This commit is contained in:
Ryan Oldenburg 2021-01-26 18:20:57 -06:00
parent 7bcb138c6f
commit 1af7f5ca7c

View file

@ -744,18 +744,17 @@ proc quickSort(a: var seq[(float32, bool)], inl, inr: int) =
quickSort(a, inl, r)
quickSort(a, l, inr)
proc computeBounds(shapes: seq[seq[(Segment, bool)]]): Rect =
proc computeBounds(segments: seq[(Segment, bool)]): Rect =
var
xMin = float32.high
xMax = float32.low
yMin = float32.high
yMax = float32.low
for shape in shapes:
for (segment, _) in shape:
xMin = min(xMin, min(segment.at.x, segment.to.x))
xMax = max(xMax, max(segment.at.x, segment.to.x))
yMin = min(yMin, min(segment.at.y, segment.to.y))
yMax = max(yMax, max(segment.at.y, segment.to.y))
for (segment, _) in segments:
xMin = min(xMin, min(segment.at.x, segment.to.x))
xMax = max(xMax, max(segment.at.x, segment.to.x))
yMin = min(yMin, min(segment.at.y, segment.to.y))
yMax = max(yMax, max(segment.at.y, segment.to.y))
xMin = floor(xMin)
xMax = ceil(xMax)
@ -773,23 +772,23 @@ proc fillShapes(
color: ColorRGBA,
windingRule: WindingRule
) =
var sortedShapes = newSeq[seq[(Segment, bool)]](shapes.len)
for i, sorted in sortedShapes.mpairs:
for segment in shapes[i].segments:
var sortedSegments: seq[(Segment, bool)]
for shape in shapes:
for segment in shape.segments:
if segment.at.y == segment.to.y: # Skip horizontal
continue
let winding = segment.at.y > segment.to.y
if winding:
var segment = segment
swap(segment.at, segment.to)
sorted.add((segment, winding))
sortedSegments.add((segment, winding))
else:
sorted.add((segment, winding))
sortedSegments.add((segment, winding))
# Figure out the total bounds of all the shapes,
# rasterize only within the total bounds
let
bounds = computeBounds(sortedShapes)
bounds = computeBounds(sortedSegments)
startX = max(0, bounds.x.int)
startY = max(0, bounds.y.int)
stopY = min(image.height, (bounds.y + bounds.h).int)
@ -816,16 +815,15 @@ proc fillShapes(
yLine = y.float32 + initialOffset + offset * m.float32 + ep
scanline = Line(a: vec2(0, yLine), b: vec2(1000, yLine))
numHits = 0
for i, shape in sortedShapes:
for (segment, winding) in shape:
if segment.at.y > yLine or segment.to.y < y.float32:
continue
var at: Vec2
if scanline.intersects(segment, at):# and segment.to != at:
if numHits == hits.len:
hits.setLen(hits.len * 2)
hits[numHits] = (at.x.clamp(0, image.width.float32), winding)
inc numHits
for (segment, winding) in sortedSegments:
if segment.at.y > yLine or segment.to.y < y.float32:
continue
var at: Vec2
if scanline.intersects(segment, at):# and segment.to != at:
if numHits == hits.len:
hits.setLen(hits.len * 2)
hits[numHits] = (at.x.clamp(0, image.width.float32), winding)
inc numHits
quickSort(hits, 0, numHits - 1)