f
This commit is contained in:
parent
f4bb34ee5e
commit
753352b53f
3 changed files with 549 additions and 52 deletions
106
experiments/sweeps3.nim
Normal file
106
experiments/sweeps3.nim
Normal file
|
@ -0,0 +1,106 @@
|
|||
|
||||
import algorithm, bumpy, chroma, pixie/images, print,
|
||||
sequtils, vmath, benchy, fidget2/perf
|
||||
|
||||
import pixie, pixie/paths {.all.}
|
||||
|
||||
|
||||
template test(name: string, p: Path, a: static int = 1, wr = wrNonZero) =
|
||||
echo name
|
||||
var image = newImage(200, 200)
|
||||
timeIt " sweeps", a:
|
||||
for i in 0 ..< a:
|
||||
image.fill(color(0, 0, 0, 0))
|
||||
image.fillPath(p, color(1, 0, 0, 1), windingRule = wr)
|
||||
image.writeFile("experiments/trapezoids/output_sweep.png")
|
||||
|
||||
# var image2 = newImage(200, 200)
|
||||
# timeIt " scanline", a:
|
||||
# for i in 0 ..< a:
|
||||
# image2.fill(color(0, 0, 0, 0))
|
||||
# image2.fillPath(p, color(1, 0, 0, 1), windingRule = wr)
|
||||
# image2.writeFile("experiments/trapezoids/output_scanline.png")
|
||||
|
||||
# let (score, diff) = diff(image, image2)
|
||||
# if score > 0.05:
|
||||
# echo "does not appear ot match"
|
||||
# diff.writeFile("experiments/trapezoids/output_diff.png")
|
||||
|
||||
|
||||
var rect = Path()
|
||||
rect.moveTo(50.5, 50.5)
|
||||
rect.lineTo(50.5, 150.5)
|
||||
rect.lineTo(150.5, 150.5)
|
||||
rect.lineTo(150.5, 50.5)
|
||||
rect.closePath()
|
||||
|
||||
var rhombus = Path()
|
||||
rhombus.moveTo(100, 50)
|
||||
rhombus.lineTo(150, 100)
|
||||
rhombus.lineTo(100, 150)
|
||||
rhombus.lineTo(50, 100)
|
||||
rhombus.closePath()
|
||||
|
||||
var heart = parsePath("""
|
||||
M 20 60
|
||||
A 40 40 90 0 1 100 60
|
||||
A 40 40 90 0 1 180 60
|
||||
Q 180 120 100 180
|
||||
Q 20 120 20 60
|
||||
z
|
||||
""")
|
||||
|
||||
var cricle = Path()
|
||||
cricle.arc(100, 100, 50, 0, PI * 2, true)
|
||||
cricle.closePath()
|
||||
|
||||
|
||||
# Half arc (test cut lines)
|
||||
var halfAarc = parsePath("""
|
||||
M 25 25 C 85 25 85 125 25 125 z
|
||||
""")
|
||||
|
||||
# Hour glass (test cross lines)
|
||||
var hourGlass = parsePath("""
|
||||
M 20 20 L 180 20 L 20 180 L 180 180 z
|
||||
""")
|
||||
|
||||
# Hole
|
||||
var hole = parsePath("""
|
||||
M 40 40 L 40 160 L 160 160 L 160 40 z
|
||||
M 120 80 L 120 120 L 80 120 L 80 80 z
|
||||
""")
|
||||
|
||||
var holeEvenOdd = parsePath("""
|
||||
M 40 40 L 40 160 L 160 160 L 160 40 z
|
||||
M 80 80 L 80 120 L 120 120 L 120 80 z
|
||||
""")
|
||||
|
||||
## g
|
||||
var letterG = parsePath("""
|
||||
