2021-11-28 03:06:14 +00:00
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import algorithm, bumpy, chroma, pixie/images, print,
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sequtils, vmath, benchy
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import pixie, pixie/paths {.all.}
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printColors = false
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proc intersects*(a, b: Segment, at: var Vec2): bool {.inline.} =
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## Checks if the a segment intersects b segment.
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## If it returns true, at will have point of intersection
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let
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s1 = a.to - a.at
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s2 = b.to - b.at
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denominator = (-s2.x * s1.y + s1.x * s2.y)
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s = (-s1.y * (a.at.x - b.at.x) + s1.x * (a.at.y - b.at.y)) / denominator
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t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator
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if s > 0 and s < 1 and t > 0 and t < 1:
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at = a.at + (t * s1)
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return true
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proc pixelCover(a0, b0: Vec2): float32 =
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## Returns the amount of area a given segment sweeps to the right
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## in a [0,0 to 1,1] box.
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var
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a = a0
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b = b0
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aI: Vec2
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bI: Vec2
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area: float32 = 0.0
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# # Sort A on top.
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# if a.y > b.y:
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# let tmp = a
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# a = b
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# b = tmp
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# if (b.y < 0 or a.y > 1) or # Above or bellow, no effect.
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# (a.x >= 1 and b.x >= 1) or # To the right, no effect.
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# (a.y == b.y): # Horizontal line, no effect.
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# return 0
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if (a.x < 0 and b.x < 0) or # Both to the left.
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(a.x == b.x): # Vertical line
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# Area of the rectangle:
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return (1 - clamp(a.x, 0, 1)) * (min(b.y, 1) - max(a.y, 0))
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else:
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# y = mm*x + bb
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let
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mm: float32 = (b.y - a.y) / (b.x - a.x)
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bb: float32 = a.y - mm * a.x
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if a.x >= 0 and a.x <= 1 and a.y >= 0 and a.y <= 1:
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# A is in pixel bounds.
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aI = a
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else:
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aI = vec2((0 - bb) / mm, 0)
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if aI.x < 0:
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let y = mm * 0 + bb
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# Area of the extra rectangle.
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area += (min(bb, 1) - max(a.y, 0)).clamp(0, 1)
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aI = vec2(0, y.clamp(0, 1))
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elif aI.x > 1:
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let y = mm * 1 + bb
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aI = vec2(1, y.clamp(0, 1))
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if b.x >= 0 and b.x <= 1 and b.y >= 0 and b.y <= 1:
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# B is in pixel bounds.
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bI = b
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else:
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bI = vec2((1 - bb) / mm, 1)
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if bI.x < 0:
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let y = mm * 0 + bb
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# Area of the extra rectangle.
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area += (min(b.y, 1) - max(bb, 0)).clamp(0, 1)
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bI = vec2(0, y.clamp(0, 1))
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elif bI.x > 1:
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let y = mm * 1 + bb
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bI = vec2(1, y.clamp(0, 1))
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area += ((1 - aI.x) + (1 - bI.x)) / 2 * (bI.y - aI.y)
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return area
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proc intersectsInner*(a, b: Segment, at: var Vec2): bool {.inline.} =
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## Checks if the a segment intersects b segment.
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## If it returns true, at will have point of intersection
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let
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s1 = a.to - a.at
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s2 = b.to - b.at
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denominator = (-s2.x * s1.y + s1.x * s2.y)
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s = (-s1.y * (a.at.x - b.at.x) + s1.x * (a.at.y - b.at.y)) / denominator
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t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator
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if s > 0 and s < 1 and t >= 0 and t <= 1:
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at = a.at + (t * s1)
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return true
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type
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Trapezoid = object
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nw, ne, se, sw: Vec2
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Line = object
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#m, x, b: float32
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atx, tox: float32
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proc toLine(s: Segment): Line =
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var line = Line()
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# y = mx + b
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line.atx = s.at.x
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line.tox = s.to.x
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# line.m = (s.at.y - s.to.y) / (s.at.x - s.to.x)
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# line.b = s.at.y - line.m * s.at.x
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return line
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proc roundBy*(v: Vec2, n: float32): Vec2 {.inline.} =
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result.x = sign(v.x) * round(abs(v.x) / n) * n
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result.y = sign(v.y) * round(abs(v.y) / n) * n
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proc fillPath2(mask: Mask, p: Path) =
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var polygons = p.commandsToShapes()
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const q = 1/256.0
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# Creates segment q, quantize and remove horizontal lines.
