diff --git a/src/pixie/paths.nim b/src/pixie/paths.nim index bb63a2a..8515f8b 100644 --- a/src/pixie/paths.nim +++ b/src/pixie/paths.nim @@ -2103,6 +2103,17 @@ when defined(pixieSweeps): line.winding = s[1] return line + proc intersectsYLine(y: float32, s: Segment, atx: var float32): bool {.inline.} = + let + s2y = s.to.y - s.at.y + denominator = -s2y + numerator = s.at.y - y + u = numerator / denominator + if u >= 0 and u <= 1: + let at = s.at + (u * vec2(s.to.x - s.at.x, s2y)) + atx = at.x + return true + proc binaryInsert(arr: var seq[float32], v: float32) = if arr.len == 0: arr.add(v) @@ -2202,7 +2213,7 @@ when defined(pixieSweeps): bounds = computeBounds(segments).snapToPixels() startX = max(0, bounds.x.int) - if segments.len == 0: + if segments.len == 0 or bounds.w.int == 0 or bounds.h.int == 0: return # Create sorted segments. @@ -2227,14 +2238,13 @@ when defined(pixieSweeps): let s = segments[lastSeg] if s[0].to.y != cutLines[i + 1]: - var at: Vec2 + var atx: float32 var seg = s[0] for j in i ..< sweeps.len: let y = cutLines[j + 1] - #TODO: speed up with horizintal line intersect - if intersects(line(vec2(0, y), vec2(1, y)), seg, at): - sweeps[j].add(toLine((segment(seg.at, at), s[1]))) - seg = segment(at, seg.to) + if intersectsYLine(y, seg, atx): + sweeps[j].add(toLine((segment(seg.at, vec2(atx, y)), s[1]))) + seg = segment(vec2(atx, y), seg.to) else: if seg.at.y != seg.to.y: sweeps[j].add(toLine(s)) @@ -2288,6 +2298,41 @@ when defined(pixieSweeps): break inc i + # i = 0 + # while i < sweeps.len: + # # TODO: Maybe finds all cuts first, add them to array, cut all lines at once. + # for t in 0 ..< 10: # TODO: maybe while true: + # # keep cutting sweep + # var needsCut = false + # var cutterLine: float32 = 0 + # block doubleFor: + # for a in sweeps[i]: + # let aSeg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1])) + # for b in sweeps[i]: + # let bSeg = segment(vec2(b.atx, cutLines[i]), vec2(b.tox, cutLines[i+1])) + # var at: Vec2 + # if intersectsInner(aSeg, bSeg, at): + # needsCut = true + # cutterLine = at.y + # break doubleFor + # # TODO enable? + # if false and needsCut: + # # Doing a cut. + # var + # thisSweep = sweeps[i] + # sweeps[i].setLen(0) + # sweeps.insert(newSeq[SweepLine](), i + 1) + # for a in thisSweep: + # let seg = segment(vec2(a.atx, cutLines[i]), vec2(a.tox, cutLines[i+1])) + # var at: Vec2 + # if intersects(line(vec2(0, cutterLine), vec2(1, cutterLine)), seg, at): + # sweeps[i+0].add(toLine((segment(seg.at, at), a.winding))) + # sweeps[i+1].add(toLine((segment(at, seg.to), a.winding))) + # cutLines.binaryInsert(cutterLine) + # else: + # break + # inc i + i = 0 while i < sweeps.len: # Sort the sweep by X @@ -2347,11 +2392,11 @@ when defined(pixieSweeps): swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom) seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom) - minWi = min(nwX, swX).int - maxWi = max(nwX, swX).ceil.int + minWi = min(nwX, swX).int#.clamp(startX, coverages.len + startX) + maxWi = max(nwX, swX).ceil.int#.clamp(startX, coverages.len + startX) - minEi = min(neX, seX).int - maxEi = max(neX, seX).ceil.int + minEi = min(neX, seX).int#.clamp(startX, coverages.len + startX) + maxEi = max(neX, seX).ceil.int#.clamp(startX, coverages.len + startX) let nw = vec2(sweep[i+0].atx, cutLines[currCutLine]) @@ -2388,7 +2433,7 @@ when defined(pixieSweeps): currCutLine = 0 coverages16 = newSeq[uint16](bounds.w.int) coverages8 = newSeq[uint8](bounds.w.int) - for scanLine in cutLines[0].int ..< cutLines[^1].ceil.int: + for scanLine in max(cutLines[0].int, 0) ..< min(cutLines[^1].ceil.int, image.height): zeroMem(coverages16[0].addr, coverages16.len * 2)