90a88e4393
This reverts commit 8aab927127
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336 lines
7.7 KiB
Nim
336 lines
7.7 KiB
Nim
import benchy, chroma, vmath, pixie/images
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include pixie/blends
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let
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backdrop = newImage(256, 256)
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source = newImage(256, 256)
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source.fill(rgba(100, 100, 100, 100))
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template reset() =
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backdrop.fill(rgba(0, 0, 0, 255))
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reset()
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timeIt "blendNormal":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendNormal(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendNormalFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendNormalFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendDarken":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendDarken(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendDarkenFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendDarkenFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendMultiply":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendMultiply(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendMultiplyFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendMultiplyFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendLinearBurn":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLinearBurn(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendLinearBurnFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLinearBurnFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendColorBurn":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendColorBurn(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendColorBurnFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendColorBurnFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendLighten":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLighten(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendLightenFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLightenFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendScreen":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendScreen(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendScreenFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendScreenFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendLinearDodge":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLinearDodge(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendLinearDodgeFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLinearDodgeFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendColorDodge":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendColorDodge(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendColorDodgeFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendColorDodgeFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendOverlay":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendOverlay(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendOverlayFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendOverlayFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendSoftLight":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendSoftLight(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendSoftLightFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendSoftLightFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendHardLight":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendHardLight(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendHardLightFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendHardLightFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendDifference":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendDifference(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendDifferenceFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendDifferenceFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendExclusion":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendExclusion(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendExclusionFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendExclusionFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendHue":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendHue(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendHueFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendHueFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendSaturation":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendSaturation(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendSaturationFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendSaturationFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendColor":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendColor(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendColorFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendColorFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendLuminosity":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLuminosity(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendLuminosityFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendLuminosityFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendMask":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendMask(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendMaskFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendMaskFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendSubtractMask":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendSubtractMask(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendSubtractMaskFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendSubtractMaskFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendIntersectMask":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendIntersectMask(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendIntersectMaskFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendIntersectMaskFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendExcludeMask":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendExcludeMask(backdrop.data[i], source.data[i])
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reset()
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timeIt "blendExcludeMaskFloats":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendExcludeMaskFloats(
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backdrop.data[i].color, source.data[i].color
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).rgba
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reset()
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timeIt "blendNormalPremultiplied":
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for i in 0 ..< backdrop.data.len:
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backdrop.data[i] = blendNormalPremultiplied(backdrop.data[i], source.data[i])
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when defined(amd64) and not defined(pixieNoSimd):
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import nimsimd/sse2
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timeIt "blendNormalPremultiplied [simd]":
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for i in countup(0, backdrop.data.len - 4, 4):
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let
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b = mm_loadu_si128(backdrop.data[i].addr)
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s = mm_loadu_si128(source.data[i].addr)
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mm_storeu_si128(backdrop.data[i].addr, blendNormalPremultiplied(b, s))
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