clean up paths.

This commit is contained in:
treeform 2021-11-28 16:03:26 -08:00
parent 753352b53f
commit 4a3d42a034
4 changed files with 101 additions and 102 deletions

2
.gitignore vendored
View file

@ -12,3 +12,5 @@ nimcache
*.dll
__pycache__
bindings/generated
*.dSYM
dump.txt

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@ -1,6 +1,6 @@
import algorithm, bumpy, chroma, pixie/images, print,
sequtils, vmath, benchy, fidget2/perf
vmath, benchy, fidget2/perf
import pixie, pixie/paths {.all.}
@ -160,7 +160,7 @@ proc binaryInsert(arr: var seq[float32], v: float32) =
proc fillPath2(image: Image, p: Path, color: Color, windingRule = wrNonZero, blendMode = bmNormal) =
const q = 1/256.0
let rgbx = color.rgbx
var segments = p.commandsToShapes().shapesToSegments()
var segments = p.commandsToShapes(true, 1.0).shapesToSegments()
let
bounds = computeBounds(segments).snapToPixels()
startX = max(0, bounds.x.int)
@ -465,7 +465,7 @@ when defined(bench):
test("halfAarc", halfAarc, 100)
test("hourGlass", hourGlass, 100)
test("hole", hole, 100)
test("holeEvenOdd", holeEvenOdd, 100, wr=wrNonZero)
test("holeNonZero", holeEvenOdd, 100, wr=wrNonZero)
test("holeEvenOdd", holeEvenOdd, 100, wr=wrEvenOdd)
test("letterG", letterG, 100)
else:
@ -476,6 +476,6 @@ else:
# test("halfAarc", halfAarc)
# test("hourGlass", hourGlass)
#test("hole", hole, wr=wrEvenOdd)
test("holeEvenOdd", holeEvenOdd, wr=wrNonZero)
test("holeNonZero", holeEvenOdd, wr=wrNonZero)
test("holeEvenOdd", holeEvenOdd, wr=wrEvenOdd)
# test("letterG", letterG)

View file

@ -1,6 +1,5 @@
import algorithm, bumpy, chroma, pixie/images, print,
sequtils, vmath, benchy, fidget2/perf
import algorithm, chroma, pixie/images, vmath, benchy
import pixie, pixie/paths {.all.}