M 406 538 Q 394 546 359.5 558.5 T 279 571 Q 232 571 190.5 556 T 118 509.5 T 69 431 T 51 319 Q 51 262 68 214.5 T 117.5 132.5 T 197 78.5 T 303 59 Q 368 59 416.5 68.5 T 498 86 V 550 Q 498 670 436 724 T 248 778 Q 199 778 155.5 770 T 80 751 L 97 670 Q 125 681 165.5 689.5 T 250 698 Q 333 698 369.5 665 T 406 560 V 538 Z M 405 152 Q 391 148 367.5 144.5 T 304 141 Q 229 141 188.5 190 T 148 320 Q 148 365 159.5 397 T 190.5 450 T 235.5 481 T 288 491 Q 325 491 356 480.5 T 405 456 V 152 Z
|
||||
""")
|
||||
letterG.transform(scale(vec2(0.2, 0.2)))
|
||||
|
||||
when defined(bench):
|
||||
test("rect", rect, 100)
|
||||
test("rhombus", rhombus, 100)
|
||||
test("heart", heart, 100)
|
||||
test("cricle", cricle, 100)
|
||||
test("halfAarc", halfAarc, 100)
|
||||
test("hourGlass", hourGlass, 100)
|
||||
test("hole", hole, 100)
|
||||
test("holeEvenOdd", holeEvenOdd, 100, wr=wrNonZero)
|
||||
test("holeEvenOdd", holeEvenOdd, 100, wr=wrEvenOdd)
|
||||
test("letterG", letterG, 100)
|
||||
else:
|
||||
# test("rect", rect)
|
||||
# test("rhombus", rhombus)
|
||||
# test("heart", heart)
|
||||
# test("cricle", cricle)
|
||||
# test("halfAarc", halfAarc)
|
||||
# test("hourGlass", hourGlass)
|
||||
#test("hole", hole, wr=wrEvenOdd)
|
||||
test("holeEvenOdd", holeEvenOdd, wr=wrNonZero)
|
||||
test("holeEvenOdd", holeEvenOdd, wr=wrEvenOdd)
|
||||
# test("letterG", letterG)
|
|
@ -1537,64 +1537,73 @@ proc fillHits(
|
|||
mask.clearUnsafe(0, y, startX, y)
|
||||
mask.clearUnsafe(filledTo, y, mask.width, y)
|
||||
|
||||
proc fillShapes(
|
||||
image: Image,
|
||||
shapes: seq[seq[Vec2]],
|
||||
color: SomeColor,
|
||||
windingRule: WindingRule,
|
||||
blendMode: BlendMode
|
||||
) =
|
||||
# Figure out the total bounds of all the shapes,
|
||||
# rasterize only within the total bounds
|
||||
let
|
||||
rgbx = color.asRgbx()
|
||||
segments = shapes.shapesToSegments()
|
||||
aa = segments.requiresAntiAliasing()
|
||||
bounds = computeBounds(segments).snapToPixels()
|
||||
startX = max(0, bounds.x.int)
|
||||
startY = max(0, bounds.y.int)
|
||||
pathHeight = min(image.height, (bounds.y + bounds.h).int)
|
||||
partitioning = partitionSegments(segments, startY, pathHeight - startY)
|
||||
when not defined(sweeps):
|
||||
proc fillShapes(
|
||||
image: Image,
|
||||
shapes: seq[seq[Vec2]],
|
||||
color: SomeColor,
|
||||
windingRule: WindingRule,
|
||||
blendMode: BlendMode
|
||||
) =
|
||||
# Figure out the total bounds of all the shapes,
|
||||
# rasterize only within the total bounds
|
||||
let
|
||||
rgbx = color.asRgbx()
|
||||
segments = shapes.shapesToSegments()
|
||||
aa = segments.requiresAntiAliasing()
|
||||
bounds = computeBounds(segments).snapToPixels()
|
||||
startX = max(0, bounds.x.int)
|
||||
startY = max(0, bounds.y.int)
|
||||
pathHeight = min(image.height, (bounds.y + bounds.h).int)
