Merge pull request #79 from guzba/master
tiger 2x faster, uint8 coverage (less mem), small things
This commit is contained in:
commit
7bcb138c6f
7 changed files with 102 additions and 85 deletions
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@ -1,4 +1,4 @@
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import cairo, math, benchy, pixie, chroma
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import cairo, math, benchy, pixie, pixie/paths, chroma
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var
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surface = imageSurfaceCreate(FORMAT_ARGB32, 1000, 1000)
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@ -10,5 +10,5 @@ requires "vmath >= 0.4.0"
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requires "chroma >= 0.2.1"
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requires "zippy >= 0.3.5"
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requires "flatty >= 0.1.3"
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requires "nimsimd >= 0.4.6"
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requires "nimsimd >= 0.4.8"
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requires "bumpy >= 1.0.1"
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@ -299,16 +299,16 @@ when defined(amd64) and not defined(pixieNoSimd):
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else:
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proc alphaFix(backdrop, source, mixed: ColorRGBA): ColorRGBA {.inline.} =
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let
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sa = source.a.int32
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ba = backdrop.a.int32
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sa = source.a.uint32
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ba = backdrop.a.uint32
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t0 = sa * (255 - ba)
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t1 = sa * ba
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t2 = (255 - sa) * ba
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let
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r = t0 * source.r.int32 + t1 * mixed.r.int32 + t2 * backdrop.r.int32
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g = t0 * source.g.int32 + t1 * mixed.g.int32 + t2 * backdrop.g.int32
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b = t0 * source.b.int32 + t1 * mixed.b.int32 + t2 * backdrop.b.int32
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r = t0 * source.r.uint32 + t1 * mixed.r.uint32 + t2 * backdrop.r.uint32
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g = t0 * source.g.uint32 + t1 * mixed.g.uint32 + t2 * backdrop.g.uint32
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b = t0 * source.b.uint32 + t1 * mixed.b.uint32 + t2 * backdrop.b.uint32
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a = sa + ba * (255 - sa) div 255
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if a == 0:
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@ -47,9 +47,10 @@ proc toPremultipliedAlpha*(c: Color): Color {.inline.} =
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proc toStraightAlpha*(c: Color): Color {.inline.} =
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## Converts a color to from premultiplied alpha to straight.
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if c.a == 0:
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return
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result.r = c.r / c.a
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result.g = c.g / c.a
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result.b = c.b / c.a
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result.a = c.a
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if c.a != 0 and c.a != 1:
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result = c
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else:
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result.r = c.r / c.a
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result.g = c.g / c.a
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result.b = c.b / c.a
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result.a = c.a
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@ -437,10 +437,9 @@ proc encodePng*(
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raise newException(PixieError, "Invalid PNG number of channels")
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let data = cast[ptr UncheckedArray[uint8]](data)
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const signature = [137.uint8, 80, 78, 71, 13, 10, 26, 10]
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# Add the PNG file signature
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result.add(signature)
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result.add(pngSignature)
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# Add IHDR
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result.addUint32(13.uint32.swap())
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@ -66,7 +66,7 @@ proc `[]=`*(image: Image, x, y: int, rgba: ColorRGBA) {.inline.} =
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image.setRgbaUnsafe(x, y, rgba)
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proc fillUnsafe(data: var seq[ColorRGBA], rgba: ColorRGBA, start, len: int) =
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## Fills the image data with a solid color starting at index start and
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## Fills the image data with the parameter color starting at index start and
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## continuing for len indices.
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# Use memset when every byte has the same value
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@ -95,7 +95,7 @@ proc fillUnsafe(data: var seq[ColorRGBA], rgba: ColorRGBA, start, len: int) =
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data[j] = rgba
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proc fill*(image: Image, rgba: ColorRgba) {.inline.} =
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## Fills the image with a solid color.
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## Fills the image with the parameter color.
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fillUnsafe(image.data, rgba, 0, image.data.len)
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proc flipHorizontal*(image: Image) =
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@ -234,7 +234,7 @@ proc invert*(image: Image) =
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## Inverts all of the colors and alpha.