View file

@ -2052,17 +2052,6 @@ when defined(sweeps):
bI: Vec2
area: float32 = 0.0
# # Sort A on top.
# if a.y > b.y:
# let tmp = a
# a = b
# b = tmp
# if (b.y < 0 or a.y > 1) or # Above or bellow, no effect.
# (a.x >= 1 and b.x >= 1) or # To the right, no effect.
# (a.y == b.y): # Horizontal line, no effect.
# return 0
if (a.x < 0 and b.x < 0) or # Both to the left.
(a.x == b.x): # Vertical line
# Area of the rectangle:
@ -2116,7 +2105,6 @@ when defined(sweeps):
t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator
if s > 0 and s < 1 and t > 0 and t < 1:
#print s, t
at = a.at + (t * s1)
return true
@ -2140,28 +2128,6 @@ when defined(sweeps):
line.winding = s[1]
return line
proc computeBounds(polygons: seq[seq[Vec2]]): Rect =
## Compute the bounds of the segments.
var
xMin = float32.high
xMax = float32.low
yMin = float32.high
yMax = float32.low
for segments in polygons:
for v in segments:
xMin = min(xMin, v.x)
xMax = max(xMax, v.x)
yMin = min(yMin, v.y)
yMax = max(yMax, v.y)
if xMin.isNaN() or xMax.isNaN() or yMin.isNaN() or yMax.isNaN():
discard
else:
result.x = xMin
result.y = yMin
result.w = xMax - xMin
result.h = yMax - yMin
proc binaryInsert(arr: var seq[float32], v: float32) =
if arr.len == 0:
arr.add(v)
@ -2180,12 +2146,73 @@ when defined(sweeps):
if arr[L] ~= v:
return
elif arr[L] > v:
#print "insert", v, arr, L, R
arr.insert(v, L)
else:
#print "insert", v, arr, L, R
arr.insert(v, L + 1)
proc sortSegments(segments: var seq[(Segment, int16)], inl, inr: int) =
## Quicksort + insertion sort, in-place and faster than standard lib sort.
let n = inr - inl + 1
if n < 32: # Use insertion sort for the rest
for i in inl + 1 .. inr:
var
j = i - 1
k = i
while j >= 0 and segments[j][0].at.y > segments[k][0].at.y:
swap(segments[j + 1], segments[j])
dec j
dec k
return
var
l = inl
r = inr
let p = segments[l + n div 2][0].at.y
while l <= r:
if segments[l][0].at.y < p:
inc l
elif segments[r][0].at.y > p:
dec r
else:
swap(segments[l], segments[r])
inc l
dec r
sortSegments(segments, inl, r)
sortSegments(segments, l, inr)
proc sortSweepLines(segments: var seq[SweepLine], inl, inr: int) =
## Quicksort + insertion sort, in-place and faster than standard lib sort.
proc avg(line: SweepLine): float32 {.inline.} =
(line.tox + line.atx) / 2.float32
let n = inr - inl + 1
if n < 32: # Use insertion sort for the rest
for i in inl + 1 .. inr:
var
j = i - 1
k = i
while j >= 0 and segments[j].avg > segments[k].avg:
swap(segments[j + 1], segments[j])
dec j
dec k
return
var
l = inl
r = inr
let p = segments[l + n div 2].avg
while l <= r:
if segments[l].avg < p:
inc l
elif segments[r].avg > p:
dec r
else:
swap(segments[l], segments[r])
inc l
dec r
sortSweepLines(segments, inl, r)
sortSweepLines(segments, l, inr)
proc fillShapes(
image: Image,
shapes: seq[seq[Vec2]],
@ -2200,8 +2227,11 @@ when defined(sweeps):
bounds = computeBounds(segments).snapToPixels()
startX = max(0, bounds.x.int)
if segments.len == 0:
return
# Create sorted segments.
segments.sort(proc(a, b: (Segment, int16)): int = cmp(a[0].at.y, b[0].at.y))
segments.sortSegments(0, segments.high)
# Compute cut lines
var cutLines: seq[float32]
@ -2209,61 +2239,43 @@ when defined(sweeps):
cutLines.binaryInsert(s[0].at.y)
cutLines.binaryInsert(s[0].to.y)
if cutLines.len == 0 or cutLines.len == 1:
return
var
sweeps = newSeq[seq[SweepLine]](cutLines.len - 1) # dont add bottom cutLine
# Dont add bottom cutLine.
sweeps = newSeq[seq[SweepLine]](cutLines.len - 1)
lastSeg = 0
i = 0
while i < sweeps.len:
#for i, sweep in sweeps.mpairs:
#print "sweep", i, cutLines[i]
if lastSeg < segments.len:
