bugfix
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1 changed files with 4 additions and 4 deletions
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@ -616,13 +616,13 @@ proc `*`*(a: Mat3, b: Vec2): Vec2 =
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type Mat4* = array[16, float32] ## 4x4 Matrix - OpenGL row order
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proc mat4*(v0, v1, Vec2, Vec3, Vec4, v5, v6, v7, v8, v9, v10, v11, v12, v13,
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proc mat4*(v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13,
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v14, v15: float32): Mat4 =
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result[0] = v0
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result[1] = v1
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result[2] = Vec2
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result[3] = Vec3
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result[4] = Vec4
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result[2] = v2
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result[3] = v3
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result[4] = v4
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result[5] = v5
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result[6] = v6
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result[7] = v7
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