336 lines
7.4 KiB
Markdown
336 lines
7.4 KiB
Markdown
<img src="docs/banner.png">
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# Pixie - A full-featured 2D graphics library for Nim
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Pixie is a 2D graphics library similar to [Cairo](https://www.cairographics.org/) and [Skia](https://skia.org) written (almost) entirely in Nim.
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This library is being actively developed and we'd be happy for you to use it.
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`nimble install pixie`
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![Github Actions](https://github.com/treeform/pixie/workflows/Github%20Actions/badge.svg)
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Features:
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* Typesetting and rasterizing text, including styled rich text via spans.
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* Drawing paths, shapes and curves with even-odd and non-zero windings.
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* Pixel-perfect AA quality.
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* Supported file formats are PNG, BMP, JPG, SVG + more in development.
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* Strokes with joins and caps.
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* Shadows, glows and blurs.
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* Complex masking: Subtract, Intersect, Exclude.
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* Complex blends: Darken, Multiply, Color Dodge, Hue, Luminosity... etc.
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* Many operations are SIMD accelerated.
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### Documentation
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API reference: https://nimdocs.com/treeform/pixie/pixie.html
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### Image file formats
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Format | Read | Write |
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------------- | ------------- | ------------- |
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PNG | ✅ | ✅ |
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JPEG | ✅ | |
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BMP | ✅ | ✅ |
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GIF | ✅ | |
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SVG | ✅ | |
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### Font file formats
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Format | Read
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------------- | -------------
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TTF | ✅
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OTF | ✅
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SVG | ✅
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### Joins and caps
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Supported Caps:
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* Butt
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* Round
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* Square
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Supported Joins:
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* Miter (with miter angle limit)
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* Bevel
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* Round
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### Blending & masking
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Supported Blend Modes:
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* Normal
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* Darken
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* Multiply
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* ColorBurn
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* Lighten
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* Screen
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* Color Dodge
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* Overlay
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* Soft Light
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* Hard Light
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* Difference
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* Exclusion
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* Hue
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* Saturation
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* Color
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* Luminosity
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Supported Mask Modes:
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* Mask
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* Overwrite
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* Subtract Mask
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* Intersect Mask
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* Exclude Mask
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### SVG style paths:
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Format | Supported | Description |
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------------- | ------------- | --------------------- |
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M m | ✅ | move to |
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L l | ✅ | line to |
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h h | ✅ | horizontal line to |
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V v | ✅ | vertical line to |
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C c S s | ✅ | cublic to |
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Q q T t | ✅ | quadratic to |
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A a | ✅ | arc to |
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z | ✅ | close path |
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### Realtime Examples
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Here are some examples of using Pixie for realtime rendering with some popular windowing libraries:
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* [examples/realtime_glfw.nim](examples/realtime_glfw.nim)
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* [examples/realtime_glut.nim](examples/realtime_glut.nim)
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* [examples/realtime_sdl.nim](examples/realtime_sdl.nim)
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* [examples/realtime_win32.nim](examples/realtime_win32.nim)
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## Testing
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`nimble test`
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## Examples
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### Text
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[examples/text.nim](examples/text.nim)
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```nim
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var font = readFont("tests/fonts/Roboto-Regular_1.ttf")
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font.size = 20
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let text = "Typesetting is the arrangement and composition of text in graphic design and publishing in both digital and traditional medias."