while segments[lastSeg][0].at.y == cutLines[i]:
let s = segments[lastSeg]
if s[0].at.y != s[0].to.y:
#print s
if s[0].to.y != cutLines[i + 1]:
#print "needs cut?", s
#quit("need to cut lines")
var at: Vec2
var seg = s[0]
for j in i ..< sweeps.len:
let y = cutLines[j + 1]
if intersects(line(vec2(0, y), vec2(1, y)), seg, at):
#print "cutting", j, seg
#print "add cut", j, segment(seg.at, at)
sweeps[j].add(toLine((segment(seg.at, at), s[1])))
seg = segment(at, seg.to)
else:
if seg.at.y != seg.to.y:
#print "add rest", j, segment(seg.at, seg.to)
sweeps[j].add(toLine(s))
# else:
# print "micro?"
break
else:
#print "add", s
sweeps[i].add(toLine(s))
if s[0].to.y != cutLines[i + 1]:
var at: Vec2
var seg = s[0]
for j in i ..< sweeps.len:
let y = cutLines[j + 1]
#TODO: speed up with horizintal line intersect
if intersects(line(vec2(0, y), vec2(1, y)), seg, at):
sweeps[j].add(toLine((segment(seg.at, at), s[1])))
seg = segment(at, seg.to)
else:
if seg.at.y != seg.to.y:
sweeps[j].add(toLine(s))
break
else:
sweeps[i].add(toLine(s))
inc lastSeg
if lastSeg >= segments.len:
break
inc i
i = 0
#echo sweeps.len, " vs ", cutLines.len
while i < sweeps.len:
for t in 0 ..< 10:
# TODO: Maybe finds all cuts first, add them to array, cut all lines at once.
for t in 0 ..< 10: # TODO: maybe while true:
# keep cutting sweep
var needsCut = false
var cutterLine: float32 = 0
@ -2277,8 +2289,9 @@ when defined(sweeps):
needsCut = true
cutterLine = at.y
break doubleFor
# TODO enable?
if false and needsCut:
#echo "doing a cut"
# Doing a cut.
var
thisSweep = sweeps[i]
sweeps[i].setLen(0)
@ -2294,43 +2307,31 @@ when defined(sweeps):
break
inc i
i = 0
while i < sweeps.len:
# Sort the sweep by X
sweeps[i].sort proc(a, b: SweepLine): int =
result = cmp(a.atx, b.atx)
if result == 0:
result = cmp(a.tox, b.tox)
sweeps[i].sortSweepLines(0, sweeps[i].high)
# Do winding order
var
pen = 0
prevFill = false
j = 0
# print "sweep", i, "--------------"
while j < sweeps[i].len:
let a = sweeps[i][j]
# print a.winding
if a.winding == 1:
inc pen
if a.winding == -1:
dec pen
# print j, pen, prevFill, shouldFill(windingRule, pen)
let thisFill = shouldFill(windingRule, pen)
if prevFill == thisFill:
# remove this line
# print "remove", j
# Remove this sweep line.
sweeps[i].delete(j)
continue
prevFill = thisFill
inc j
# print sweeps[i]
inc i
#print sweeps
# Used to debug sweeps:
# for s in 0 ..< sweeps.len:
# let
# y1 = cutLines[s]
@ -2351,10 +2352,6 @@ when defined(sweeps):
currCutLine: int,
sweep: seq[SweepLine]
) =
# if sweep.len mod 2 != 0:
# return
let
sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
yFracTop = ((y.float32 - cutLines[currCutLine]) / sweepHeight).clamp(0, 1)
@ -2374,6 +2371,8 @@ when defined(sweeps):
minEi = min(neX, seX).int
maxEi = max(neX, seX).ceil.int
# TODO: Add case when trapezoids both starts and stops on same pixle.
let
nw = vec2(sweep[i+0].atx, cutLines[currCutLine])
sw = vec2(sweep[i+0].tox, cutLines[currCutLine + 1])
@ -2385,6 +2384,7 @@ when defined(sweeps):
var midArea = pixelCover(nw - vec2(x.float32, y.float32), sw - vec2(x.float32, y.float32))
var midArea8 = (midArea * 255).uint8
for x in maxWi ..< minEi:
# TODO: Maybe try coverages of uint16 to prevent streeks in solid white fill?
coverages[x - startX] += midArea8
let
@ -2399,7 +2399,6 @@ when defined(sweeps):
var
currCutLine = 0
coverages = newSeq[uint8](bounds.w.int)
#echo "coverages", coverages.len
for scanLine in cutLines[0].int ..< cutLines[^1].ceil.int:
zeroMem(coverages[0].addr, coverages.len)
@ -2418,6 +2417,5 @@ when defined(sweeps):
blendMode
)
when defined(release):
{.pop.}