myou-engine/doc/modules.rst

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===================================
Myou Engine API reference
===================================
.. default-role:: code
.. contents::
Structural and uncategorized modules
------------------------------------
* `Myou Engine <myou_engine.html>`_
* `Scene <scene.html>`_
* `Screen <screen.html>`_
* `Input <input.html>`_
* `Quat <quat.html>`_
* `Util <util.html>`_
* `Attributes <attributes.html>`_
Objects
-------
* `Gameobject <objects/gameobject.html>`_
* `Camera <objects/camera.html>`_
* `Light <objects/light.html>`_
* `Mesh <objects/mesh.html>`_
* `Cubemap Probe <objects/cubemap_probe.html>`_
Graphics modules
----------------
Anything that touches the graphics API (MeshData should be moved here)
* `Render <graphics/render.html>`_
* `Material <graphics/material.html>`_
* `Texture <graphics/texture.html>`_
* `Framebuffer <graphics/framebuffer.html>`_
* `Ubo <graphics/ubo.html>`_
GPU formats
-----------
Modules that handle mesh and texture formats and optimize them for the GPU while
being completely agnostic to the graphics API.
* `Texture decode <gpu_formats/texture_decode.html>`_
* `Texture optimize <gpu_formats/texture_decode.html>`_
Effect system
-------------
* `Effect Shaders <postprocessing/effect_shaders.html>`_
Shadows
-------
* `SimpleShadow <shadows/simple_shadow.html>`_
Loaders
-------
* `Loader Base <loaders/loader_base.html>`_
* `Blend <loaders/blend.html>`_
Math utils
----------
* `G3 <math_utils/g3.html>`_
* `Bezier <math_utils/bezier.html>`_
Libraries
---------
* `ArrRef <_._/libs/arr_ref/arr_ref.html>`_
* `SliceMem <_._/libs/arr_ref/slice_mem.html>`_
* `Loadable <_._/libs/loadable/loadable.html>`_
* `DdxKtx <_._/libs/ddx_ktx/ddx_ktx.html>`_
* `Float16 <_._/libs/float16/float16.html>`_