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var i: int
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when defined(amd64) and not defined(pixieNoSimd):
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let vec255 = mm_set1_epi8(255)
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let vec255 = mm_set1_epi8(cast[int8](255))
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while i < image.data.len - 4:
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var m = mm_loadu_si128(image.data[i].addr)
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m = mm_sub_epi8(vec255, m)
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@ -251,18 +251,18 @@ proc invert*(image: Image) =
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proc getRgbaSmooth*(image: Image, x, y: float32): ColorRGBA {.inline.} =
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let
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minX = x.floor.int
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difX = x - x.floor
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diffX = x - x.floor
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minY = y.floor.int
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difY = y - y.floor
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diffY = y - y.floor
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vX0Y0 = image[minX, minY].toPremultipliedAlpha()
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vX1Y0 = image[minX + 1, minY].toPremultipliedAlpha()
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vX0Y1 = image[minX, minY + 1].toPremultipliedAlpha()
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vX1Y1 = image[minX + 1, minY + 1].toPremultipliedAlpha()
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x0y0 = image[minX, minY].toPremultipliedAlpha()
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x1y0 = image[minX + 1, minY].toPremultipliedAlpha()
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x0y1 = image[minX, minY + 1].toPremultipliedAlpha()
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x1y1 = image[minX + 1, minY + 1].toPremultipliedAlpha()
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bottomMix = lerp(vX0Y0, vX1Y0, difX)
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topMix = lerp(vX0Y1, vX1Y1, difX)
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finalMix = lerp(bottomMix, topMix, difY)
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bottomMix = lerp(x0y0, x1y0, diffX)
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topMix = lerp(x0y1, x1y1, diffX)
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finalMix = lerp(bottomMix, topMix, diffY)
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finalMix.toStraightAlpha()
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@ -376,9 +376,10 @@ proc blurAlpha*(image: Image, radius: float32) =
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proc shift*(image: Image, offset: Vec2) =
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## Shifts the image by offset.
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let copy = image.copy() # Copy to read from.
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image.fill(rgba(0, 0, 0, 0)) # Reset this for being drawn to.
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image.draw(copy, offset) # Draw copy into image.
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if offset != vec2(0, 0):
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let copy = image.copy() # Copy to read from.
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image.fill(rgba(0, 0, 0, 0)) # Reset this for being drawn to.
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image.draw(copy, offset) # Draw copy into image.
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proc spread*(image: Image, spread: float32) =
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## Grows the image as a mask by spread.
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@ -465,7 +466,7 @@ proc drawCorrect*(a, b: Image, mat: Mat3, blendMode: BlendMode) =
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proc drawUber(
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a, b: Image,
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p, dx, dy: Vec2,
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lines: array[0..3, Segment],
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segments: array[0..3, Segment],
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blendMode: BlendMode,
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smooth: bool
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) =
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@ -475,13 +476,13 @@ proc drawUber(
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xMin = a.width
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xMax = 0
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for yOffset in [0.float32, 1]:
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var scanLine = segment(
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vec2(-100000, y.float32 + yOffset),
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vec2(10000, y.float32 + yOffset)
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var scanLine = Line(
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a: vec2(-1000, y.float32 + yOffset),
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b: vec2(1000, y.float32 + yOffset)
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)
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for l in lines:
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for segment in segments:
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var at: Vec2
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if intersects(l, scanLine, at) and l.to != at:
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if scanline.intersects(segment, at) and segment.to != at:
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xMin = min(xMin, at.x.floor.int)
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xMax = max(xMax, at.x.ceil.int)
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@ -519,7 +520,7 @@ proc draw*(a, b: Image, mat: Mat3, blendMode: BlendMode) =
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mat * vec2(b.width.float32, b.height.float32),
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mat * vec2(0, b.height.float32)
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]
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lines = [
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segments = [
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segment(corners[0], corners[1]),
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segment(corners[1], corners[2]),
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segment(corners[2], corners[3]),
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@ -543,10 +544,14 @@ proc draw*(a, b: Image, mat: Mat3, blendMode: BlendMode) =
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minFilterBy2 /= 2
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matInv = matInv * scale(vec2(0.5, 0.5))
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let smooth = not(dx.length == 1.0 and dy.length == 1.0 and
