save work if no shadow offset

This commit is contained in:
Ryan Oldenburg 2021-11-23 03:15:58 -06:00
parent 8ba0ce3fb9
commit a8518c8218
2 changed files with 27 additions and 4 deletions

View file

@ -976,12 +976,18 @@ proc shadow*(
image: Image, offset: Vec2, spread, blur: float32, color: SomeColor
): Image {.raises: [PixieError].} =
## Create a shadow of the image with the offset, spread and blur.
let
mask = image.newMask()
let mask = image.newMask()
var shifted: Mask
if offset == vec2(0, 0):
shifted = mask
else:
shifted = newMask(mask.width, mask.height)
shifted.draw(mask, translate(offset), bmOverwrite)
shifted.draw(mask, translate(offset), bmOverwrite)
shifted.spread(spread)
shifted.blur(blur)
result = newImage(shifted.width, shifted.height)
result.fill(color)
result.draw(shifted, blendMode = bmMask)

View file

@ -115,7 +115,7 @@ block:
a = newImage(100, 100)
b = newImage(50, 50)
timeIt "shadow":
timeIt "shadow (no offset)":
b.fill(rgba(0, 0, 0, 255))
a.draw(b, translate(vec2(25, 25)))
@ -126,3 +126,20 @@ block:
color = rgba(0, 0, 0, 255)
)
keep(shadow)
block:
let
a = newImage(100, 100)
b = newImage(50, 50)
timeIt "shadow (with offset)":
b.fill(rgba(0, 0, 0, 255))
a.draw(b, translate(vec2(25, 25)))
let shadow = a.shadow(
offset = vec2(10, 10),
spread = 10,
blur = 10,
color = rgba(0, 0, 0, 255)
)
keep(shadow)