pixie/tests/benchmark_blends.nim

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import benchy, chroma, vmath, pixie/images
include pixie/blends
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let
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backdrop = newImage(256, 256)
source = newImage(256, 256)
source.fill(rgba(100, 100, 100, 100))
template reset() =
backdrop.fill(rgba(0, 0, 0, 255))
reset()
timeIt "blendNormal":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendNormal(backdrop.data[i], source.data[i])
reset()
timeIt "blendNormalFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendNormalFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendDarken":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendDarken(backdrop.data[i], source.data[i])
reset()
timeIt "blendDarkenFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendDarkenFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendMultiply":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendMultiply(backdrop.data[i], source.data[i])
reset()
timeIt "blendMultiplyFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendMultiplyFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendLinearBurn":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLinearBurn(backdrop.data[i], source.data[i])
reset()
timeIt "blendLinearBurnFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLinearBurnFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendColorBurn":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendColorBurn(backdrop.data[i], source.data[i])
reset()
timeIt "blendColorBurnFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendColorBurnFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendLighten":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLighten(backdrop.data[i], source.data[i])
reset()
timeIt "blendLightenFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLightenFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendScreen":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendScreen(backdrop.data[i], source.data[i])
reset()
timeIt "blendScreenFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendScreenFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendLinearDodge":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLinearDodge(backdrop.data[i], source.data[i])
reset()
timeIt "blendLinearDodgeFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLinearDodgeFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendColorDodge":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendColorDodge(backdrop.data[i], source.data[i])
reset()
timeIt "blendColorDodgeFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendColorDodgeFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendOverlay":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendOverlay(backdrop.data[i], source.data[i])
reset()
timeIt "blendOverlayFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendOverlayFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendSoftLight":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendSoftLight(backdrop.data[i], source.data[i])
reset()
timeIt "blendSoftLightFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendSoftLightFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
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timeIt "blendHardLight":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendHardLight(backdrop.data[i], source.data[i])
reset()
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timeIt "blendHardLightFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendHardLightFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
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timeIt "blendDifference":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendDifference(backdrop.data[i], source.data[i])
reset()
timeIt "blendDifferenceFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendDifferenceFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendExclusion":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendExclusion(backdrop.data[i], source.data[i])
reset()
timeIt "blendExclusionFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendExclusionFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendHue":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendHue(backdrop.data[i], source.data[i])
reset()
timeIt "blendHueFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendHueFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendSaturation":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendSaturation(backdrop.data[i], source.data[i])
reset()
timeIt "blendSaturationFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendSaturationFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendColor":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendColor(backdrop.data[i], source.data[i])
reset()
timeIt "blendColorFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendColorFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendLuminosity":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLuminosity(backdrop.data[i], source.data[i])
reset()
timeIt "blendLuminosityFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendLuminosityFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendMask":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendMask(backdrop.data[i], source.data[i])
reset()
timeIt "blendMaskFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendMaskFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendSubtractMask":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendSubtractMask(backdrop.data[i], source.data[i])
reset()
timeIt "blendSubtractMaskFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendSubtractMaskFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendIntersectMask":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendIntersectMask(backdrop.data[i], source.data[i])
reset()
timeIt "blendIntersectMaskFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendIntersectMaskFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
timeIt "blendExcludeMask":
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for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendExcludeMask(backdrop.data[i], source.data[i])
reset()
timeIt "blendExcludeMaskFloats":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendExcludeMaskFloats(
backdrop.data[i].color, source.data[i].color
).rgba
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reset()
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timeIt "blendNormalPremultiplied":
for i in 0 ..< backdrop.data.len:
backdrop.data[i] = blendNormalPremultiplied(backdrop.data[i], source.data[i])
when defined(amd64) and not defined(pixieNoSimd):
import nimsimd/sse2
timeIt "blendNormalPremultiplied [simd]":
for i in countup(0, backdrop.data.len - 4, 4):
let
b = mm_loadu_si128(backdrop.data[i].addr)
s = mm_loadu_si128(source.data[i].addr)
mm_storeu_si128(backdrop.data[i].addr, blendNormalPremultiplied(b, s))