pixie/README.md
2021-02-18 10:14:55 -08:00

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# Pixie - A full-featured 2D graphics library for Nim
⚠️ WARNING: This library is still in heavy development. ⚠️
Pixie is a 2D graphics library similar to [Cairo](https://www.cairographics.org/) and [Skia](https://skia.org) written (almost) entirely in Nim.
This library is being actively developed and is not yet ready for use. Since you've managed to stumble onto it, give it a star and check back soon!
`nimble install pixie`
Features:
* Drawing paths, shapes and curves, with even-odd and non-zero windings.
* Strokes with joins and caps.
* Shadows, glows and blurs.
* Complex masking: Subtract, Intersect, Exclude.
* Complex blends: Darken, Multiply, Color Dodge, Hue, Luminosity... etc.
* Pixel perfect AA quality.
* Supported file formats: PNG, BMP, JPG, SVG + more in development.
## Testing
`nimble test`
## Examples
### Square
[examples/square.nim](examples/square.nim)
```nim
var p: Path
p.rect(50, 50, 100, 100)
image.fillPath(p, rgba(255, 0, 0, 255))
```
![example output](examples/square.png)
### Line
[examples/line.nim](examples/line.nim)
```nim
var p: Path
p.moveTo(25, 25)
p.lineTo(175, 175)
image.strokePath(
p,
parseHtmlColor("#FF5C00").rgba,
strokeWidth = 10,
)
```
![example output](examples/line.png)
### Rounded rectangle
[examples/rounded_rectangle.nim](examples/rounded_rectangle.nim)
```nim
let
x = 50.0
y = 50.0
w = 100.0
h = 100.0
r = 25.0
var path: Path
path.roundedRect(vec2(x, y), vec2(w, h), r, r, r, r)
image.fillPath(path, rgba(0, 255, 0, 255))
```
![example output](examples/rounded_rectangle.png)
### Heart
[examples/heart.nim](examples/heart.nim)
```nim
image.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
""",
parseHtmlColor("#FC427B").rgba
)
```
![example output](examples/heart.png)
### Shadow
[examples/shadow.nim](examples/shadow.nim)
```nim
var p: Path
p.polygon(100, 100, 70, sides = 8)
p.closePath()
var polyImage = newImage(200, 200)
polyImage.fillPath(p, rgba(255, 255, 255, 255))
image.draw(polyImage.shadow(
offset = vec2(2, 2),
spread = 2,
blur = 10,
color = rgba(0, 0, 0, 200)
))
image.draw(polyImage)
```
![example output](examples/shadow.png)
### Blur
[examples/blur.nim](examples/blur.nim)
```nim
var p: Path
p.polygon(100, 100, 70, sides = 6)
p.closePath()
let mask = newMask(200, 200)
mask.fillPath(p)
blur.blur(20)
blur.draw(mask, blendMode = bmMask)
image.draw(trees)
image.draw(blur)
```
![example output](examples/blur.png)
### Tiger
[examples/tiger.nim](examples/tiger.nim)
```nim
let tiger = readImage("examples/data/tiger.svg")
image.draw(
tiger,
translate(vec2(100, 100)) *
scale(vec2(0.2, 0.2)) *
translate(vec2(-450, -450))
)
```
![example output](examples/tiger.png)