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mat[2, 0].fractional == 0.0 and mat[2, 1].fractional == 0.0)
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let smooth = not(
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dx.length == 1.0 and
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dy.length == 1.0 and
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mat[2, 0].fractional == 0.0 and
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mat[2, 1].fractional == 0.0
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)
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a.drawUber(b, p, dx, dy, lines, blendMode, smooth)
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a.drawUber(b, p, dx, dy, segments, blendMode, smooth)
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proc draw*(a, b: Image, pos = vec2(0, 0), blendMode = bmNormal) {.inline.} =
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a.draw(b, translate(pos), blendMode)
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@ -744,17 +744,18 @@ proc quickSort(a: var seq[(float32, bool)], inl, inr: int) =
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quickSort(a, inl, r)
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quickSort(a, l, inr)
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proc computeBounds(shape: seq[Vec2]): Rect =
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proc computeBounds(shapes: seq[seq[(Segment, bool)]]): Rect =
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var
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xMin = float32.high
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xMax = float32.low
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yMin = float32.high
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yMax = float32.low
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for segment in shape.segments:
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xMin = min(xMin, min(segment.at.x, segment.to.x))
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xMax = max(xMax, max(segment.at.x, segment.to.x))
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yMin = min(yMin, min(segment.at.y, segment.to.y))
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yMax = max(yMax, max(segment.at.y, segment.to.y))
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for shape in shapes:
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for (segment, _) in shape:
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xMin = min(xMin, min(segment.at.x, segment.to.x))
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xMax = max(xMax, max(segment.at.x, segment.to.x))
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yMin = min(yMin, min(segment.at.y, segment.to.y))
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yMax = max(yMax, max(segment.at.y, segment.to.y))
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xMin = floor(xMin)
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xMax = ceil(xMax)
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@ -775,36 +776,23 @@ proc fillShapes(
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var sortedShapes = newSeq[seq[(Segment, bool)]](shapes.len)
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for i, sorted in sortedShapes.mpairs:
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for segment in shapes[i].segments:
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if segment.at.y == segment.to.y:
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# Skip horizontal and zero-length
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if segment.at.y == segment.to.y: # Skip horizontal
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continue
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var
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segment = segment
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winding = segment.at.y > segment.to.y
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let winding = segment.at.y > segment.to.y
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if winding:
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var segment = segment
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swap(segment.at, segment.to)
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sorted.add((segment, winding))
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sorted.add((segment, winding))
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else:
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sorted.add((segment, winding))
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# Compute the bounds of each shape
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var bounds = newSeq[Rect](shapes.len)
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for i, shape in shapes:
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bounds[i] = computeBounds(shape)
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# Figure out the total bounds of all the shapes
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var
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minX = float32.high
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minY = float32.high
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maxY = float32.low
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for bounds in bounds:
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minX = min(minX, bounds.x)
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minY = min(minY, bounds.y)
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maxY = max(maxY, bounds.y + bounds.h)
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# Rasterize only within the total bounds
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# Figure out the total bounds of all the shapes,
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# rasterize only within the total bounds
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let
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startX = max(0, minX.int)
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startY = max(0, miny.int)
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stopY = min(image.height, maxY.int)
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bounds = computeBounds(sortedShapes)
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startX = max(0, bounds.x.int)
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startY = max(0, bounds.y.int)
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stopY = min(image.height, (bounds.y + bounds.h).int)
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const
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quality = 5 # Must divide 255 cleanly
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@ -815,12 +803,12 @@ proc fillShapes(
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var
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hits = newSeq[(float32, bool)](4)
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coverages = newSeq[uint32](image.width)
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coverages = newSeq[uint8](image.width)
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numHits: int
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for y in startY ..< stopY:
