146 lines
3.1 KiB
Nim
146 lines
3.1 KiB
Nim
import benchy, chroma, pixie, random, vmath
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(50, 50)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, 255, 0, 255))
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timeIt "draw small-on-big bmNormal":
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a.draw(b, translate(vec2(25, 25)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(50, 50)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, 255, 0, 255))
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timeIt "draw small-on-big Smooth bmNormal":
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a.draw(b, translate(vec2(25.2, 25.2)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, 255, 0, 255))
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timeIt "draw big-on-bigger bmNormal":
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a.draw(b, translate(vec2(25, 25)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, 255, 0, 255))
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timeIt "draw [scale 0.5]":
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a.draw(b, translate(vec2(25, 25)) * scale(vec2(0.5, 0.5)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, 255, 0, 255))
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timeIt "draw [scale 2]":
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a.draw(b, translate(vec2(25, 25)) * scale(vec2(2, 2)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
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timeIt "draw Smooth [x translate]":
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a.draw(b, translate(vec2(25.2, 0)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
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timeIt "draw Smooth [y translate]":
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a.draw(b, translate(vec2(0, 25.2)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
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timeIt "draw Smooth [x + y translate]":
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a.draw(b, translate(vec2(25.2, 25.2)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
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timeIt "draw Smooth [rotate 45 deg]":
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a.draw(b, translate(vec2(0, 500)) * rotate(toRadians(45)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(1000, 1000)
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b = newMask(500, 500)
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a.fill(rgba(255, 0, 0, 255))
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b.fill(rand(255).uint8)
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timeIt "draw mask Smooth [rotate 45 deg]":
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a.draw(b, translate(vec2(0, 500)) * rotate(toRadians(45)), bmNormal)
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keep(b)
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block:
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let
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a = newImage(100, 100)
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b = newImage(50, 50)
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timeIt "shadow (no offset)":
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b.fill(rgba(0, 0, 0, 255))
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a.draw(b, translate(vec2(25, 25)))
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let shadow = a.shadow(
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offset = vec2(0, 0),
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spread = 10,
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blur = 10,
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color = rgba(0, 0, 0, 255)
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)
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keep(shadow)
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block:
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let
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a = newImage(100, 100)
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b = newImage(50, 50)
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timeIt "shadow (with offset)":
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b.fill(rgba(0, 0, 0, 255))
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a.draw(b, translate(vec2(25, 25)))
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let shadow = a.shadow(
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offset = vec2(10, 10),
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spread = 10,
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blur = 10,
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color = rgba(0, 0, 0, 255)
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)
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keep(shadow)
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