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var segments1: seq[Segment]
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for shape in polygons:
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for s in shape.segments:
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var s = s
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s.at = s.at.roundBy(q)
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s.to = s.to.roundBy(q)
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if s.at.y != s.to.y:
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if s.at.y > s.to.y:
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# make sure segments always are at.y higher
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swap(s.at, s.to)
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segments1.add(s)
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segments1.sort(proc(a, b: Segment): int = cmp(a.at.y, b.at.y))
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# Compute cutLines
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var
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cutLines: seq[float32]
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last = segments1[0].at.y
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bottom = segments1[0].to.y
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cutLines.add(last)
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for s in segments1:
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if s.at.y != last:
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last = s.at.y
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cutLines.add(last)
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if bottom < s.to.y:
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bottom = s.to.y
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cutLines.add(bottom)
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#print cutLines
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var
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sweeps = newSeq[seq[Line]](cutLines.len - 1) # dont add bottom cutLine
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lastSeg = 0
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for i, sweep in sweeps.mpairs:
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#print "sweep", i, cutLines[i]
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while segments1[lastSeg].at.y == cutLines[i]:
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let s = segments1[lastSeg]
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#print s
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if s.to.y != cutLines[i + 1]:
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#print "needs cut?"
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quit()
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sweep.add(toLine(segments1[lastSeg]))
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inc lastSeg
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if lastSeg >= segments1.len:
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# Sort the last sweep by X
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break
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# Sort the sweep by X
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sweep.sort proc(a, b: Line): int =
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result = cmp(a.atx, b.atx)
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if result == 0:
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result = cmp(a.tox, b.tox)
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#print sweeps
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proc fillCoverage(y: int, currCutLine: int, sweep: seq[Line]) =
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let
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sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
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yFracTop = (y.float32 - cutLines[currCutLine]) / sweepHeight
