GameObject: Fix rotation in get_local_matrix.

This commit is contained in:
Alberto Torres 2024-09-21 02:16:39 +02:00
parent f03d1929cb
commit f71ae37821

View file

@ -241,10 +241,12 @@ proc get_world_matrix*(self: GameObject): Mat4 =
return self.world_matrix return self.world_matrix
proc get_local_matrix*(self: GameObject): Mat4 = proc get_local_matrix*(self: GameObject): Mat4 =
var (x,y,z,w) = self.rotation.toTuple var q = if self.rotation_order == Quaternion:
# if self.rotation_order != Quaternion: self.rotation
# let q = fromEulerOrder(self.rotation, self.rotation_order) else:
# let (x,y,z,w) = q.toTuple to_quat(self.rotation.xyz, self.rotation_order)
q = normalize(q)
var (x,y,z,w) = q.toTuple
let scl = self.scale let scl = self.scale
# TODO: test negative scales # TODO: test negative scales
let pos = self.position let pos = self.position