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# Reset buffer for this row
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zeroMem(coverages[0].addr, coverages.len * 4)
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zeroMem(coverages[0].addr, coverages.len)
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# Do scanlines for this row
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for m in 0 ..< quality:
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@ -829,10 +817,9 @@ proc fillShapes(
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scanline = Line(a: vec2(0, yLine), b: vec2(1000, yLine))
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numHits = 0
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for i, shape in sortedShapes:
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let bounds = bounds[i]
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if bounds.y > y.float32 or bounds.y + bounds.h < y.float32:
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continue
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for (segment, winding) in shape:
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if segment.at.y > yLine or segment.to.y < y.float32:
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continue
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var at: Vec2
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if scanline.intersects(segment, at):# and segment.to != at:
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if numHits == hits.len:
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@ -872,11 +859,14 @@ proc fillShapes(
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if fillLen > 0 and shouldFill(windingRule, count):
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var i = fillStart
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when defined(amd64) and not defined(pixieNoSimd):
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let m = mm_set1_epi32(sampleCoverage.int32)
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for j in countup(i, fillStart + fillLen - 4, 4):
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let vSampleCoverage = mm_set1_epi8(cast[int8](sampleCoverage))
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for j in countup(i, fillStart + fillLen - 16, 16):
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let current = mm_loadu_si128(coverages[j].addr)
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mm_storeu_si128(coverages[j].addr, mm_add_epi32(m, current))
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i += 4
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mm_storeu_si128(
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coverages[j].addr,
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mm_add_epi8(current, vSampleCoverage)
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)
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i += 16
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for j in i ..< fillStart + fillLen:
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coverages[j] += sampleCoverage
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@ -889,17 +879,39 @@ proc fillShapes(
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# When supported, SIMD blend as much as possible
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let
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coverageMask1 = cast[M128i]([0xffffffff, 0, 0, 0]) # First 32 bits
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coverageMask3 = mm_set1_epi32(cast[int32](0x000000ff)) # Only `r`
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oddMask = mm_set1_epi16(cast[int16](0xff00))
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div255 = mm_set1_epi16(cast[int16](0x8081))
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zero = mm_set1_epi32(0)
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v255 = mm_set1_epi32(255)
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vColor = mm_set1_epi32(cast[int32](color))
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for _ in countup(x, coverages.len - 4, 4):
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for _ in countup(x, coverages.len - 16, 16):
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var coverage = mm_loadu_si128(coverages[x].addr)
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coverage = mm_and_si128(coverage, coverageMask1)
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if mm_movemask_epi8(mm_cmpeq_epi32(coverage, zero)) != 0xffff:
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if mm_movemask_epi8(mm_cmpeq_epi16(coverage, zero)) != 0xffff:
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# If the coverages are not all zero
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var source = mm_set1_epi32(cast[int32](color))
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var source = vColor
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coverage = mm_slli_si128(coverage, 2)
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coverage = mm_shuffle_epi32(coverage, MM_SHUFFLE(1, 1, 0, 0))
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var
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a = mm_and_si128(coverage, coverageMask1)
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b = mm_and_si128(coverage, mm_slli_si128(coverageMask1, 4))
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c = mm_and_si128(coverage, mm_slli_si128(coverageMask1, 8))
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d = mm_and_si128(coverage, mm_slli_si128(coverageMask1, 12))
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# Shift the coverages to `r`
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a = mm_srli_si128(a, 2)
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b = mm_srli_si128(b, 3)
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d = mm_srli_si128(d, 1)
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coverage = mm_and_si128(
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mm_or_si128(mm_or_si128(a, b), mm_or_si128(c, d)),
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coverageMask3
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)
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if mm_movemask_epi8(mm_cmpeq_epi32(coverage, v255)) != 0xffff:
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# If the coverages are not all 255
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@ -932,10 +944,10 @@ proc fillShapes(
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x += 4
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while x < image.width:
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if x + 2 <= coverages.len:
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if x + 8 <= coverages.len:
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let peeked = cast[ptr uint64](coverages[x].addr)[]
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if peeked == 0:
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x += 2
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x += 8
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continue
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let coverage = coverages[x]
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