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![Baboon](https://en.wikipedia.org/wiki/Baboon) ![Mandrill](https://en.wikipedia.org/wiki/Mandrill) |
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.github/workflows | ||
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examples | ||
experiments | ||
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pixie.nimble | ||
README.md |
👏 👏 👏 Check out video about the library: A full-featured 2D graphics library for Nim (NimConf 2021) 👏 👏 👏
Pixie - A full-featured 2D graphics library for Nim
Pixie is a 2D graphics library similar to Cairo and Skia written (almost) entirely in Nim.
This library is being actively developed and we'd be happy for you to use it.
nimble install pixie
Features:
- Typesetting and rasterizing text, including styled rich text via spans.
- Drawing paths, shapes and curves with even-odd and non-zero windings.
- Pixel-perfect AA quality.
- Supported file formats are PNG, BMP, JPG, SVG + more in development.
- Strokes with joins and caps.
- Shadows, glows and blurs.
- Complex masking: Subtract, Intersect, Exclude.
- Complex blends: Darken, Multiply, Color Dodge, Hue, Luminosity... etc.
- Many operations are SIMD accelerated.
Documentation
API reference: https://nimdocs.com/treeform/pixie/pixie.html
Image file formats
Format | Read | Write |
---|---|---|
PNG | ✅ | ✅ |
JPEG | ✅ | |
BMP | ✅ | ✅ |
QOI | ✅ | ✅ |
GIF | ✅ | |
SVG | ✅ | |
PPM | ✅ | ✅ |
Font file formats
Format | Read |
---|---|
TTF | ✅ |
OTF | ✅ |
SVG | ✅ |
Joins and caps
Supported Caps:
- Butt
- Round
- Square
Supported Joins:
- Miter (with miter angle limit)
- Bevel
- Round
Blending & masking
Supported Blend Modes:
- Normal
- Darken
- Multiply
- ColorBurn
- Lighten
- Screen
- Color Dodge
- Overlay
- Soft Light
- Hard Light
- Difference
- Exclusion
- Hue
- Saturation
- Color
- Luminosity
Supported Mask Modes:
- Mask
- Overwrite
- Subtract Mask
- Intersect Mask
- Exclude Mask
SVG style paths:
Format | Supported | Description |
---|---|---|
M m | ✅ | move to |
L l | ✅ | line to |
h h | ✅ | horizontal line to |
V v | ✅ | vertical line to |
C c S s | ✅ | cublic to |
Q q T t | ✅ | quadratic to |
A a | ✅ | arc to |
z | ✅ | close path |
Pixie + GPU
To learn how to use Pixie for realtime graphics with GPU, check out Boxy.
Testing
nimble test
Examples
git clone https://github.com/treeform/pixie
to run examples.
Text
nim c -r examples/text.nim
var font = readFont("examples/data/Roboto-Regular_1.ttf")
font.size = 20
let text = "Typesetting is the arrangement and composition of text in graphic design and publishing in both digital and traditional medias."
image.fillText(font.typeset(text, vec2(180, 180)), translate(vec2(10, 10)))
Text spans
nim c -r examples/text_spans.nim
let typeface = readTypeface("examples/data/Ubuntu-Regular_1.ttf")
proc newFont(typeface: Typeface, size: float32, color: Color): Font =
result = newFont(typeface)
result.size = size
result.paint.color = color
let spans = @[
newSpan("verb [with object] ",
newFont(typeface, 12, color(0.78125, 0.78125, 0.78125, 1))),
newSpan("strallow\n", newFont(typeface, 36, color(0, 0, 0, 1))),
newSpan("\nstral·low\n", newFont(typeface, 13, color(0, 0.5, 0.953125, 1))),
newSpan("\n1. free (something) from restrictive restrictions \"the regulations are intended to strallow changes in public policy\" ",
newFont(typeface, 14, color(0.3125, 0.3125, 0.3125, 1)))
]
image.fillText(typeset(spans, vec2(180, 180)), translate(vec2(10, 10)))
Square
nim c -r examples/square.nim
let ctx = newContext(image)
ctx.fillStyle = rgba(255, 0, 0, 255)
let
pos = vec2(50, 50)
wh = vec2(100, 100)
ctx.fillRect(rect(pos, wh))
Line
nim c -r examples/line.nim
let ctx = newContext(image)
ctx.strokeStyle = "#FF5C00"
ctx.lineWidth = 10
let
start = vec2(25, 25)
stop = vec2(175, 175)
ctx.strokeSegment(segment(start, stop))
Rounded rectangle
nim c -r examples/rounded_rectangle.nim
let ctx = newContext(image)
ctx.fillStyle = rgba(0, 255, 0, 255)
let
pos = vec2(50, 50)
wh = vec2(100, 100)
r = 25.0
ctx.fillRoundedRect(rect(pos, wh), r)
Heart
nim c -r examples/heart.nim
image.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
""",
parseHtmlColor("#FC427B").rgba
)
Masking
nim c -r examples/masking.nim
let ctx = newContext(lines)
ctx.strokeStyle = "#F8D1DD"
ctx.lineWidth = 30
ctx.strokeSegment(segment(vec2(25, 25), vec2(175, 175)))
ctx.strokeSegment(segment(vec2(25, 175), vec2(175, 25)))
mask.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
"""
)
lines.draw(mask)
image.draw(lines)
Gradient
nim c -r examples/gradient.nim
let paint = newPaint(pkGradientRadial)
paint.gradientHandlePositions = @[
vec2(100, 100),
vec2(200, 100),
vec2(100, 200)
]
paint.gradientStops = @[
ColorStop(color: color(1, 0, 0, 1), position: 0),
ColorStop(color: color(1, 0, 0, 0.15625), position: 1.0),
]
image.fillPath(
"""
M 20 60
A 40 40 90 0 1 100 60
A 40 40 90 0 1 180 60
Q 180 120 100 180
Q 20 120 20 60
z
""",
paint
)
Image tiled
nim c -r examples/image_tiled.nim
let path = newPath()
path.polygon(
vec2(100, 100),
70,
sides = 8
)
let paint = newPaint(pkImageTiled)
paint.image = readImage("examples/data/mandrill.png")
paint.imageMat = scale(vec2(0.08, 0.08))
image.fillPath(path, paint)
Shadow
nim c -r examples/shadow.nim
let path = newPath()
path.polygon(vec2(100, 100), 70, sides = 8)
let polygonImage = newImage(200, 200)
polygonImage.fillPath(path, rgba(255, 255, 255, 255))
let shadow = polygonImage.shadow(
offset = vec2(2, 2),
spread = 2,
blur = 10,
color = rgba(0, 0, 0, 200)
)
image.draw(shadow)
image.draw(polygonImage)
Blur
nim c -r examples/blur.nim
let path = newPath()
path.polygon(vec2(100, 100), 70, sides = 6)
let mask = newMask(200, 200)
mask.fillPath(path)
blur.blur(20)
blur.draw(mask, blendMode = bmMask)
image.draw(trees)
image.draw(blur)
Tiger
nim c -r examples/tiger.nim
let tiger = readImage("examples/data/tiger.svg")
image.draw(
tiger,
translate(vec2(100, 100)) *
scale(vec2(0.2, 0.2)) *
translate(vec2(-450, -450))
)