|
||||
partitioning = partitionSegments(segments, startY, pathHeight - startY)
|
||||
|
||||
var
|
||||
coverages = newSeq[uint8](bounds.w.int)
|
||||
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
||||
numHits: int
|
||||
var
|
||||
coverages = newSeq[uint8](bounds.w.int)
|
||||
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
||||
numHits: int
|
||||
|
||||
for y in startY ..< pathHeight:
|
||||
computeCoverage(
|
||||
coverages,
|
||||
hits,
|
||||
numHits,
|
||||
image.width.float32,
|
||||
y,
|
||||
startX,
|
||||
aa,
|
||||
partitioning,
|
||||
windingRule
|
||||
)
|
||||
if aa:
|
||||
image.fillCoverage(
|
||||
rgbx,
|
||||
startX,
|
||||
y,
|
||||
for y in startY ..< pathHeight:
|
||||
computeCoverage(
|
||||
coverages,
|
||||
blendMode
|
||||
)
|
||||
else:
|
||||
image.fillHits(
|
||||
rgbx,
|
||||
startX,
|
||||
y,
|
||||
hits,
|
||||
numHits,
|
||||
windingRule,
|
||||
blendMode
|
||||
image.width.float32,
|
||||
y,
|
||||
startX,
|
||||
aa,
|
||||
partitioning,
|
||||
windingRule
|
||||
)
|
||||
if aa:
|
||||
image.fillCoverage(
|
||||
rgbx,
|
||||
startX,
|
||||
y,
|
||||
coverages,
|
||||
blendMode
|
||||
)
|
||||
else:
|
||||
image.fillHits(
|
||||
rgbx,
|
||||
startX,
|
||||
y,
|
||||
hits,
|
||||
numHits,
|
||||
windingRule,
|
||||
blendMode
|
||||
)
|
||||
|
||||
if blendMode == bmMask:
|
||||
image.clearUnsafe(0, 0, 0, startY)
|
||||
image.clearUnsafe(0, pathHeight, 0, image.height)
|
||||
if blendMode == bmMask:
|
||||
image.clearUnsafe(0, 0, 0, startY)
|
||||
image.clearUnsafe(0, pathHeight, 0, image.height)
|
||||
else:
|
||||
proc fillShapes(
|
||||
image: Image,
|
||||
shapes: seq[seq[Vec2]],
|
||||
color: SomeColor,
|
||||
windingRule: WindingRule,
|
||||
blendMode: BlendMode
|
||||
)
|
||||
|
||||
proc fillShapes(
|
||||
mask: Mask,
|
||||
|
@ -2030,5 +2039,385 @@ proc strokeOverlaps*(
|
|||
strokeShapes.transform(transform)
|
||||
strokeShapes.overlaps(test, wrNonZero)
|
||||
|
||||
when defined(sweeps):
|
||||
import algorithm
|
||||
|
||||
proc pixelCover(a0, b0: Vec2): float32 =
|
||||
## Returns the amount of area a given segment sweeps to the right
|
||||
## in a [0,0 to 1,1] box.
|
||||
var
|
||||
a = a0
|
||||
b = b0
|
||||
aI: Vec2
|
||||
bI: Vec2
|
||||
area: float32 = 0.0
|
||||
|
||||
# # Sort A on top.
|
||||
# if a.y > b.y:
|
||||
# let tmp = a
|
||||
# a = b
|
||||
# b = tmp
|
||||
|
||||
# if (b.y < 0 or a.y > 1) or # Above or bellow, no effect.
|
||||
# (a.x >= 1 and b.x >= 1) or # To the right, no effect.
|
||||
# (a.y == b.y): # Horizontal line, no effect.
|
||||
# return 0
|
||||
|
||||
if (a.x < 0 and b.x < 0) or # Both to the left.