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yFracBottom = (y.float32 + 1 - cutLines[currCutLine]) / sweepHeight
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var i = 0
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while i < sweep.len:
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let
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nwX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracTop)
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neX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracTop)
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swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom)
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seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom)
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minWi = min(nwX, swX).int
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maxWi = max(nwX, swX).ceil.int
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minEi = min(neX, seX).int
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maxEi = max(neX, seX).ceil.int
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template write(x, y: int, alpha: float32) =
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let backdrop = mask.getValueUnsafe(x, y)
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mask.setValueUnsafe(x, y, backdrop + (alpha * 255).uint8)
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let
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nw = vec2(sweep[i+0].atx, cutLines[currCutLine])
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sw = vec2(sweep[i+0].tox, cutLines[currCutLine + 1])
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for x in minWi ..< maxWi:
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var area = pixelCover(nw - vec2(x.float32, y.float32), sw - vec2(x.float32, y.float32))
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write(x, y, area)
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let x = maxWi
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var midArea = pixelCover(nw - vec2(x.float32, y.float32), sw - vec2(x.float32, y.float32))
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for x in maxWi ..< minEi:
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write(x, y, midArea)
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let
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ne = vec2(sweep[i+1].atx, cutLines[currCutLine])
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se = vec2(sweep[i+1].tox, cutLines[currCutLine + 1])
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for x in minEi ..< maxEi:
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var area = midArea - pixelCover(ne - vec2(x.float32, y.float32), se - vec2(x.float32, y.float32))
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write(x, y, area)
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i += 2
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# ## x10 slower
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# for x in 0 ..< mask.width:
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# for i, line in sweep:
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# let
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# segat = vec2(line.atx, cutLines[currCutLine])
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# segto = vec2(line.tox, cutLines[currCutLine + 1])
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# var area = pixelCover(segat - vec2(x.float32, y.float32), segto - vec2(x.float32, y.float32))
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# if i mod 2 == 1:
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# area = -area
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# let backdrop = mask.getValueUnsafe(x, y)
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# mask.setValueUnsafe(x, y, backdrop + (area * 255).uint8)
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# var i = 0
