Speed up with horizintal line intersect.

This commit is contained in:
treeform 2021-11-29 09:24:33 -08:00
parent b9402e592d
commit 367a86b566

View file

@ -2103,6 +2103,17 @@ when defined(pixieSweeps):
line.winding = s[1]
return line
proc intersectsYLine(y: float32, s: Segment, atx: var float32): bool {.inline.} =
let
s2y = s.to.y - s.at.y
denominator = -s2y
numerator = s.at.y - y
u = numerator / denominator
if u >= 0 and u <= 1:
let at = s.at + (u * vec2(s.to.x - s.at.x, s2y))
atx = at.x
return true
proc binaryInsert(arr: var seq[float32], v: float32) =
if arr.len == 0:
arr.add(v)
@ -2202,7 +2213,7 @@ when defined(pixieSweeps):
bounds = computeBounds(segments).snapToPixels()
startX = max(0, bounds.x.int)
if segments.len == 0:
if segments.len == 0 or bounds.w.int == 0 or bounds.h.int == 0:
return
# Create sorted segments.
@ -2227,14 +2238,13 @@ when defined(pixieSweeps):
let s = segments[lastSeg]
if s[0].to.y != cutLines[i + 1]:
var at: Vec2
var atx: float32
var seg = s[0]
for j in i ..< sweeps.len:
let y = cutLines[j + 1]
#TODO: speed up with horizintal line intersect
if intersects(line(vec2(0, y), vec2(1, y)), seg, at):
sweeps[j].add(toLine((segment(seg.at, at), s[1])))
seg = segment(at, seg.to)
if intersectsYLine(y, seg, atx):
sweeps[j].add(toLine((segment(seg.at, vec2(atx, y)), s[1])))
seg = segment(vec2(atx, y), seg.to)
else:
if seg.at.y != seg.to.y:
sweeps[j].add(toLine(s))
@ -2288,6 +2298,41 @@ when defined(pixieSweeps):
break
inc i
# i = 0
# while i < sweeps.len:
# # TODO: Maybe finds all cuts first, add them to array, cut all lines at once.
# for t in 0 ..< 10: # TODO: maybe while true:
# # keep cutting sweep
# var needsCut = false
# var cutterLine: float32 = 0
# block doubleFor:
# for a in sweeps[i]:
# let aSeg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1]))
# for b in sweeps[i]:
# let bSeg = segment(vec2(b.atx, cutLines[i]), vec2(b.tox, cutLines[i+1]))
# var at: Vec2
# if intersectsInner(aSeg, bSeg, at):
# needsCut = true
# cutterLine = at.y
# break doubleFor
# # TODO enable?
# if false and needsCut:
# # Doing a cut.
# var
# thisSweep = sweeps[i]
# sweeps[i].setLen(0)
# sweeps.insert(newSeq[SweepLine](), i + 1)
# for a in thisSweep:
# let seg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1]))
# var at: Vec2
# if intersects(line(vec2(0, cutterLine), vec2(1, cutterLine)), seg, at):
# sweeps[i+0].add(toLine((segment(seg.at, at), a.winding)))
# sweeps[i+1].add(toLine((segment(at, seg.to), a.winding)))
# cutLines.binaryInsert(cutterLine)
# else:
# break
# inc i
i = 0
while i < sweeps.len:
# Sort the sweep by X
@ -2347,11 +2392,11 @@ when defined(pixieSweeps):
swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom)
seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom)
minWi = min(nwX, swX).int
maxWi = max(nwX, swX).ceil.int
minWi = min(nwX, swX).int#.clamp(startX, coverages.len + startX)
maxWi = max(nwX, swX).ceil.int#.clamp(startX, coverages.len + startX)
minEi = min(neX, seX).int
maxEi = max(neX, seX).ceil.int
minEi = min(neX, seX).int#.clamp(startX, coverages.len + startX)
maxEi = max(neX, seX).ceil.int#.clamp(startX, coverages.len + startX)
let
nw = vec2(sweep[i+0].atx, cutLines[currCutLine])
@ -2388,7 +2433,7 @@ when defined(pixieSweeps):
currCutLine = 0
coverages16 = newSeq[uint16](bounds.w.int)
coverages8 = newSeq[uint8](bounds.w.int)
for scanLine in cutLines[0].int ..< cutLines[^1].ceil.int:
for scanLine in max(cutLines[0].int, 0) ..< min(cutLines[^1].ceil.int, image.height):
zeroMem(coverages16[0].addr, coverages16.len * 2)