Merge pull request #227 from zetashift/master
fix typo in realtime_sdl example
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commit
f64ae08744
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@ -12,7 +12,7 @@ var
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frameCount = 0
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window: WindowPtr
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render: RendererPtr
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mainSerface: SurfacePtr
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mainSurface: SurfacePtr
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mainTexture: TexturePtr
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evt = sdl2.defaultEvent
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@ -44,8 +44,8 @@ proc display() =
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inc frameCount
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var dataPtr = ctx.image.data[0].addr
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mainSerface.pixels = dataPtr
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mainTexture = render.createTextureFromSurface(mainSerface)
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mainSurface.pixels = dataPtr
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mainTexture = render.createTextureFromSurface(mainSurface)
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render.copy(mainTexture, nil, nil)
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render.present()
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@ -56,7 +56,7 @@ const
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gmask = uint32 0x0000ff00
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bmask = uint32 0x00ff0000
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amask = uint32 0xff000000
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mainSerface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask)
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mainSurface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask)
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render = createRenderer(window, -1, 0)
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