|
||||
(a.x == b.x): # Vertical line
|
||||
# Area of the rectangle:
|
||||
return (1 - clamp(a.x, 0, 1)) * (min(b.y, 1) - max(a.y, 0))
|
||||
|
||||
else:
|
||||
# y = mm*x + bb
|
||||
let
|
||||
mm: float32 = (b.y - a.y) / (b.x - a.x)
|
||||
bb: float32 = a.y - mm * a.x
|
||||
|
||||
if a.x >= 0 and a.x <= 1 and a.y >= 0 and a.y <= 1:
|
||||
# A is in pixel bounds.
|
||||
aI = a
|
||||
else:
|
||||
aI = vec2((0 - bb) / mm, 0)
|
||||
if aI.x < 0:
|
||||
let y = mm * 0 + bb
|
||||
# Area of the extra rectangle.
|
||||
area += (min(bb, 1) - max(a.y, 0)).clamp(0, 1)
|
||||
aI = vec2(0, y.clamp(0, 1))
|
||||
elif aI.x > 1:
|
||||
let y = mm * 1 + bb
|
||||
aI = vec2(1, y.clamp(0, 1))
|
||||
|
||||
if b.x >= 0 and b.x <= 1 and b.y >= 0 and b.y <= 1:
|
||||
# B is in pixel bounds.
|
||||
bI = b
|
||||
else:
|
||||
bI = vec2((1 - bb) / mm, 1)
|
||||
if bI.x < 0:
|
||||
let y = mm * 0 + bb
|
||||
# Area of the extra rectangle.
|
||||
area += (min(b.y, 1) - max(bb, 0)).clamp(0, 1)
|
||||
bI = vec2(0, y.clamp(0, 1))
|
||||
elif bI.x > 1:
|
||||
let y = mm * 1 + bb
|
||||
bI = vec2(1, y.clamp(0, 1))
|
||||
|
||||
area += ((1 - aI.x) + (1 - bI.x)) / 2 * (bI.y - aI.y)
|
||||
return area
|
||||
|
||||
proc intersectsInner*(a, b: Segment, at: var Vec2): bool {.inline.} =
|
||||
## Checks if the a segment intersects b segment.
|
||||
## If it returns true, at will have point of intersection
|
||||
let
|
||||
s1 = a.to - a.at
|
||||
s2 = b.to - b.at
|
||||
denominator = (-s2.x * s1.y + s1.x * s2.y)
|
||||
s = (-s1.y * (a.at.x - b.at.x) + s1.x * (a.at.y - b.at.y)) / denominator
|
||||
t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator
|
||||
|
||||
if s > 0 and s < 1 and t > 0 and t < 1:
|
||||
#print s, t
|
||||
at = a.at + (t * s1)
|
||||
return true
|
||||
|
||||
type
|
||||
|
||||
Trapezoid = object
|
||||
nw, ne, se, sw: Vec2
|
||||
|
||||
SweepLine = object
|
||||
#m, x, b: float32
|
||||
atx, tox: float32
|
||||
winding: int16
|
||||
|
||||
proc toLine(s: (Segment, int16)): SweepLine =
|
||||
var line = SweepLine()
|
||||
line.atx = s[0].at.x
|
||||
line.tox = s[0].to.x
|
||||
# y = mx + b
|
||||
# line.m = (s.at.y - s.to.y) / (s.at.x - s.to.x)
|
||||
# line.b = s.at.y - line.m * s.at.x
|
||||
line.winding = s[1]