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# let
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# sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
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# yFracTop = (y.float32 - cutLines[currCutLine]) / sweepHeight
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# yFracBottom = (y.float32 + 1 - cutLines[currCutLine]) / sweepHeight
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# #print "cover", y, sweepHeight, yFrac
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# while i < sweep.len:
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# #print "fill", sweep[i].at.x, "..", sweep[i+1].at.x
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# var ay = 1.0.float32
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# if y.float32 < cutLines[currCutLine]:
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# let a2 = cutLines[currCutLine] - y.float32
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# #print "cut from top", y.float, cutLines[currCutLine], a2
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# ay *= a2
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# if y.float32 + 1 > cutLines[currCutLine + 1]:
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# let a2 = (y.float32 + 1) - cutLines[currCutLine + 1]
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# #print "cut from bottom", y.float, cutLines[currCutLine], a2
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# ay *= a2
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# #if y == 20:
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# # print "--", y
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# template write(x, y: int, alpha: float32) =
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# let backdrop = mask.getValueUnsafe(x, y)
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# mask.setValueUnsafe(x, y, backdrop + (ay * alpha * 255).uint8)
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# let
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# nwX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracTop)
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# neX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracTop)
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# swX = mix(sweep[i+0].atx, sweep[i+0].tox, yFracBottom)
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# seX = mix(sweep[i+1].atx, sweep[i+1].tox, yFracBottom)
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# # minW = min(nwX, swX)
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# # maxW = max(nwX, swX)
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# # minE = min(neX, seX)
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# # maxE = max(neX, seX)
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# var
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# endWAt: float32 = 0
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# endWTo: float32 = 0
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# endWArea: float32 = 0
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# slopeWUp = swX < nwX
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# slopeWAt: float32 = 0
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# slopeWTo: float32 = 0
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# slopeWArea: float32 = 0
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# slopeWRate: float32 = 0
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# transitionWAt: float32 = 0
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# transitionWTo: float32 = 0
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# transitionWArea: float32 = 0
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# fillAt: float32 = 0
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# fillTo: float32 = 0
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# transitionEAt: float32 = 0
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# transitionETo: float32 = 0
