diff --git a/examples/realtime_sdl.nim b/examples/realtime_sdl.nim index a93cfce..4150059 100644 --- a/examples/realtime_sdl.nim +++ b/examples/realtime_sdl.nim @@ -12,7 +12,7 @@ var frameCount = 0 window: WindowPtr render: RendererPtr - mainSerface: SurfacePtr + mainSurface: SurfacePtr mainTexture: TexturePtr evt = sdl2.defaultEvent @@ -44,8 +44,8 @@ proc display() = inc frameCount var dataPtr = ctx.image.data[0].addr - mainSerface.pixels = dataPtr - mainTexture = render.createTextureFromSurface(mainSerface) + mainSurface.pixels = dataPtr + mainTexture = render.createTextureFromSurface(mainSurface) render.copy(mainTexture, nil, nil) render.present() @@ -56,7 +56,7 @@ const gmask = uint32 0x0000ff00 bmask = uint32 0x00ff0000 amask = uint32 0xff000000 -mainSerface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask) +mainSurface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask) render = createRenderer(window, -1, 0)