|
||||
return line
|
||||
|
||||
proc computeBounds(polygons: seq[seq[Vec2]]): Rect =
|
||||
## Compute the bounds of the segments.
|
||||
var
|
||||
xMin = float32.high
|
||||
xMax = float32.low
|
||||
yMin = float32.high
|
||||
yMax = float32.low
|
||||
for segments in polygons:
|
||||
for v in segments:
|
||||
xMin = min(xMin, v.x)
|
||||
xMax = max(xMax, v.x)
|
||||
yMin = min(yMin, v.y)
|
||||
yMax = max(yMax, v.y)
|
||||
|
||||
if xMin.isNaN() or xMax.isNaN() or yMin.isNaN() or yMax.isNaN():
|
||||
discard
|
||||
else:
|
||||
result.x = xMin
|
||||
result.y = yMin
|
||||
result.w = xMax - xMin
|
||||
result.h = yMax - yMin
|
||||
|
||||
proc binaryInsert(arr: var seq[float32], v: float32) =
|
||||
if arr.len == 0:
|
||||
arr.add(v)
|
||||
return
|
||||
var
|
||||
L = 0
|
||||
R = arr.len - 1
|
||||
while L < R:
|
||||
let m = (L + R) div 2
|
||||
if arr[m] ~= v:
|
||||
return
|
||||
elif arr[m] < v:
|
||||
L = m + 1
|
||||
else: # arr[m] > v:
|
||||
R = m - 1
|
||||
if arr[L] ~= v:
|
||||
return
|
||||
elif arr[L] > v:
|
||||
#print "insert", v, arr, L, R
|
||||
arr.insert(v, L)
|
||||
else:
|
||||
#print "insert", v, arr, L, R
|
||||
arr.insert(v, L + 1)
|
||||
|
||||
proc fillShapes(
|
||||
image: Image,
|
||||
shapes: seq[seq[Vec2]],
|
||||
color: SomeColor,
|
||||
windingRule: WindingRule,
|
||||
blendMode: BlendMode
|
||||
) =
|
||||
const q = 1/256.0
|
||||
let rgbx = color.rgbx
|
||||
var segments = shapes.shapesToSegments()
|
||||
let
|
||||
bounds = computeBounds(segments).snapToPixels()
|
||||
startX = max(0, bounds.x.int)
|
||||
|
||||
# Create sorted segments.
|
||||
segments.sort(proc(a, b: (Segment, int16)): int = cmp(a[0].at.y, b[0].at.y))
|
||||
|
||||
# Compute cut lines
|
||||
var cutLines: seq[float32]
|
||||
for s in segments:
|
||||
cutLines.binaryInsert(s[0].at.y)
|
||||
cutLines.binaryInsert(s[0].to.y)
|
||||
|
||||
if cutLines.len == 0 or cutLines.len == 1:
|
||||
return
|
||||
|
||||
var
|
||||
sweeps = newSeq[seq[SweepLine]](cutLines.len - 1) # dont add bottom cutLine
|
||||
lastSeg = 0
|
||||
i = 0
|
||||
while i < sweeps.len:
|
||||
|
||||
#for i, sweep in sweeps.mpairs:
|
||||
#print "sweep", i, cutLines[i]
|
||||
|
||||
if lastSeg < segments.len:
|
||||
|
||||
while segments[lastSeg][0].at.y == cutLines[i]:
|
||||
let s = segments[lastSeg]
|
||||
|
||||
if s[0].at.y != s[0].to.y:
|
||||
|
||||
#print s
|
||||
if s[0].to.y != cutLines[i + 1]:
|
||||
#print "needs cut?", s
|
||||
|
||||
#quit("need to cut lines")
|
||||
var at: Vec2
|
||||
var seg = s[0]
|
||||
for j in i ..< sweeps.len:
|
||||
let y = cutLines[j + 1]
|
||||
if intersects(line(vec2(0, y), vec2(1, y)), seg, at):
|
||||
#print "cutting", j, seg
|
||||
#print "add cut", j, segment(seg.at, at)
|
||||
sweeps[j].add(toLine((segment(seg.at, at), s[1])))
|
||||
seg = segment(at, seg.to)
|
||||
else:
|
||||
if seg.at.y != seg.to.y:
|
||||
#print "add rest", j, segment(seg.at, seg.to)
|
||||
sweeps[j].add(toLine(s))
|
||||
# else:
|
||||
# print "micro?"
|
||||
break
|
||||
else:
|
||||
#print "add", s
|
||||
sweeps[i].add(toLine(s))
|
||||
|
||||
inc lastSeg
|
||||
|
||||
if lastSeg >= segments.len:
|
||||
break
|
||||
inc i
|
||||
|
||||
i = 0
|
||||
#echo sweeps.len, " vs ", cutLines.len
|
||||
|
||||
while i < sweeps.len:
|
||||
for t in 0 ..< 10:
|
||||
# keep cutting sweep
|
||||
var needsCut = false
|
||||
var cutterLine: float32 = 0
|
||||
block doubleFor:
|
||||
for a in sweeps[i]:
|
||||
let aSeg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1]))
|
||||
for b in sweeps[i]:
|
||||
let bSeg = segment(vec2(b.atx, cutLines[i]), vec2(b.tox, cutLines[i+1]))
|
||||
var at: Vec2
|
||||
if intersectsInner(aSeg, bSeg, at):
|
||||
needsCut = true
|
||||
cutterLine = at.y
|
||||
break doubleFor
|
||||
if false and needsCut:
|
||||
#echo "doing a cut"
|
||||
var
|
||||
thisSweep = sweeps[i]
|
||||
sweeps[i].setLen(0)
|
||||
sweeps.insert(newSeq[SweepLine](), i + 1)
|
||||
for a in thisSweep:
|
||||
let seg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1]))
|
||||
var at: Vec2
|
||||
if intersects(line(vec2(0, cutterLine), vec2(1, cutterLine)), seg, at):
|
||||
sweeps[i+0].add(toLine((segment(seg.at, at), a.winding)))
|
||||
sweeps[i+1].add(toLine((segment(at, seg.to), a.winding)))
|
||||
cutLines.binaryInsert(cutterLine)
|
||||
else:
|
||||
break
|
||||
inc i
|
||||
|
||||
|
||||
i = 0
|
||||
while i < sweeps.len:
|
||||
# Sort the sweep by X
|
||||
sweeps[i].sort proc(a, b: SweepLine): int =
|
||||
result = cmp(a.atx, b.atx)
|
||||
if result == 0:
|
||||
result = cmp(a.tox, b.tox)
|
||||
|
||||
# Do winding order
|
||||
var
|
||||
pen = 0
|
||||
prevFill = false
|
||||
j = 0
|
||||
# print "sweep", i, "--------------"
|
||||
while j < sweeps[i].len:
|
||||
let a = sweeps[i][j]
|
||||
# print a.winding
|
||||
if a.winding == 1:
|
||||
inc pen
|
||||
if a.winding == -1:
|
||||
dec pen
|
||||
# print j, pen, prevFill, shouldFill(windingRule, pen)
|
||||
let thisFill = shouldFill(windingRule, pen)
|
||||
if prevFill == thisFill:
|
||||
# remove this line
|
||||
# print "remove", j
|
||||
sweeps[i].delete(j)
|
||||
continue
|
||||
prevFill = thisFill
|
||||
inc j
|
||||
|
||||
# print sweeps[i]
|
||||
|
||||
inc i
|
||||
|
||||
#print sweeps
|
||||
# for s in 0 ..< sweeps.len:
|
||||
# let
|
||||
# y1 = cutLines[s]
|
||||
# echo "M -100 ", y1
|
||||
# echo "L 300 ", y1
|
||||
# for line in sweeps[s]:
|
||||
# let
|
||||
# nw = vec2(line.atx, cutLines[s])
|
||||
# sw = vec2(line.tox, cutLines[s + 1])
|
||||
# echo "M ", nw.x, " ", nw.y
|
||||
# echo "L ", sw.x, " ", sw.y
|
||||
|
||||
proc computeCoverage(
|
||||
coverages: var seq[uint8],
|
||||
y: int,
|
||||
startX: int,
|
||||
cutLines: seq[float32],
|
||||
currCutLine: int,
|
||||
sweep: seq[SweepLine]
|
||||
) =
|
||||
|
||||
# if sweep.len mod 2 != 0:
|