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# transitionEArea: float32 = 0
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# slopeEUp = seX < neX
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# slopeEAt: float32 = 0
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# slopeETo: float32 = 0
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# slopeEArea: float32 = 0
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# slopeERate: float32 = 0
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# endEAt: float32 = 0
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# endETo: float32 = 0
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# endEArea: float32 = 0
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# if slopeWUp:
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# endWAt = swX.floor
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# endWTo = swX.ceil
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# slopeWAt = endWTo
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# slopeWTo = nwX.floor
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# transitionWAt = slopeWAt
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# transitionWTo = nwX.ceil
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# fillAt = transitionWTo
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# else:
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# endWAt = nwX.floor
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# endWTo = nwX.ceil
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# slopeWAt = endWTo
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# slopeWTo = swX.floor
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# transitionWAt = slopeWAt
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# transitionWTo = swX.ceil
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# fillAt = transitionWTo
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# if slopeEUp:
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# fillTo = seX.floor
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# transitionEAt = fillTo
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# transitionETo = seX.ceil
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# slopeEAt = transitionETo
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# slopeETo = neX.floor
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# endEAt = slopeETo
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|
# endETo = neX.ceil
|
|
|
|
|
|
|
|
# else:
|
|
|
|
|
|
|
|
# fillTo = neX.floor
|
|
|
|
|
|
|
|
# transitionEAt = fillTo
|
|
|
|
# transitionETo = neX.ceil
|
|
|
|
|
|
|
|
# slopeEAt = transitionETo
|
|
|
|
# slopeETo = seX.floor
|
|
|
|
|
|
|
|
# endEAt = slopeETo
|
|
|
|
# endETo = seX.ceil
|
|
|
|
|
|
|
|
|
|
|
|
# let
|
|
|
|
# segat = vec2(line.atx, cutLines[currCutLine])
|
|
|
|
# segto = vec2(line.tox, cutLines[currCutLine + 1])
|
|
|
|
|
|
|
|
|
|
|
|
# var area = pixelCover(segat - vec2(x.float32, y.float32), segto - vec2(x.float32, y.float32))
|
|
|
|
# if i mod 2 == 1:
|
|
|
|
# area = -area
|
|
|
|
|
|
|
|
|
|
|
|
# #print endWAt, slopeWAt, transitionWAt, fillAt, fillTo, transitionEAt, slopeEAt, endEAt
|
|
|
|
|
|
|
|
# # if nwX < swX:
|
|
|
|
# # print nwX.int, swX.int
|
|
|
|
# # for x in nwX.int ..< swX.int:
|
|
|
|
# # var a = 0.5 # ((x.float32 - nwX) / (swX - nwX))
|
|
|
|
# # #print a
|
|
|
|
# # write(x, y, a.clamp(0, a))
|
|
|
|
# # else:
|
|
|
|
# # for x in swX.int ..< nwX.int:
|
|
|
|
# # var a = 0.5 #((x.float32 - swX) / (nwX - swX))
|
|
|
|
# # #print a
|
|
|
|
# # write(x, y, a.clamp(0, a))
|
|
|
|
|
|
|
|
# #write(wX.int, y, 1 - (wX - wX.floor))
|
|
|
|
|
|
|
|
# # for x in endWAt.int ..< endWTo.int:
|
|
|
|
# # write(x, y, 0.1)
|
|
|
|
|
|
|
|
# # for x in slopeWAt.int ..< slopeWTo.int:
|
|
|
|
# # write(x, y, 0.25)
|
|
|
|
|
|
|
|
# # for x in transitionWAt.int ..< transitionWTo.int:
|
|
|
|
# # write(x, y, 0.50)
|
|
|
|
|
|
|
|
# for x in fillAt.int ..< fillTo.int:
|
|
|
|
# write(x, y, 1)
|
|
|
|
|
|
|
|
# # for x in transitionEAt.int ..< transitionETo.int:
|
