error "invalid number of swizzle characters: " & swizzle, fields
macro `.=`*(v: GVec234, fields: untyped, e: untyped): untyped =
## Adds support for swizzle setter.
## x y z w
## r g b a
## s t p q
## v.xyz, v.xxx, v.zyx ...
## v.rgb, v.rrr, v.bgr ...
## v.stp, v.sss, v.pts ...
let swizzle = fields.repr
if swizzle.len == 1:
let a = num(swizzle[0], fields)
result = quote do:
`v`[`a`] = `e`
elif swizzle.len == 2:
let
a = num(swizzle[0], fields)
b = num(swizzle[1], fields)
result = quote do:
block:
let tmp = `e`
`v`[`a`] = tmp[0]
`v`[`b`] = tmp[1]
elif swizzle.len == 3:
let
a = num(swizzle[0], fields)
b = num(swizzle[1], fields)
c = num(swizzle[2], fields)
result = quote do:
block:
let tmp = `e`
`v`[`a`] = tmp[0]
`v`[`b`] = tmp[1]
`v`[`c`] = tmp[2]
elif swizzle.len == 4:
let
a = num(swizzle[0], fields)
b = num(swizzle[1], fields)
c = num(swizzle[2], fields)
d = num(swizzle[3], fields)
result = quote do:
block:
let tmp = `e`
`v`[`a`] = tmp[0]
`v`[`b`] = tmp[1]
`v`[`c`] = tmp[2]
`v`[`d`] = tmp[3]
else:
error "invalid number of swizzle characters: " & swizzle, fields
proc `==`*[T](a, b: GVec2[T]): bool = proc `==`*[T](a, b: GVec2[T]): bool =
a.x == b.x and a.y == b.y a.x == b.x and a.y == b.y

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@ -2,7 +2,7 @@
## MIT License ## MIT License
## Copyright (c) 2021 Edin Omeragic ## Copyright (c) 2021 Edin Omeragic
import chroma, math, times, pixie, vmath, benchy import benchy, chroma, math, pixie, times, vmath
{.push inline, noinit, checks: off.} {.push inline, noinit, checks: off.}

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@ -160,7 +160,6 @@ proc `[]=`(a: var Vec3ObjArr, i: int, v: float32) {.inline.} =
proc set(a: var Vec3Tuple, i: int, v: float32) {.inline.} = proc set(a: var Vec3Tuple, i: int, v: float32) {.inline.} =
cast[ptr float32](cast[uint64](a.addr) + i.uint64 * sizeof(float32).uint64)[] = v cast[ptr float32](cast[uint64](a.addr) + i.uint64 * sizeof(float32).uint64)[] = v
timeIt "vec3Obj[static]=", 1000: timeIt "vec3Obj[static]=", 1000:
var v = vec3Obj(1, 2, 3) var v = vec3Obj(1, 2, 3)
for i in 0 .. 1000000: for i in 0 .. 1000000:

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@ -252,6 +252,15 @@ block:
_ = dvec3() _ = dvec3()
_ = dvec4() _ = dvec4()
var a = vec3(vec2(1, 2), 3)
doAssert a == vec3(1, 2, 3)
var b = vec4(vec3(1, 2, 3), 4)
doAssert b == vec4(1, 2, 3, 4)
var c = vec4(vec2(1, 2), vec2(3, 4))
doAssert c == vec4(1, 2, 3, 4)
block: block:
# test $ string functions # test $ string functions
doAssert $bvec2(true, false) == "bvec2(true, false)" doAssert $bvec2(true, false) == "bvec2(true, false)"
@ -278,6 +287,66 @@ block:
echo vec3(1.0, 2.0, 3.0) echo vec3(1.0, 2.0, 3.0)
echo vec4(1.0, 2.0, 3.0, 4.0) echo vec4(1.0, 2.0, 3.0, 4.0)
block:
# test swizzle vec
var a = vec2(1, 2)
doAssert a.x == 1.0
doAssert a.y == 2.0
doAssert a.yx == vec2(2, 1)
doAssert a.gr == vec2(2, 1)
doAssert a.ts == vec2(2, 1)
doAssert a.xxx == vec3(1, 1, 1)
a.yx = vec2(-1, -2)
doAssert a == vec2(-2, -1)
a.xx = vec2(-7, -3)
doAssert a == vec2(-3, -1)
when compiles(a.xyzxyz):
doAssert false
when compiles(a.z = 123):
doAssert false
var b = vec4(1, 2, 3, 4)
doAssert b == vec4(1, 2, 3, 4)
b.wzyx = b
doAssert b == vec4(4, 3, 2, 1)
b.g = 123
doAssert b == vec4(4.0, 123.0, 2.0, 1.0)
block:
# test swizzle dvec float64
var a = dvec2(1, 2)
doAssert a.x == 1.0
doAssert a.y == 2.0
doAssert a.yx == dvec2(2, 1)
doAssert a.gr == dvec2(2, 1)
doAssert a.ts == dvec2(2, 1)
doAssert a.xxx == dvec3(1, 1, 1)
a.yx = dvec2(-1, -2)
doAssert a == dvec2(-2, -1)
a.xx = dvec2(-7, -3)
doAssert a == dvec2(-3, -1)
when compiles(a.xyzxyz):
doAssert false
when compiles(a.z = 123):
doAssert false
var b = dvec4(1, 2, 3, 4)
doAssert b == dvec4(1, 2, 3, 4)
b.wzyx = b
doAssert b == dvec4(4, 3, 2, 1)
b.g = 123
doAssert b == dvec4(4.0, 123.0, 2.0, 1.0)
block: block:
# Test basic mat constructors. # Test basic mat constructors.
block: block: