pixie/tests/bench_images_draw.nim

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import benchy, chroma, pixie, random, vmath
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block:
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let
a = newImage(1000, 1000)
b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "big-on-bigger NormalBlend":
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a.draw(b, translate(vec2(25, 25)), NormalBlend)
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block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "big-on-bigger MaskBlend":
a.draw(b, translate(vec2(25, 25)), MaskBlend)
block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "big-on-bigger OverwriteBlend":
a.draw(b, translate(vec2(25, 25)), OverwriteBlend)
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block:
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let
a = newImage(1000, 1000)
b = newImage(500, 500)
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a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
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timeIt "scale x0.5":
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a.draw(b, translate(vec2(25, 25)) * scale(vec2(0.5, 0.5)), NormalBlend)
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block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
b.fill(rgba(0, 255, 0, 255))
timeIt "scale x2":
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a.draw(b, translate(vec2(25, 25)) * scale(vec2(2, 2)), NormalBlend)
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block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
timeIt "smooth x-translate":
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a.draw(b, translate(vec2(25.2, 0)), NormalBlend)
block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
timeIt "smooth y-translate":
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a.draw(b, translate(vec2(0, 25.2)), NormalBlend)
block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
timeIt "smooth translate":
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a.draw(b, translate(vec2(25.2, 25.2)), NormalBlend)
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block:
let
a = newImage(1000, 1000)
b = newImage(500, 500)
a.fill(rgba(255, 0, 0, 255))
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b.fill(rgba(0, rand(255).uint8, 0, 255))
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timeIt "smooth rotate 45":
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a.draw(b, translate(vec2(0, 500)) * rotate(toRadians(45)), NormalBlend)
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block:
let
a = newImage(100, 100)
b = newImage(50, 50)
timeIt "shadow no offset":
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b.fill(rgba(0, 0, 0, 255))
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a.draw(b, translate(vec2(25, 25)))
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discard a.shadow(
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offset = vec2(0, 0),
spread = 10,
blur = 10,
color = rgba(0, 0, 0, 255)
)
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block:
let
a = newImage(100, 100)
b = newImage(50, 50)
timeIt "shadow with offset":
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b.fill(rgba(0, 0, 0, 255))
a.draw(b, translate(vec2(25, 25)))
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discard a.shadow(
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offset = vec2(10, 10),
spread = 10,
blur = 10,
color = rgba(0, 0, 0, 255)
)