|
|
|
# # write(x, y, 0.50)
|
|
|
|
|
|
|
|
# # for x in slopeEAt.int ..< slopeETo.int:
|
|
|
|
# # write(x, y, 0.25)
|
|
|
|
|
|
|
|
# # for x in endEAt.int ..< endETo.int:
|
|
|
|
# # write(x, y, 0.1)
|
|
|
|
|
|
|
|
# # print 1 - (eX - eX.floor)
|
|
|
|
# # write(eX.int - 1, y, 1 - (eX - eX.floor))
|
|
|
|
|
|
|
|
# # if neX < seX:
|
|
|
|
# # for x in neX.int ..< seX.int:
|
|
|
|
# # var a = 0.5 # ((neX - x.float32) / (seX - neX))
|
|
|
|
# # #print a
|
|
|
|
# # write(x, y, a.clamp(0, a))
|
|
|
|
# # else:
|
|
|
|
# # for x in seX.int ..< neX.int:
|
|
|
|
# # var a = 0.5 # ((seX - x.float32) / (neX - seX))
|
|
|
|
# # #print a
|
|
|
|
# # write(x, y, a.clamp(0, a))
|
|
|
|
|
|
|
|
# i += 2
|
|
|
|
|
|
|
|
# let quality = 5
|
|
|
|
# for m in 0 ..< quality:
|
|
|
|
# let
|
|
|
|
# sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
|
|
|
|
# yFrac = (y.float32 + (m.float32 / quality.float32) - cutLines[currCutLine]) / sweepHeight
|
|
|
|
# if yFrac < 0.0 or yFrac >= 1.0:
|
|
|
|
# continue
|
|
|
|
# var i = 0
|
|
|
|
# while i < sweep.len:
|
|
|
|
# let
|
|
|
|
# minXf1 = mix(sweep[i+0].at.x, sweep[i+0].to.x, yFrac)
|
|
|
|
# maxXf1 = mix(sweep[i+1].at.x, sweep[i+1].to.x, yFrac)
|
|
|
|
# minXi1 = minXf1.int
|
|
|
|
# maxXi1 = maxXf1.int
|
|
|
|
# for x in minXi1 ..< maxXi1:
|
|
|
|
# let backdrop = mask.getValueUnsafe(x, y)
|
|
|
|
# mask.setValueUnsafe(x, y, backdrop + (255 div quality).uint8)
|
|
|
|
# # if x == 100 and y == 165:
|
|
|
|
# # print backdrop, 255 div quality
|
|
|
|
# # print mask.getValueUnsafe(x, y)
|
|
|
|
# i += 2
|
|
|
|
|
|
|
|
# let
|
|
|
|
# sweepHeight = cutLines[currCutLine + 1] - cutLines[currCutLine]
|
|
|
|
# yFrac = (y.float32 - cutLines[currCutLine]) / sweepHeight
|
|
|
|
# var i = 0
|
|
|
|
# while i < sweep.len:
|
|
|
|
# let
|
|
|
|
# minXf1 = mix(sweep[i+0].atx, sweep[i+0].tox, yFrac)
|
|
|
|
# maxXf1 = mix(sweep[i+1].atx, sweep[i+1].tox, yFrac)
|
|
|
|
# minXi1 = minXf1.floor.int
|
|
|
|
# maxXi1 = maxXf1.floor.int
|
|
|
|
# for x in minXi1 .. maxXi1:
|
|
|
|
# mask.setValueUnsafe(x, y, 255)
|
|
|
|
# i += 2
|
|
|
|
|
|
|
|
var
|
|
|
|
currCutLine = 0
|
|
|
|
for scanLine in cutLines[0].int ..< cutLines[^1].ceil.int:
|
|
|
|
#print scanLine, "..<", scanLine + 1
|
|
|
|
#print " ", currCutLine, cutLines[currCutLine], "..<", cutLines[currCutLine + 1]
|
|
|
|
fillCoverage(scanLine, currCutLine, sweeps[currCutLine])
|
|
|
|
|
|
|
|
while cutLines[currCutLine + 1] < scanLine.float + 1.0:
|
|
|
|
inc currCutLine
|
|
|
|
if currCutLine == sweeps.len:
|
|
|
|
break
|
|
|
|
#print " ", currCutLine, cutLines[currCutLine], "..<", cutLines[currCutLine + 1]
|
|
|
|
fillCoverage(scanLine, currCutLine, sweeps[currCutLine])
|
|
|
|
|
|
|
|
# print sweeps[^1]
|
|
|
|
# print cutLines
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# var segments: seq[Segment]
|
|
|
|
# while segments1.len > 0:
|
|
|
|
# #print segments1.len, segments.len
|
|
|
|
# var s = segments1.pop()
|
|
|
|
# var collision = false
|
|
|
|
# for y in cutLines:
|
|
|
|
# let scanLine = line(vec2(0, y), vec2(1, y))
|
|
|
|
# var at: Vec2
|
|
|
|
# if intersects(scanLine, s, at):
|
|
|
|
# at = at.roundBy(q)
|
|
|
|
# at.y = y
|
|
|
|
# if s.at.y != at.y and s.to.y != at.y:
|
|
|
|
# #print "seg2yline intersects!", a, y, at
|
|
|
|
# collision = true
|
|
|
|
# var s1 = segment(s.at, at)
|
|
|
|
# var s2 = segment(at, s.to)
|
|
|
|
# #print s.length, "->", s1.length, s2.length
|
|
|
|
# segments1.add(s1)
|
|
|
|
# segments1.add(s2)
|
|
|
|
# break
|
|
|
|
|
|
|
|
# if not collision:
|
|
|
|
# # means its touching, not intersecting
|
|
|
|
# segments.add(s)
|
|
|
|
|
|
|
|
# # sort at/to in segments
|
|
|
|
# # for s in segments.mitems:
|
|
|
|
# # if s.at.y > s.to.y:
|
|
|
|
# # swap(s.at, s.to)
|
|
|
|
|
|
|
|
|
|
|
|
# #let blender = blendMode.blender()
|
|
|
|
|
|
|
|
# for yScanLine in cutLines[0..^2]:
|
|
|
|
|
|
|
|
# var scanSegments: seq[Segment]
|
|
|
|
# for s in segments:
|
|
|
|
# if s.at.y == yScanLine:
|
|
|
|
# scanSegments.add(s)
|
