From 6f7ffdfd603af2570e96e6b4ea87914bdb3d2c31 Mon Sep 17 00:00:00 2001 From: Ryan Oldenburg Date: Fri, 13 Mar 2020 21:33:45 -0500 Subject: [PATCH] bugfix --- src/vmath.nim | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/vmath.nim b/src/vmath.nim index 7bc9aa6..7739f62 100644 --- a/src/vmath.nim +++ b/src/vmath.nim @@ -616,13 +616,13 @@ proc `*`*(a: Mat3, b: Vec2): Vec2 = type Mat4* = array[16, float32] ## 4x4 Matrix - OpenGL row order -proc mat4*(v0, v1, Vec2, Vec3, Vec4, v5, v6, v7, v8, v9, v10, v11, v12, v13, +proc mat4*(v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15: float32): Mat4 = result[0] = v0 result[1] = v1 - result[2] = Vec2 - result[3] = Vec3 - result[4] = Vec4 + result[2] = v2 + result[3] = v3 + result[4] = v4 result[5] = v5 result[6] = v6 result[7] = v7