||||
# return
|
||||
|
||||
let
|
||||
sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
|
||||
yFracTop = ((y.float32 - cutLines[currCutLine]) / sweepHeight).clamp(0, 1)
|
||||
yFracBottom = ((y.float32 + 1 - cutLines[currCutLine]) / sweepHeight).clamp(0, 1)
|
||||
var i = 0
|
||||
while i < sweep.len:
|
||||
let
|
||||
nwX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracTop)
|
||||
neX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracTop)
|
||||
|
||||
swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom)
|
||||
seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom)
|
||||
|
||||
minWi = min(nwX, swX).int
|
||||
maxWi = max(nwX, swX).ceil.int
|
||||
|
||||
minEi = min(neX, seX).int
|
||||
maxEi = max(neX, seX).ceil.int
|
||||
|
||||
let
|
||||
nw = vec2(sweep[i+0].atx, cutLines[currCutLine])
|
||||
sw = vec2(sweep[i+0].tox, cutLines[currCutLine + 1])
|
||||
for x in minWi ..< maxWi:
|
||||
var area = pixelCover(nw - vec2(x.float32, y.float32), sw - vec2(x.float32, y.float32))
|
||||
coverages[x - startX] += (area * 255).uint8
|
||||
|
||||
let x = maxWi
|
||||
var midArea = pixelCover(nw - vec2(x.float32, y.float32), sw - vec2(x.float32, y.float32))
|
||||
var midArea8 = (midArea * 255).uint8
|
||||
for x in maxWi ..< minEi:
|
||||
coverages[x - startX] += midArea8
|
||||
|
||||
let
|
||||
ne = vec2(sweep[i+1].atx, cutLines[currCutLine])
|
||||
se = vec2(sweep[i+1].tox, cutLines[currCutLine + 1])
|
||||
for x in minEi ..< maxEi:
|
||||
var area = midArea - pixelCover(ne - vec2(x.float32, y.float32), se - vec2(x.float32, y.float32))
|
||||
coverages[x - startX] += (area * 255).uint8
|
||||
|
||||
i += 2
|
||||
|
||||
var
|
||||
currCutLine = 0
|
||||
coverages = newSeq[uint8](bounds.w.int)
|
||||
#echo "coverages", coverages.len
|
||||
for scanLine in cutLines[0].int ..< cutLines[^1].ceil.int:
|
||||
zeroMem(coverages[0].addr, coverages.len)
|
||||
|
||||
coverages.computeCoverage(scanLine, startX, cutLines, currCutLine, sweeps[currCutLine])
|
||||
while cutLines[currCutLine + 1] < scanLine.float + 1.0:
|
||||
inc currCutLine
|
||||
if currCutLine == sweeps.len:
|
||||
break
|
||||
coverages.computeCoverage(scanLine, startX, cutLines, currCutLine, sweeps[currCutLine])
|
||||
|
||||
image.fillCoverage(
|
||||
rgbx,
|
||||
startX = startX,
|
||||
y = scanLine,
|
||||
coverages,
|
||||
blendMode
|
||||
)
|
||||
|
||||
|
||||
when defined(release):
|
||||
{.pop.}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
import benchy, pixie/fileformats/svg
|
||||
import benchy, pixie/fileformats/svg, pixie/fileformats/png
|
||||
|
||||
let data = readFile("tests/fileformats/svg/Ghostscript_Tiger.svg")
|
||||
|
||||
writeFile("tiger.png", decodeSvg(data).encodePng())
|
||||
|
||||
timeIt "svg decode":
|
||||
discard decodeSvg(data)
|
||||
|
|
Loading…
Reference in a new issue