|
|
|
# scanSegments.sort(proc(a, b: Segment): int =
|
|
|
|
# cmp(a.at.x, b.at.x))
|
|
|
|
|
|
|
|
# # if scanSegments.len mod 2 != 0:
|
|
|
|
# # print "error???"
|
|
|
|
# # print yScanLine
|
|
|
|
# # print scanSegments
|
|
|
|
# # quit()
|
|
|
|
|
|
|
|
# # TODO: winding rules will go here
|
|
|
|
|
|
|
|
# var trapezoids: seq[Trapezoid]
|
|
|
|
# for i in 0 ..< scanSegments.len div 2:
|
|
|
|
# let
|
|
|
|
# a = scanSegments[i*2+0]
|
|
|
|
# b = scanSegments[i*2+1]
|
|
|
|
|
|
|
|
# assert a.at.y == b.at.y
|
|
|
|
# assert a.to.y == b.to.y
|
|
|
|
# #assert a.at.x < b.at.x
|
|
|
|
# #assert a.to.x < b.to.x
|
|
|
|
|
|
|
|
# trapezoids.add(Trapezoid(
|
|
|
|
# nw: a.at,
|
|
|
|
# ne: b.at,
|
|
|
|
# se: b.to, # + vec2(0,0.7),
|
|
|
|
# sw: a.to # + vec2(0,0.7)
|
|
|
|
# ))
|
|
|
|
|
|
|
|
# var i = 0
|
|
|
|
# while i < trapezoids.len:
|
|
|
|
|
|
|
|
# let t = trapezoids[i]
|
|
|
|
# # print t
|
|
|
|
# let
|
|
|
|
# nw = t.nw
|
|
|
|
# ne = t.ne
|
|
|
|
# se = t.se
|
|
|
|
# sw = t.sw
|
|
|
|
|
|
|
|
# let
|
|
|
|
# height = sw.y - nw.y
|
|
|
|
# minYf = nw.y
|
|
|
|
# maxYf = sw.y
|
|
|
|
# minYi = minYf.floor.int
|
|
|
|
# maxYi = maxYf.floor.int
|
|
|
|
|
|
|
|
# # print t
|
|
|
|
|
|
|
|
# for y in minYi .. maxYi:
|
|
|
|
# let
|
|
|
|
# yFrac = (y.float - nw.y) / height
|
|
|
|
# minXf = mix(nw.x, sw.x, yFrac)
|
|
|
|
# maxXf = mix(ne.x, se.x, yFrac)
|
|
|
|
# minXi = minXf.floor.int
|
|
|
|
# maxXi = maxXf.floor.int
|
|
|
|
# #print yFrac
|
|
|
|
# # if not(minY.int == 58 or maxY.int == 58) or minX > 100:
|
|
|
|
# # continue
|
|
|
|
|
|
|
|
# var ay: float32
|
|
|
|
# if y == minYi and y == maxYi:
|
|
|
|
# ay = maxYf - minYf
|
|
|
|
# # print "middle", maxYf, minYf, a
|
|
|
|
# #print "double", y, a, minY, maxY, round(a * 255)
|
|
|
|
# elif y == minYi:
|
|
|
|
# ay = (1 - (minYf - float32(minYi)))
|
|
|
|
# # print "min y", minYf, minYi, a
|
|
|
|
# #print "s", y, a, minY, round(a * 255)
|
|
|
|
# elif y == maxYi:
|
|
|
|
# ay = (maxYf - float32(maxYi))
|
|
|
|
# #print "max y", maxYf, maxYi, a
|
|
|
|
# # print "e", y, a, maxY, round(a * 255)
|
|
|
|
# else:
|
|
|
|
# ay = 1.0
|
|
|
|
|
|
|
|
# for x in minXi .. maxXi:
|
|
|
|
# var ax: float32
|
|
|
|
# # if x == minXi:
|
|
|
|
# # a2 = (1 - (minXf - float32(minXi)))
|
|
|
|
# # #a2 = 1.0
|
|
|
|
# # elif x == maxXi:
|
|
|
|
# # a2 = (maxXf - float32(maxXi))
|
|
|
|
# # #a2 = 1.0
|
|
|
|
# # else:
|
|
|
|
# # a2 = 1.0
|
|
|
|
|
|
|
|
# if x.float32 < max(nw.x, sw.x):
|
|
|
|
# ax = 0.5
|
|
|
|
# elif x.float32 > min(ne.x, se.x):
|
|
|
|
# ax = 0.25
|
|
|
|
# else:
|
|
|
|
# ax = 1.0
|
|
|
|
|
|
|
|
# let backdrop = mask.getValueUnsafe(x, y)
|
|
|
|
# mask.setValueUnsafe(x, y, backdrop + floor(255 * ay * ax).uint8)
|
|
|
|
# # if x == 100 and y == 172:
|
|
|
|
# # print backdrop, round(255 * a * a2).uint8
|
|
|
|
# # print mask.getValueUnsafe(x, y)
|
|
|
|
|
|
|
|
# inc i
|
|
|
|
|
|
|
|
block:
|
|
|
|
# Rect
|
|
|
|
print "rect"
|
|
|
|
#var image = newImage(200, 200)
|
|
|
|
|
|
|
|
# rect
|
|
|
|
# var p = Path()
|
|
|
|
# p.moveTo(50.5, 50.5)
|
|
|
|
# p.lineTo(50.5, 150.5)
|
|
|
|
# p.lineTo(150.5, 150.5)
|
|
|
|
# p.lineTo(150.5, 50.5)
|
|
|
|
# p.closePath()
|
|
|
|
|
|
|
|
## rhobus
|
|
|
|
var p = Path()
|
|
|
|
p.moveTo(100, 50)
|
|
|
|
p.lineTo(150, 100)
|
|
|
|
p.lineTo(100, 150)
|
|
|
|
p.lineTo(50, 100)
|
|
|
|
p.closePath()
|
|
|
|
|
|
|
|
# ## heart
|
|
|
|
# var p = parsePath("""
|
|
|
|
# M 20 60
|
|
|
|
# A 40 40 90 0 1 100 60
|
|
|
|
# A 40 40 90 0 1 180 60
|
|
|
|
# Q 180 120 100 180
|
|
|
|
# Q 20 120 20 60
|
|
|
|
# z
|
|
|
|
# """)
|
|
|
|
|
|
|
|
## cricle
|
|
|
|
# var p = Path()
|
|
|
|
# p.arc(100, 100, 50, 0, PI * 2, true)
|
|
|
|
# p.closePath()
|
|
|
|
|
|
|
|
# image.fill(rgba(255, 255, 255, 255))
|
|
|
|
#image.fillPath2(p, color(0, 0, 0, 1))
|
|
|
|
|
|
|
|
var mask = newMask(200, 200)
|
|
|
|
timeIt "rect sweeps", 100:
|
|
|
|
for i in 0 ..< 100:
|
|
|
|
mask.fill(0)
|
|
|
|
mask.fillPath2(p)
|
|
|
|
#image.fillPath2(p, color(0, 0, 0, 1))
|
|
|
|