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image.fillText(font.typeset(text, bounds = vec2(180, 180)), vec2(10, 10))
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```
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![example output](examples/text.png)
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### Text spans
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[examples/text_spans.nim](examples/text_spans.nim)
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```nim
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let font = readFont("tests/fonts/Ubuntu-Regular_1.ttf")
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proc style(font: Font, size: float32, color: ColorRGBA): Font =
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result = font
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result.size = size
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result.paint.color = color
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let spans = @[
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newSpan("verb [with object] ", font.style(12, rgba(200, 200, 200, 255))),
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newSpan("strallow\n", font.style(36, rgba(0, 0, 0, 255))),
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newSpan("\nstral·low\n", font.style(13, rgba(0, 127, 244, 255))),
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newSpan("\n1. free (something) from restrictive restrictions \"the regulations are intended to strallow changes in public policy\" ",
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font.style(14, rgba(80, 80, 80, 255)))
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]
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image.fillText(typeset(spans, bounds = vec2(180, 180)), vec2(10, 10))
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```
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![example output](examples/text_spans.png)
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### Square
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[examples/square.nim](examples/square.nim)
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```nim
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let ctx = newContext(image)
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ctx.fillStyle = rgba(255, 0, 0, 255)
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let
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pos = vec2(50, 50)
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wh = vec2(100, 100)
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ctx.fillRect(rect(pos, wh))
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```
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![example output](examples/square.png)
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### Line
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[examples/line.nim](examples/line.nim)
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```nim
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let ctx = newContext(image)
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ctx.strokeStyle = "#FF5C00"
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ctx.lineWidth = 10
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let
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start = vec2(25, 25)
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stop = vec2(175, 175)
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ctx.strokeSegment(segment(start, stop))
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```
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![example output](examples/line.png)
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### Rounded rectangle
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[examples/rounded_rectangle.nim](examples/rounded_rectangle.nim)
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```nim
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let ctx = newContext(image)
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ctx.fillStyle = rgba(0, 255, 0, 255)
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let
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pos = vec2(50, 50)
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wh = vec2(100, 100)
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r = 25.0
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ctx.fillRoundedRect(rect(pos, wh), r)
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```
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![example output](examples/rounded_rectangle.png)
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### Heart
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[examples/heart.nim](examples/heart.nim)
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```nim
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image.fillPath(
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"""
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M 20 60
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A 40 40 90 0 1 100 60
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A 40 40 90 0 1 180 60
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Q 180 120 100 180
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Q 20 120 20 60
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z
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""",
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parseHtmlColor("#FC427B").rgba
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)
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```
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![example output](examples/heart.png)
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### Masking
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[examples/masking.nim](examples/masking.nim)
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```nim
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let ctx = newContext(lines)
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ctx.strokeStyle = "#F8D1DD"
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ctx.lineWidth = 30
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ctx.strokeSegment(segment(vec2(25, 25), vec2(175, 175)))
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ctx.strokeSegment(segment(vec2(25, 175), vec2(175, 25)))
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mask.fillPath(
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"""
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M 20 60
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A 40 40 90 0 1 100 60
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A 40 40 90 0 1 180 60
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Q 180 120 100 180
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Q 20 120 20 60
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z
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"""
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)
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lines.draw(mask)
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image.draw(lines)
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```
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![example output](examples/masking.png)
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### Gradient
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[examples/gradient.nim](examples/gradient.nim)
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```nim
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let paint = Paint(
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kind: pkGradientRadial,
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gradientHandlePositions: @[
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vec2(100, 100),
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vec2(200, 100),
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vec2(100, 200)
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],
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gradientStops: @[
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ColorStop(color: rgba(255, 0, 0, 255), position: 0),
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ColorStop(color: rgba(255, 0, 0, 40), position: 1.0),
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]
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)
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image.fillPath(
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"""
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M 20 60
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A 40 40 90 0 1 100 60
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A 40 40 90 0 1 180 60
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Q 180 120 100 180
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Q 20 120 20 60
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z
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""",
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paint
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)
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```
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![example output](examples/gradient.png)
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### Image tiled
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[examples/image_tiled.nim](examples/image_tiled.nim)
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```nim
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var path: Path
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path.polygon(
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vec2(100, 100),
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70,
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sides = 8
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)
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image.fillPath(
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path,
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Paint(
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kind: pkImageTiled,
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image: readImage("tests/images/png/baboon.png"),
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imageMat: scale(vec2(0.08, 0.08))
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)
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)
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```
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![example output](examples/image_tiled.png)
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### Shadow
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[examples/shadow.nim](examples/shadow.nim)
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```nim
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let polygonImage = newImage(200, 200)
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let ctx = newContext(polygonImage)
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ctx.fillStyle = rgba(255, 255, 255, 255)
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ctx.fillPolygon(
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vec2(100, 100),
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70,
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sides = 8
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)
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let shadow = polygonImage.shadow(
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offset = vec2(2, 2),
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spread = 2,
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blur = 10,
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color = rgba(0, 0, 0, 200)
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)
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image.draw(shadow)
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image.draw(polygonImage)
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```
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![example output](examples/shadow.png)
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### Blur
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[examples/blur.nim](examples/blur.nim)
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```nim
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let mask = newMask(200, 200)
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mask.fillPolygon(vec2(100, 100), 70, sides = 6)
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blur.blur(20)
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blur.draw(mask, blendMode = bmMask)
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image.draw(trees)
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image.draw(blur)
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```
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![example output](examples/blur.png)
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### Tiger
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[examples/tiger.nim](examples/tiger.nim)
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```nim
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let tiger = readImage("examples/data/tiger.svg")
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image.draw(
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tiger,
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translate(vec2(100, 100)) *
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scale(vec2(0.2, 0.2)) *
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translate(vec2(-450, -450))
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)
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```
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![example output](examples/tiger.png)
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