mask.writeFile("experiments/trapezoids/output_sweep.png")
|
|
|
|
|
|
|
|
var mask2 = newMask(200, 200)
|
|
|
|
timeIt "rect scanline", 10:
|
|
|
|
for i in 0 ..< 100:
|
|
|
|
mask2.fill(0)
|
|
|
|
mask2.fillPath(p)
|
|
|
|
mask2.writeFile("experiments/trapezoids/output_scanline.png")
|
|
|
|
|
|
|
|
let (score, image) = diff(mask.newImage, mask2.newImage)
|
|
|
|
print score
|
|
|
|
image.writeFile("experiments/trapezoids/output_diff.png")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# block:
|
|
|
|
# # Rhombus
|
|
|
|
# print "rhombus"
|
|
|
|
# var image = newImage(200, 200)
|
|
|
|
# image.fill(rgba(255, 255, 255, 255))
|
|
|
|
|
|
|
|
# var p = Path()
|
|
|
|
# p.moveTo(100, 50)
|
|
|
|
# p.lineTo(150, 100)
|
|
|
|
# p.lineTo(100, 150)
|
|
|
|
# p.lineTo(50, 100)
|
|
|
|
# p.closePath()
|
|
|
|
|
|
|
|
# image.fillPath2(p, color(0, 0, 0, 1))
|
|
|
|
|
|
|
|
# image.writeFile("experiments/trapezoids/rhombus.png")
|
|
|
|
|
|
|
|
# block:
|
|
|
|
# # heart
|
|
|
|
# print "heart"
|
|
|
|
# var image = newImage(400, 400)
|
|
|
|
# image.fill(rgba(0, 0, 0, 0))
|
|
|
|
|
|
|
|
# var p = parsePath("""
|
|
|
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# M 40 120 A 80 80 90 0 1 200 120 A 80 80 90 0 1 360 120
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# Q 360 240 200 360 Q 40 240 40 120 z
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# """)
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# var mask = newMask(image)
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# mask.fillPath2(p)
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2022-02-14 04:02:37 +00:00
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# image.draw(mask, blendMode = OverwriteBlend)
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2021-11-28 03:06:14 +00:00
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# image.writeFile("experiments/trapezoids/heart.png")
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# block:
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# # l
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# print "l"
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# var image = newImage(500, 800)
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# image.fill(rgba(255, 255, 255, 255))
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# var p = parsePath("""
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# M 236 20 Q 150 22 114 57 T 78 166 V 790 L 171 806 V 181 Q 171 158 175 143 T 188 119 T 212 105.5 T 249 98 Z
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# """)
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# image.fillPath2(p, color(0, 0, 0, 1))
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# image.writeFile("experiments/trapezoids/l.png")
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# block:
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# # g
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# print "g"
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# var image = newImage(500, 800)
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# image.fill(rgba(255, 255, 255, 255))
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# var p = parsePath("""
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# M 406 538 Q 394 546 359.5 558.5 T 279 571 Q 232 571 190.5 556 T 118 509.5 T 69 431 T 51 319 Q 51 262 68 214.5 T 117.5 132.5 T 197 78.5 T 303 59 Q 368 59 416.5 68.5 T 498 86 V 550 Q 498 670 436 724 T 248 778 Q 199 778 155.5 770 T 80 751 L 97 670 Q 125 681 165.5 689.5 T 250 698 Q 333 698 369.5 665 T 406 560 V 538 Z M 405 152 Q 391 148 367.5 144.5 T 304 141 Q 229 141 188.5 190 T 148 320 Q 148 365 159.5 397 T 190.5 450 T 235.5 481 T 288 491 Q 325 491 356 480.5 T 405 456 V 152 Z
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# """)
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# image.fillPath2(p, color(0, 0, 0, 1))
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# image.writeFile("experiments/trapezoids/g.png")
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